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<blockquote data-quote="kronos182" data-source="post: 7131569" data-attributes="member: 6668634"><p>Armour Gadgets</p><p></p><p>Wall Crawling (PL 6)</p><p>The gloves of the power armor are equipped with pneumatic suction grippers that make it possible for the power armor to climb and travel on vertical surfaces or even traverse ceilings. The power armor must have its hands free to climb in this manner. The subject gains a climb speed of 20 feet; furthermore, it need not make Climb checks to traverse a vertical or horizontal surface (even upside down). The pneumatic suction grippers can also be used to maintain a hold on any hand held items, granting a +4 against any disarm attempts. A free action to activate or deactivate this system.</p><p>Purchase DC: 10</p><p>Restriction: None</p><p></p><p></p><p>Kinetic Shroud (PL 7)</p><p>This small unit makes it possible for to hide any and all movements that the power armour may make with the use of a kinetic shroud. The kinetic shroud negates all attempts to plot any motion or action relative to the power armour’s position by any devices that would detect movement. Power armours equipped with a kinetic shroud will not show up on these types of sensors or detection devices. This device is always active as long as the armour has power. It can be disabled.</p><p>Purchase DC: 18</p><p>Restriction: Lic (+2)</p><p></p><p></p><p>Psionic Wave Generator (PL 8)</p><p>The Psionic Wave Generator works by generating an energy wave of psionic energy, which it then emits in a rippling energy wave that expands out to a radius of 100</p><p>feet radius around the power armour. Any and all individuals caught in this radius of the Psionic Wave Generator wave must immediately make a Will save (DC25) if a</p><p>psionic user or (DC 30) if a non-psionic user. All who fail the save are overwhelmed by the psionic energies and are stunned for 2d6 rounds. Due to the amount of energy</p><p>needed, the Psionic Wave Generator can be used once every three rounds. Requires an attack action to activate.</p><p>Purchase DC: 25 + one-half the base purchase DC of the power armour</p><p>Restriction: Military (+3)</p><p></p><p></p><p>Blindsight Suite (PL 6)</p><p>A suit of armour with this sensor suite can operate at full efficiency in absolute darkness, and is not hampered by rain, fog or other environmental factors. The blindsight suite uses a combination of light amplification, infrared vision and active RADAR and SONAR to pinpoint objects out to 180 ft. This system also upgrades the detection radius of any other sensor systems, improving the armour’s darkvision ability (if any) by 25%.</p><p>Requirements: Built in power system, typically power armour.</p><p>Activation: Move Action (to activate or deactivate)</p><p>Purchase DC: 12</p><p>Restriction: Military (+3)</p><p></p><p></p><p>Autoskill Software (PL 6)</p><p>This systems was originally designed for armours used in construction, demolition and engineering roles on space suits, although it was adapted to suits for use in other hazardous environments and even military armours for when a specialist isn't available.</p><p>With Autoskill Software, the armour’s onboard computers are programmed to perform a particular task exceptionally well. Select any skill (with the exception of any Charisma based skill); while wearing the armour the pilot receives a +10 equipment bonus on that skill.</p><p>Requirements: Built-in tools for skill and basic computer built into armour.</p><p>Purchase DC: 16 for 1 skill</p><p>Restriction: None</p><p></p><p></p><p>Self Assembling (PL 7)</p><p>Once the pilot dons a specific piece of the armour, usually a breastplate or special helmet, the armour sends a signal to its component pieces. Magnetic couplings than snap into place, allowing the armor to assemble itself around the pilot in a matter of seconds, not the long minutes usually required donning armour. The armour’s individual components cannot be separated from the core piece by more than 20 ft. If the armour’s components are farther apart than that, the assembly process simply fails. With this enhancement, the pilot can don his or her armour as a single, full round action, rather than multiple actions taking several minutes or rounds.</p><p>Purchase DC: 16</p><p>Restriction: None</p></blockquote><p></p>
[QUOTE="kronos182, post: 7131569, member: 6668634"] Armour Gadgets Wall Crawling (PL 6) The gloves of the power armor are equipped with pneumatic suction grippers that make it possible for the power armor to climb and travel on vertical surfaces or even traverse ceilings. The power armor must have its hands free to climb in this manner. The subject gains a climb speed of 20 feet; furthermore, it need not make Climb checks to traverse a vertical or horizontal surface (even upside down). The pneumatic suction grippers can also be used to maintain a hold on any hand held items, granting a +4 against any disarm attempts. A free action to activate or deactivate this system. Purchase DC: 10 Restriction: None Kinetic Shroud (PL 7) This small unit makes it possible for to hide any and all movements that the power armour may make with the use of a kinetic shroud. The kinetic shroud negates all attempts to plot any motion or action relative to the power armour’s position by any devices that would detect movement. Power armours equipped with a kinetic shroud will not show up on these types of sensors or detection devices. This device is always active as long as the armour has power. It can be disabled. Purchase DC: 18 Restriction: Lic (+2) Psionic Wave Generator (PL 8) The Psionic Wave Generator works by generating an energy wave of psionic energy, which it then emits in a rippling energy wave that expands out to a radius of 100 feet radius around the power armour. Any and all individuals caught in this radius of the Psionic Wave Generator wave must immediately make a Will save (DC25) if a psionic user or (DC 30) if a non-psionic user. All who fail the save are overwhelmed by the psionic energies and are stunned for 2d6 rounds. Due to the amount of energy needed, the Psionic Wave Generator can be used once every three rounds. Requires an attack action to activate. Purchase DC: 25 + one-half the base purchase DC of the power armour Restriction: Military (+3) Blindsight Suite (PL 6) A suit of armour with this sensor suite can operate at full efficiency in absolute darkness, and is not hampered by rain, fog or other environmental factors. The blindsight suite uses a combination of light amplification, infrared vision and active RADAR and SONAR to pinpoint objects out to 180 ft. This system also upgrades the detection radius of any other sensor systems, improving the armour’s darkvision ability (if any) by 25%. Requirements: Built in power system, typically power armour. Activation: Move Action (to activate or deactivate) Purchase DC: 12 Restriction: Military (+3) Autoskill Software (PL 6) This systems was originally designed for armours used in construction, demolition and engineering roles on space suits, although it was adapted to suits for use in other hazardous environments and even military armours for when a specialist isn't available. With Autoskill Software, the armour’s onboard computers are programmed to perform a particular task exceptionally well. Select any skill (with the exception of any Charisma based skill); while wearing the armour the pilot receives a +10 equipment bonus on that skill. Requirements: Built-in tools for skill and basic computer built into armour. Purchase DC: 16 for 1 skill Restriction: None Self Assembling (PL 7) Once the pilot dons a specific piece of the armour, usually a breastplate or special helmet, the armour sends a signal to its component pieces. Magnetic couplings than snap into place, allowing the armor to assemble itself around the pilot in a matter of seconds, not the long minutes usually required donning armour. The armour’s individual components cannot be separated from the core piece by more than 20 ft. If the armour’s components are farther apart than that, the assembly process simply fails. With this enhancement, the pilot can don his or her armour as a single, full round action, rather than multiple actions taking several minutes or rounds. Purchase DC: 16 Restriction: None [/QUOTE]
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