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<blockquote data-quote="kronos182" data-source="post: 7131582" data-attributes="member: 6668634"><p>Personal Firearms Variant Ammunition</p><p></p><p>Ceramic Rounds</p><p>Ceramic rounds are available for assault rifles, autoloaders, machine pistols, revolvers, sniper rifles and submachine guns. Double the ballistic resistance of an armour or hardness of an object against ceramic bullets. All damage is negated if the ballistic resistance or hardness is greater than 4 (the original value, not the doubled one). These rounds are not detected by metal detectors.</p><p>Purchase DC: -1 for selected size.</p><p></p><p>Plastic Rounds</p><p>Plastic rounds are available for assault rifles, autoloaders, machine pistols, revolvers, submachine guns and sniper rifles. They inflict non-lethal damage, except if they score a critical hit. An object’s hardness is doubled against plastic bullets. If an armour has bludgeoning resistance, use twice its level to resist damage by a plastic bullet if it’s higher than the armour’s ballistic resistance. An armor or object with bludgeoning resistance or hardness greater than 4 (the original value, not the doubled one) negates all damage by a plastic bullet. These rounds are not detected by metal detectors.</p><p>Purchase DC: -2 for selected size</p><p></p><p>Powdered Glass Shells (shotgun)</p><p>Regular glass is reduced to a fine powder. Although this type of shell will reduce range to point blank or short only, it will make an extraordinary cloud in which flesh is stripped to the bone. Powdered Glass Shells do an additional three dice of damage at point-blank range, 30 ft, and an additional two dice of damage at short range, out to 60 ft.</p><p>Purchase DC: 4 (20 rounds).</p><p></p><p>Plastic Tipped Hollow-Point</p><p>These are hollow point rounds with a piece of plastic in the frontal cavity to streamline the bullet and improve aerodynamics. They function exactly like hollow-point ammunition, except suffer no penalty to attack rolls, dealing +1 circumstance bonus to damage rolls. </p><p>Purchase DC: +1 of standard ammunition of similar caliber.</p><p></p><p>Reversed Bullet</p><p>The bullet is seated backwards in the shell so that the flat end strikes the target, and more propellant is packed in. the bullet does not break apart against armour plating like a normal bullet would. Instead it severely distorts plate armour and would cause spalling (pieces of the armour inside the vehicle would break off and spray the inside with shrapnel, wounding or even killing the crew inside. Reduce range by 25% ft, -2 to attack rolls, deals half damage to all within the vehicle (if a very large vehicle, depending on size, 10 to 50% of crew take damage, use discretion). Generally available only in .50 cal or similar sized calibers and larger.</p><p>PDC: +2 standard ammunition of similar caliber.</p><p></p><p>Shotgun Breaching Round</p><p>Also known as a Hatton cartridge or a Master Key, a breaching round is a special shotgun shell packed with dense metal powder and wax. This mixture can destroy a lock, deadbolt, or hinges. While the round will damage the immediate area around the lock, it will not continue through the object to cause harm to individuals beyond. Its sole purpose is to allow for the quick removal of doors. A shotgun chambered with this round will cause double the weapon’s damage applied directly to</p><p>the break DC of the door. It can cause damage to individuals, but only at 1 range increment and then only half the normal dice of the weapon in damage.</p><p>Breaching rounds are sold in boxes of ten and have a purchase DC of 10.</p></blockquote><p></p>
[QUOTE="kronos182, post: 7131582, member: 6668634"] Personal Firearms Variant Ammunition Ceramic Rounds Ceramic rounds are available for assault rifles, autoloaders, machine pistols, revolvers, sniper rifles and submachine guns. Double the ballistic resistance of an armour or hardness of an object against ceramic bullets. All damage is negated if the ballistic resistance or hardness is greater than 4 (the original value, not the doubled one). These rounds are not detected by metal detectors. Purchase DC: -1 for selected size. Plastic Rounds Plastic rounds are available for assault rifles, autoloaders, machine pistols, revolvers, submachine guns and sniper rifles. They inflict non-lethal damage, except if they score a critical hit. An object’s hardness is doubled against plastic bullets. If an armour has bludgeoning resistance, use twice its level to resist damage by a plastic bullet if it’s higher than the armour’s ballistic resistance. An armor or object with bludgeoning resistance or hardness greater than 4 (the original value, not the doubled one) negates all damage by a plastic bullet. These rounds are not detected by metal detectors. Purchase DC: -2 for selected size Powdered Glass Shells (shotgun) Regular glass is reduced to a fine powder. Although this type of shell will reduce range to point blank or short only, it will make an extraordinary cloud in which flesh is stripped to the bone. Powdered Glass Shells do an additional three dice of damage at point-blank range, 30 ft, and an additional two dice of damage at short range, out to 60 ft. Purchase DC: 4 (20 rounds). Plastic Tipped Hollow-Point These are hollow point rounds with a piece of plastic in the frontal cavity to streamline the bullet and improve aerodynamics. They function exactly like hollow-point ammunition, except suffer no penalty to attack rolls, dealing +1 circumstance bonus to damage rolls. Purchase DC: +1 of standard ammunition of similar caliber. Reversed Bullet The bullet is seated backwards in the shell so that the flat end strikes the target, and more propellant is packed in. the bullet does not break apart against armour plating like a normal bullet would. Instead it severely distorts plate armour and would cause spalling (pieces of the armour inside the vehicle would break off and spray the inside with shrapnel, wounding or even killing the crew inside. Reduce range by 25% ft, -2 to attack rolls, deals half damage to all within the vehicle (if a very large vehicle, depending on size, 10 to 50% of crew take damage, use discretion). Generally available only in .50 cal or similar sized calibers and larger. PDC: +2 standard ammunition of similar caliber. Shotgun Breaching Round Also known as a Hatton cartridge or a Master Key, a breaching round is a special shotgun shell packed with dense metal powder and wax. This mixture can destroy a lock, deadbolt, or hinges. While the round will damage the immediate area around the lock, it will not continue through the object to cause harm to individuals beyond. Its sole purpose is to allow for the quick removal of doors. A shotgun chambered with this round will cause double the weapon’s damage applied directly to the break DC of the door. It can cause damage to individuals, but only at 1 range increment and then only half the normal dice of the weapon in damage. Breaching rounds are sold in boxes of ten and have a purchase DC of 10. [/QUOTE]
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