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<blockquote data-quote="kronos182" data-source="post: 7522206" data-attributes="member: 6668634"><p>Ionic Blaster</p><p></p><p>This heavy energy pistol fires ionized particles that are slightly radioactive, making the weapon particularly dangerous to organic life. The weapon is heavily shielded, with a heavy shroud around the barrel and trigger guard. Unfortunately the weapon is energy intensive, making it eat through power packs quicker than comparable weapons. Due to the radiation damage the weapon deals, it is illegal in most civilized areas. Although the weapon is favoured for use against those with advanced healing abilities</p><p></p><p>Ionic Blaster (PL6 Personal Firearms Proficiency)</p><p>Damage: 4d4</p><p>Critical: 20x3</p><p>Damage Type: Electricity/Energy</p><p>Range Increment: 30 ft</p><p>Rate of Fire: Semi</p><p>Size: Medium</p><p>Weight: 6 lbs</p><p>Ammo: 40 box</p><p>Purchase DC: 21 (+3 Illegal)</p><p>Notes: Living targets struck suffer a moderate level of radiation exposure, requiring a Fort save DC 18. See D20 Future pg 81 for radiation sickness. Each following shot forces another Fort save, but more than 10 shots in less than a minute increases the level of level exposure to severe.</p></blockquote><p></p>
[QUOTE="kronos182, post: 7522206, member: 6668634"] Ionic Blaster This heavy energy pistol fires ionized particles that are slightly radioactive, making the weapon particularly dangerous to organic life. The weapon is heavily shielded, with a heavy shroud around the barrel and trigger guard. Unfortunately the weapon is energy intensive, making it eat through power packs quicker than comparable weapons. Due to the radiation damage the weapon deals, it is illegal in most civilized areas. Although the weapon is favoured for use against those with advanced healing abilities Ionic Blaster (PL6 Personal Firearms Proficiency) Damage: 4d4 Critical: 20x3 Damage Type: Electricity/Energy Range Increment: 30 ft Rate of Fire: Semi Size: Medium Weight: 6 lbs Ammo: 40 box Purchase DC: 21 (+3 Illegal) Notes: Living targets struck suffer a moderate level of radiation exposure, requiring a Fort save DC 18. See D20 Future pg 81 for radiation sickness. Each following shot forces another Fort save, but more than 10 shots in less than a minute increases the level of level exposure to severe. [/QUOTE]
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