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<blockquote data-quote="kronos182" data-source="post: 7050646" data-attributes="member: 6668634"><p>Vigilante Toolkit</p><p></p><p>A heavy gauntlet and arm brace that is well armoured and has several built in features that gives the wearer offensive and defensive capabilities. A set of two curved blades extend from the gauntlet to give the wearer a melee strike, also useful as a cutting tool. From the back of the hand an energy shield the size of a small shield can be activated. The shield has a blue tint to it and is one way transparant, allowing the user to see through it, but anyone on the other side it is translucent, making the wearer appear quite blurry through the shield. The energy shield not only gives physical protection against attacks, but it has a built in magnetic field generator, aiding to deflect attacks from metal sources. This also deflects some energy attacks, such as ion/electrical weapons and particle beam weapons. Lastly the gauntlet has a cable launcher with a molecular adhesive grappler head, auto retracting winch. This cable and winch system is capable of pulling up to 400 lbs, allowing the user to swing or climb up to 100 feet, or pull distant items, provided the weigh less than the user. Unfortunately each of the system are not able to be used at the same time, but the user can easily switch between the three with a quick press of a button on the side, or with specific hand movements of the gauntleted hand.</p><p></p><p>Weight: 5 lbs</p><p>Hit Points: 10</p><p></p><p>Retractable Claws</p><p>With a press of a button on the side, or through a specific hand movement, usually a clenched fist bending inward with the arm snapping down, or other movement can be programmed, a set of two 8 inch blades extend out from just above the knuckles, giving the wearer a bladed weapon.</p><p>Damage: 1d6</p><p>Critical: 19-20x2</p><p>Type: Slashing</p><p>Notes: +2 to entangle an opponent's weapon.</p><p></p><p>Shield</p><p>An energy shield shaped like a small shield extends and is centered on the back of the wrist. It has a built in magnetic field and releases an electrical charge that can cause those struck by a shield bash attack to be dizzy and expose themselves momentarily.</p><p>Defense Bonus: +3</p><p>Magnetic Field - Projectile, ion/electrical, magnetic and particle beam/pulse ranged attacks suffer -2 to attack rolls to strike the wearer while the shield is active. Also while the shield is active, the wearer gains electrical/ion resistance 5.</p><p>Shield Bash - The shield can be used to make shield bash attempts, but deals 1d6 electrical damage instead of normal bludgeoning, and the target must make a Fort save DC 14 or be Dizzy and Exposed.</p><p></p><p>Grapple Tag Launcher</p><p>A grapple tag launcher with 100 feet of duracable with a molecular adhesive head launches from the back of the wrist, allowing the user to use it as a normal grappling hook and line, with a powered winch to lift up to 400 lbs. The user can also use it to pull distant items towards them.</p><p>If used to pull an unwilling target towards the user, both must make opposed Strength checks. If the target tries to remove the grapple without the wearer disengaging it, requires a Strength check DC 25 and deals 1d4 points of damage, or will have to cut the cable and use special solvent to remove the grapple.</p></blockquote><p></p>
[QUOTE="kronos182, post: 7050646, member: 6668634"] Vigilante Toolkit A heavy gauntlet and arm brace that is well armoured and has several built in features that gives the wearer offensive and defensive capabilities. A set of two curved blades extend from the gauntlet to give the wearer a melee strike, also useful as a cutting tool. From the back of the hand an energy shield the size of a small shield can be activated. The shield has a blue tint to it and is one way transparant, allowing the user to see through it, but anyone on the other side it is translucent, making the wearer appear quite blurry through the shield. The energy shield not only gives physical protection against attacks, but it has a built in magnetic field generator, aiding to deflect attacks from metal sources. This also deflects some energy attacks, such as ion/electrical weapons and particle beam weapons. Lastly the gauntlet has a cable launcher with a molecular adhesive grappler head, auto retracting winch. This cable and winch system is capable of pulling up to 400 lbs, allowing the user to swing or climb up to 100 feet, or pull distant items, provided the weigh less than the user. Unfortunately each of the system are not able to be used at the same time, but the user can easily switch between the three with a quick press of a button on the side, or with specific hand movements of the gauntleted hand. Weight: 5 lbs Hit Points: 10 Retractable Claws With a press of a button on the side, or through a specific hand movement, usually a clenched fist bending inward with the arm snapping down, or other movement can be programmed, a set of two 8 inch blades extend out from just above the knuckles, giving the wearer a bladed weapon. Damage: 1d6 Critical: 19-20x2 Type: Slashing Notes: +2 to entangle an opponent's weapon. Shield An energy shield shaped like a small shield extends and is centered on the back of the wrist. It has a built in magnetic field and releases an electrical charge that can cause those struck by a shield bash attack to be dizzy and expose themselves momentarily. Defense Bonus: +3 Magnetic Field - Projectile, ion/electrical, magnetic and particle beam/pulse ranged attacks suffer -2 to attack rolls to strike the wearer while the shield is active. Also while the shield is active, the wearer gains electrical/ion resistance 5. Shield Bash - The shield can be used to make shield bash attempts, but deals 1d6 electrical damage instead of normal bludgeoning, and the target must make a Fort save DC 14 or be Dizzy and Exposed. Grapple Tag Launcher A grapple tag launcher with 100 feet of duracable with a molecular adhesive head launches from the back of the wrist, allowing the user to use it as a normal grappling hook and line, with a powered winch to lift up to 400 lbs. The user can also use it to pull distant items towards them. If used to pull an unwilling target towards the user, both must make opposed Strength checks. If the target tries to remove the grapple without the wearer disengaging it, requires a Strength check DC 25 and deals 1d4 points of damage, or will have to cut the cable and use special solvent to remove the grapple. [/QUOTE]
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