Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Kronos's d20 Stuff
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kronos182" data-source="post: 7070575" data-attributes="member: 6668634"><p>Predator UAV</p><p></p><p>The Predator is a remotely piloted aircraft originally designed for aerial reconnaissance and forward observation roles, but has been upgraded to carry and fire two Hellfire Air-to-Surface missiles, or other munitions. It has served in many wars and engagements, and is one of the most well recognized of UAVs. </p><p>Powered by a Rotax engine and driven by a pusher propeller, the craft can fly up to 460 miles to a target, loiter overhead for 14 hours, then return to base. The Predator is fairly large for a UAV, measuring 27 ft long with a wingspan of 48.7 ft, and 7 ft tall, weighing 1130 lbs empty, able to carry up to 1100 lbs of ordinance or cargo. With a maximum speed of 135 mph, a range of 675 miles, maximum altitude of 25,000 ft, or running for 24 hours, gives the Predator decent range and loitering capabilities. Unfortunately due to its size, the Predator requires a fair amount of runway space, about the same as a small aircraft, like a Cessna. </p><p>The Predator requires a pilot, two sensor operators, and if armed an ordnance officer. The Predator requires a GCS, which can be held in virtually any location if there is satellite communications available. If there is no satellite systems available, a GCS vehicle with powerful radio is required and would have a range of 70 to 100 miles, depending on terrain conditions. The onboard systems allows the Predator to navigate a simple flight plan without supervision and will notify its controller once approximately 5 minutes from its destination.</p><p>The Predator is 6 squares long and 10 squares wide, fuselage is 1 square wide.</p><p></p><p></p><p>Predator UAV (Mid-Late PL5)</p><p>Crew: 3-4 (Pilot, 2 sensor operators, 1 ordnance officer if armed from Ground Control Station)</p><p>Passengers: -</p><p>Cargo: 250 lbs</p><p>Init: -2</p><p>Maneuver: -1</p><p>Top Speed: 250 (25)</p><p>Defense: 10</p><p>Hardness: 3</p><p>Hit Points: 12</p><p>Size: Gargantuan (going by body length, not wingspan).</p><p>Purchase DC: 34 for Predator UAV, 41 for UAV and GCS plus enough parts to repair UAV 5 times.</p><p>Restriction: Military (+3)</p><p>Accessories: Electro-optical zoom, video/still cameras, GPS receiver, control transceiver, laser painter, auto-pilot, GCS, satellite uplink, radar, two weapon hardpoints.</p><p>Notes: Requires Ground Control Station which is a separate vehicle, or in a building if satellite communications available. 24 hours of flight time, range of 675 miles, maximum height 25,000 ft.</p><p>While on autopilot, has a Pilot and Navigate skills of +3 each for avoiding obstacles and staying on course. Will notify controller when 5 minutes from destination via GPS system, or unexpected situation encountered (encounter non-friendly or unknown aircraft via radar and visual sensors, bad weather 50 miles ahead, a weapon system locks onto the craft, etc).</p><p></p><p>Weapon Hardpoints</p><p>The Predator has two hardpoints for mounting missiles or bombs. It typically carries two Hellfire Air-to-Surface Missiles (1 per hard point) or 4 Air-to-Air Stinger Missiles, two per hardpoint.</p><p></p><p>Hellfire Missile</p><p>The hellfire is an air-to-surface, laser-guided missile used primarily to destroy tanks. It can also act as an air-to-air weapon against helicopters and other types of aircraft.</p><p>When the hellfire missile hits its target, it explodes like a grenade or other explosive, dealing 15d6 points of damage to all creatures within a 15-foot radius (Reflex save DC 20 half). Because its explosive features a shaped charge designed to penetrate the armor of military vehicles, the hellfire ignores up to 15 points of hardness if it strikes a vehicle, building, or object. However, this applies only to the target struck, not to other objects within the burst radius.</p><p>Hellfire missiles have a minimum range of 100 feet. If fired against a target closer than 100 feet, it does not arm and does not explode (but it still deals 3d6 points of ballistic damage, and hardness is not reduced). Hellfire missiles can be fired only from a missile platform mounted on a vehicle. (This cost is already factored into military vehicles that regularly carry these missiles.) This platform provides a +2 equipment bonus on attack rolls made against targets that have been acquired by the aircraft's laser designator.</p><p>To fire the missile, one must first acquire the target with the aircraft's laser designator, which requires a full-round action. Someone else can acquire the target by using a portable laser designator (see below), which allows the helicopter to remain behind cover until it fires. After this target acquisition, firing the missile is an attack action. Once fired, a hellfire missile travels one range increment per round until it reaches the target, at which point, an attack roll must be made. A hellfire missile has enough fuel for 5 rounds of movement before crashing to the ground and exploding. Have a range Increment of 500 ft.</p><p></p><p>Stinger Missiles</p><p>These are based off the shoulder mounted Stinger missiles, only configured for launch from an aircraft. These missiles can only strike an object in the air. These missiles do not need a laser designator, and have a minimum range of 100 ft. Deals 10d6 points of damage to the target and ignores 10 points of hardness/DR, gains +1 to attack against airborne craft. If the missile does not arm, only deals 3d6 points of ballistic damage. Range increment of 1000 ft.</p><p></p><p></p><p></p><p>GCS Vehicle</p><p>This truck is about the size of a moving truck, with a cab that can hold 4 people. The back section contains all the equipment to operate the Predator UAV, plus contains enough fuel to refuel the Predator once, plus equipment and tools for making minor repairs to the UAV. There is some storage room as well for supplies for the crew, such as survival gear and food. A powerful radio systems for communicating with the drone is mounted on top, which is capable of folding and retracting to prevent it from being damaged in bad weather or while travelling. </p><p>The GCS vehicle is two squares wide, five squares long, providing three-quarter cover to those in the cab, complete in the cargo section. The cab has 3 doors, plus a double door for the cargo/control second.</p><p></p><p>GSC Vehicle</p><p>Crew: 1</p><p>Passengers: 3</p><p>Cargo: 1000 lbs</p><p>Init: -4</p><p>Maneuver: -4</p><p>Top Speed: 165 (16)</p><p>Defense: 6</p><p>Hardness: 6</p><p>Hit Points: 45</p><p>Size: G</p><p>Purchase DC: </p><p>Restriction: Restricted (+2)</p><p>Accessories: GSC, refuel pump for UAV, mechanical and electrical kits, enough spare parts to repair UAV 5 times (up to 7 HP per repair. If UAV is reduced to 0 HP, it is destroyed and can not be repaired), 1 reloads of fuel for UAV.</p><p>Notes: Control system for the UAV.</p></blockquote><p></p>
[QUOTE="kronos182, post: 7070575, member: 6668634"] Predator UAV The Predator is a remotely piloted aircraft originally designed for aerial reconnaissance and forward observation roles, but has been upgraded to carry and fire two Hellfire Air-to-Surface missiles, or other munitions. It has served in many wars and engagements, and is one of the most well recognized of UAVs. Powered by a Rotax engine and driven by a pusher propeller, the craft can fly up to 460 miles to a target, loiter overhead for 14 hours, then return to base. The Predator is fairly large for a UAV, measuring 27 ft long with a wingspan of 48.7 ft, and 7 ft tall, weighing 1130 lbs empty, able to carry up to 1100 lbs of ordinance or cargo. With a maximum speed of 135 mph, a range of 675 miles, maximum altitude of 25,000 ft, or running for 24 hours, gives the Predator decent range and loitering capabilities. Unfortunately due to its size, the Predator requires a fair amount of runway space, about the same as a small aircraft, like a Cessna. The Predator requires a pilot, two sensor operators, and if armed an ordnance officer. The Predator requires a GCS, which can be held in virtually any location if there is satellite communications available. If there is no satellite systems available, a GCS vehicle with powerful radio is required and would have a range of 70 to 100 miles, depending on terrain conditions. The onboard systems allows the Predator to navigate a simple flight plan without supervision and will notify its controller once approximately 5 minutes from its destination. The Predator is 6 squares long and 10 squares wide, fuselage is 1 square wide. Predator UAV (Mid-Late PL5) Crew: 3-4 (Pilot, 2 sensor operators, 1 ordnance officer if armed from Ground Control Station) Passengers: - Cargo: 250 lbs Init: -2 Maneuver: -1 Top Speed: 250 (25) Defense: 10 Hardness: 3 Hit Points: 12 Size: Gargantuan (going by body length, not wingspan). Purchase DC: 34 for Predator UAV, 41 for UAV and GCS plus enough parts to repair UAV 5 times. Restriction: Military (+3) Accessories: Electro-optical zoom, video/still cameras, GPS receiver, control transceiver, laser painter, auto-pilot, GCS, satellite uplink, radar, two weapon hardpoints. Notes: Requires Ground Control Station which is a separate vehicle, or in a building if satellite communications available. 24 hours of flight time, range of 675 miles, maximum height 25,000 ft. While on autopilot, has a Pilot and Navigate skills of +3 each for avoiding obstacles and staying on course. Will notify controller when 5 minutes from destination via GPS system, or unexpected situation encountered (encounter non-friendly or unknown aircraft via radar and visual sensors, bad weather 50 miles ahead, a weapon system locks onto the craft, etc). Weapon Hardpoints The Predator has two hardpoints for mounting missiles or bombs. It typically carries two Hellfire Air-to-Surface Missiles (1 per hard point) or 4 Air-to-Air Stinger Missiles, two per hardpoint. Hellfire Missile The hellfire is an air-to-surface, laser-guided missile used primarily to destroy tanks. It can also act as an air-to-air weapon against helicopters and other types of aircraft. When the hellfire missile hits its target, it explodes like a grenade or other explosive, dealing 15d6 points of damage to all creatures within a 15-foot radius (Reflex save DC 20 half). Because its explosive features a shaped charge designed to penetrate the armor of military vehicles, the hellfire ignores up to 15 points of hardness if it strikes a vehicle, building, or object. However, this applies only to the target struck, not to other objects within the burst radius. Hellfire missiles have a minimum range of 100 feet. If fired against a target closer than 100 feet, it does not arm and does not explode (but it still deals 3d6 points of ballistic damage, and hardness is not reduced). Hellfire missiles can be fired only from a missile platform mounted on a vehicle. (This cost is already factored into military vehicles that regularly carry these missiles.) This platform provides a +2 equipment bonus on attack rolls made against targets that have been acquired by the aircraft's laser designator. To fire the missile, one must first acquire the target with the aircraft's laser designator, which requires a full-round action. Someone else can acquire the target by using a portable laser designator (see below), which allows the helicopter to remain behind cover until it fires. After this target acquisition, firing the missile is an attack action. Once fired, a hellfire missile travels one range increment per round until it reaches the target, at which point, an attack roll must be made. A hellfire missile has enough fuel for 5 rounds of movement before crashing to the ground and exploding. Have a range Increment of 500 ft. Stinger Missiles These are based off the shoulder mounted Stinger missiles, only configured for launch from an aircraft. These missiles can only strike an object in the air. These missiles do not need a laser designator, and have a minimum range of 100 ft. Deals 10d6 points of damage to the target and ignores 10 points of hardness/DR, gains +1 to attack against airborne craft. If the missile does not arm, only deals 3d6 points of ballistic damage. Range increment of 1000 ft. GCS Vehicle This truck is about the size of a moving truck, with a cab that can hold 4 people. The back section contains all the equipment to operate the Predator UAV, plus contains enough fuel to refuel the Predator once, plus equipment and tools for making minor repairs to the UAV. There is some storage room as well for supplies for the crew, such as survival gear and food. A powerful radio systems for communicating with the drone is mounted on top, which is capable of folding and retracting to prevent it from being damaged in bad weather or while travelling. The GCS vehicle is two squares wide, five squares long, providing three-quarter cover to those in the cab, complete in the cargo section. The cab has 3 doors, plus a double door for the cargo/control second. GSC Vehicle Crew: 1 Passengers: 3 Cargo: 1000 lbs Init: -4 Maneuver: -4 Top Speed: 165 (16) Defense: 6 Hardness: 6 Hit Points: 45 Size: G Purchase DC: Restriction: Restricted (+2) Accessories: GSC, refuel pump for UAV, mechanical and electrical kits, enough spare parts to repair UAV 5 times (up to 7 HP per repair. If UAV is reduced to 0 HP, it is destroyed and can not be repaired), 1 reloads of fuel for UAV. Notes: Control system for the UAV. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Kronos's d20 Stuff
Top