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<blockquote data-quote="kronos182" data-source="post: 7070579" data-attributes="member: 6668634"><p>Reaper UAV</p><p>The Reaper is based on the Predator UAV, only it is larger, heavier with better engine and other systems, designed as a dedicated hunter-killer UAV, carrying more ordnance than the original Predator. Being based on the Predator, it can use the same GCS as the Predators and minimal training for those who used Predators to switch to the Reaper. The Reaper is fitted with 6 wing hard points, with the inner ones holding 1000 lbs each, middle up to 600 lbs, and the outer two 200 lbs each. The Reaper boasts improved avionics, sensors and communications over the Predator, and improved autopilot, allowing it to engage in evasive actions by itself it targeted by enemy weapon systems while on autopilot. If there is no satellite systems available, a GCS vehicle with powerful radio is required and would have a range of 100 to 150 miles, depending on terrain conditions. The onboard systems allows the Reaper to navigate a simple flight plan without supervision and will notify its controller once approximately 5 minutes from its destination.</p><p>The Reaper is 6 squares (36 ft) long, with a wingspan of 11 squares (65 ft, 7 in) wide, 12.5 ft tall, with a range of 1151 miles, and if fully loaded only 14 hours of flight time, unloaded, up to 24 hours, with a maximum altitude of 50,000 ft.</p><p></p><p>Reaper UAV (Mid-Late PL5)</p><p>Crew: 2 (Pilot, 1 sensor operator/ordnance officer, from Ground Control Station)</p><p>Passengers: -</p><p>Cargo: 3800 lbs</p><p>Init: -2</p><p>Maneuver: -1</p><p>Top Speed: 300 (25)</p><p>Defense: 8</p><p>Hardness: 4</p><p>Hit Points: 16</p><p>Size: Gargantuan (going by body length, not wingspan).</p><p>Purchase DC: 36 for Reaper UAV, 43 for UAV and GCS plus enough parts to repair UAV 3 times.</p><p>Restriction: Military (+3)</p><p>Accessories: Electro-optical zoom, video/still cameras, GPS receiver, control transceiver, laser painter, auto-pilot, GCS, satellite uplink, radar, six weapon hardpoints, missile lock alert.</p><p>Notes: Requires Ground Control Station which is a separate vehicle, or in a building if satellite communications available. 24 hours of flight time, range of 1151 miles, maximum height 50,000 ft.</p><p>While on autopilot, has a Pilot and Navigate skills of +4 each for avoiding obstacles and staying on course. Will notify controller when 5 minutes from destination via GPS system, or unexpected situation encountered (encounter non-friendly or unknown aircraft via radar and visual sensors, bad weather 50 miles ahead, a weapon system locks onto the craft, etc). If targeted by enemy weapon systems (laser designator, missile systems targeting), the Reaper can engage in simple evasion maneuvers and immediately alerts the operators.</p><p></p><p>Weapon Hardpoints</p><p>The Reaper has six hardpoints for mounting missiles or bombs. It typically carries hour Hellfire Air-to-Surface Missiles and two laser guided 500 lbs bombs, multiple Stinger missiles, even Sidewinders, or other weapons, even fuel tanks (500 and 1000 lbs tanks available, must carry a pair of same size, each 500 lb of fuel gives the Reaper an extra 6 hours of flight time).</p><p></p><p>Hellfire Missile</p><p>The hellfire is an air-to-surface, laser-guided missile used primarily to destroy tanks. It can also act as an air-to-air weapon against helicopters and other types of aircraft.</p><p>When the hellfire missile hits its target, it explodes like a grenade or other explosive, dealing 15d6 points of damage to all creatures within a 15-foot radius (Reflex save DC 20 half). Because its explosive features a shaped charge designed to penetrate the armor of military vehicles, the hellfire ignores up to 15 points of hardness if it strikes a vehicle, building, or object. However, this applies only to the target struck, not to other objects within the burst radius.</p><p>Hellfire missiles have a minimum range of 100 feet. If fired against a target closer than 100 feet, it does not arm and does not explode (but it still deals 3d6 points of ballistic damage, and hardness is not reduced). Hellfire missiles can be fired only from a missile platform mounted on a vehicle. (This cost is already factored into military vehicles that regularly carry these missiles.) This platform provides a +2 equipment bonus on attack rolls made against targets that have been acquired by the aircraft's laser designator.</p><p>To fire the missile, one must first acquire the target with the aircraft's laser designator, which requires a full-round action. Someone else can acquire the target by using a portable laser designator (see below), which allows the helicopter to remain behind cover until it fires. After this target acquisition, firing the missile is an attack action. Once fired, a hellfire missile travels one range increment per round until it reaches the target, at which point, an attack roll must be made. A hellfire missile has enough fuel for 5 rounds of movement before crashing to the ground and exploding. Have a range Increment of 500 ft.</p><p></p><p>Stinger Missiles</p><p>These are based off the shoulder mounted Stinger missiles, only configured for launch from an aircraft. These missiles can only strike an object in the air. These missiles do not need a laser designator, and have a minimum range of 100 ft. Deals 10d6 points of damage to the target and ignores 10 points of hardness/DR, gains +1 to attack against airborne craft. If the missile does not arm, only deals 3d6 points of ballistic damage. Range increment of 1000 ft.</p><p></p><p></p><p></p><p>GCS Vehicle</p><p>This truck is about the size of a moving truck, with a cab that can hold 4 people. The back section contains all the equipment to operate the Predator or Reaper UAV, plus contains enough fuel to refuel the UAV once, plus equipment and tools for making minor repairs to the UAV. There is some storage room as well for supplies for the crew, such as survival gear and food. A powerful radio systems for communicating with the drone is mounted on top, which is capable of folding and retracting to prevent it from being damaged in bad weather or while travelling. </p><p>The GCS vehicle is two squares wide, five squares long, providing three-quarter cover to those in the cab, complete in the cargo section. The cab has 3 doors, plus a double door for the cargo/control second.</p><p></p><p>GSC Vehicle</p><p>Crew: 1</p><p>Passengers: 3</p><p>Cargo: 1000 lbs</p><p>Init: -4</p><p>Maneuver: -4</p><p>Top Speed: 165 (16)</p><p>Defense: 6</p><p>Hardness: 6</p><p>Hit Points: 45</p><p>Size: G</p><p>Purchase DC: </p><p>Restriction: Restricted (+2)</p><p>Accessories: GSC, refuel pump for UAV, mechanical and electrical kits, enough spare parts to repair UAV 5 times (up to 7 HP per repair. If UAV is reduced to 0 HP, it is destroyed and can not be repaired), 1 reloads of fuel for UAV.</p><p>Notes: Control system for the UAV.</p></blockquote><p></p>
[QUOTE="kronos182, post: 7070579, member: 6668634"] Reaper UAV The Reaper is based on the Predator UAV, only it is larger, heavier with better engine and other systems, designed as a dedicated hunter-killer UAV, carrying more ordnance than the original Predator. Being based on the Predator, it can use the same GCS as the Predators and minimal training for those who used Predators to switch to the Reaper. The Reaper is fitted with 6 wing hard points, with the inner ones holding 1000 lbs each, middle up to 600 lbs, and the outer two 200 lbs each. The Reaper boasts improved avionics, sensors and communications over the Predator, and improved autopilot, allowing it to engage in evasive actions by itself it targeted by enemy weapon systems while on autopilot. If there is no satellite systems available, a GCS vehicle with powerful radio is required and would have a range of 100 to 150 miles, depending on terrain conditions. The onboard systems allows the Reaper to navigate a simple flight plan without supervision and will notify its controller once approximately 5 minutes from its destination. The Reaper is 6 squares (36 ft) long, with a wingspan of 11 squares (65 ft, 7 in) wide, 12.5 ft tall, with a range of 1151 miles, and if fully loaded only 14 hours of flight time, unloaded, up to 24 hours, with a maximum altitude of 50,000 ft. Reaper UAV (Mid-Late PL5) Crew: 2 (Pilot, 1 sensor operator/ordnance officer, from Ground Control Station) Passengers: - Cargo: 3800 lbs Init: -2 Maneuver: -1 Top Speed: 300 (25) Defense: 8 Hardness: 4 Hit Points: 16 Size: Gargantuan (going by body length, not wingspan). Purchase DC: 36 for Reaper UAV, 43 for UAV and GCS plus enough parts to repair UAV 3 times. Restriction: Military (+3) Accessories: Electro-optical zoom, video/still cameras, GPS receiver, control transceiver, laser painter, auto-pilot, GCS, satellite uplink, radar, six weapon hardpoints, missile lock alert. Notes: Requires Ground Control Station which is a separate vehicle, or in a building if satellite communications available. 24 hours of flight time, range of 1151 miles, maximum height 50,000 ft. While on autopilot, has a Pilot and Navigate skills of +4 each for avoiding obstacles and staying on course. Will notify controller when 5 minutes from destination via GPS system, or unexpected situation encountered (encounter non-friendly or unknown aircraft via radar and visual sensors, bad weather 50 miles ahead, a weapon system locks onto the craft, etc). If targeted by enemy weapon systems (laser designator, missile systems targeting), the Reaper can engage in simple evasion maneuvers and immediately alerts the operators. Weapon Hardpoints The Reaper has six hardpoints for mounting missiles or bombs. It typically carries hour Hellfire Air-to-Surface Missiles and two laser guided 500 lbs bombs, multiple Stinger missiles, even Sidewinders, or other weapons, even fuel tanks (500 and 1000 lbs tanks available, must carry a pair of same size, each 500 lb of fuel gives the Reaper an extra 6 hours of flight time). Hellfire Missile The hellfire is an air-to-surface, laser-guided missile used primarily to destroy tanks. It can also act as an air-to-air weapon against helicopters and other types of aircraft. When the hellfire missile hits its target, it explodes like a grenade or other explosive, dealing 15d6 points of damage to all creatures within a 15-foot radius (Reflex save DC 20 half). Because its explosive features a shaped charge designed to penetrate the armor of military vehicles, the hellfire ignores up to 15 points of hardness if it strikes a vehicle, building, or object. However, this applies only to the target struck, not to other objects within the burst radius. Hellfire missiles have a minimum range of 100 feet. If fired against a target closer than 100 feet, it does not arm and does not explode (but it still deals 3d6 points of ballistic damage, and hardness is not reduced). Hellfire missiles can be fired only from a missile platform mounted on a vehicle. (This cost is already factored into military vehicles that regularly carry these missiles.) This platform provides a +2 equipment bonus on attack rolls made against targets that have been acquired by the aircraft's laser designator. To fire the missile, one must first acquire the target with the aircraft's laser designator, which requires a full-round action. Someone else can acquire the target by using a portable laser designator (see below), which allows the helicopter to remain behind cover until it fires. After this target acquisition, firing the missile is an attack action. Once fired, a hellfire missile travels one range increment per round until it reaches the target, at which point, an attack roll must be made. A hellfire missile has enough fuel for 5 rounds of movement before crashing to the ground and exploding. Have a range Increment of 500 ft. Stinger Missiles These are based off the shoulder mounted Stinger missiles, only configured for launch from an aircraft. These missiles can only strike an object in the air. These missiles do not need a laser designator, and have a minimum range of 100 ft. Deals 10d6 points of damage to the target and ignores 10 points of hardness/DR, gains +1 to attack against airborne craft. If the missile does not arm, only deals 3d6 points of ballistic damage. Range increment of 1000 ft. GCS Vehicle This truck is about the size of a moving truck, with a cab that can hold 4 people. The back section contains all the equipment to operate the Predator or Reaper UAV, plus contains enough fuel to refuel the UAV once, plus equipment and tools for making minor repairs to the UAV. There is some storage room as well for supplies for the crew, such as survival gear and food. A powerful radio systems for communicating with the drone is mounted on top, which is capable of folding and retracting to prevent it from being damaged in bad weather or while travelling. The GCS vehicle is two squares wide, five squares long, providing three-quarter cover to those in the cab, complete in the cargo section. The cab has 3 doors, plus a double door for the cargo/control second. GSC Vehicle Crew: 1 Passengers: 3 Cargo: 1000 lbs Init: -4 Maneuver: -4 Top Speed: 165 (16) Defense: 6 Hardness: 6 Hit Points: 45 Size: G Purchase DC: Restriction: Restricted (+2) Accessories: GSC, refuel pump for UAV, mechanical and electrical kits, enough spare parts to repair UAV 5 times (up to 7 HP per repair. If UAV is reduced to 0 HP, it is destroyed and can not be repaired), 1 reloads of fuel for UAV. Notes: Control system for the UAV. [/QUOTE]
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