Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Kronos's d20 Stuff
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kronos182" data-source="post: 7601060" data-attributes="member: 6668634"><p><span style="font-size: 15px">Disguise (Cha)</span></p><p>Normal Use: With a few props, some makeup, and a bit of time, a character can modify the appearance of himself or another person. He may also impersonate a particular person. </p><p></p><p><strong>New Use (Blend In):</strong> The character can move into a large crowd of people and slightly change his appearance to resemble those around him. This allows the character to make a skill check without spending time creating a disguise. However, he may only use Disguise in this manner if there is a group of people nearby that he can escape into. For example, a character could blend into a small group of homeless by grabbing a nearby filthy, soiled cloak, draping it over his shoulders, and sitting down among them. Obviously, this skill does not prevent anyone who witnessed the attempt from pointing the character out to any pursuers or enemies.</p><p></p><p><strong>New Use (Camouflage):</strong> The character knows how to hastily combineface paint, debris, and other items to camouflage himself or someone else. Using Disguise in this manner requires a skill check at DC 15. On a successful check, the recipient of a disguise gains a +2 competence bonus to Hide checks made in areas with heavy undergrowth or debris. This Disguise check is made in secret, so only the Games Master knows if the camouflage is truly effective.</p><p></p><p></p><p><span style="font-size: 15px">Hide (Dex)</span></p><p>Normal Use: This skill is used to keep out of sight, evading the watchful gaze of others. A character sneak behind debris or use shadows to conceal his presence.</p><p></p><p><strong>New Use (Tail):</strong> A character can discreetly follow another person, using the crowds or other cover to conceal his presence. He will keep his quarry in sight while remaining far enough in the background (up to 50 ft.) to evade sight. Every ten minutes of the pursuit, make a Hide check opposed by the target’s Spot skill. Note that if the character is following several people travelling as a group, every person pursued makes a Spot check. Victims consciously looking for someone tailing them gain a +2 competence bonus to their check, whilst unsuspecting victims receive a –2 competence penalty.</p><p></p><p></p><p><span style="font-size: 15px">Listen (Wis)</span></p><p>Normal Use: This skill is used to detect someone sneaking up on a character, hear a whispered voice, or listen in on someone’s conversation.</p><p></p><p><strong>New Use (Ear for Detail):</strong> Not only can the character detect noises but he is also an expert at identifying their source. After a successful Listen check has been made, the character can immediately attempt another to discern greater detail. The character can hear not only the scrape of boot against a floor but also recognise the pace of the footsteps and the distinctive sound of hobnailed boots, allowing him to identify an intruder as a soldier wearing a shell jacket before he comes into sight. If the character had met the soldier before, he would also recognise his stride and know exactly who approaches. If the character beats the DC of a Listen check by 20 or more, he attains an extraordinary success. This allows him to determine the precise source of a noise, such as the type of creature, what actions might cause the noise, and so on.</p><p></p><p><span style="font-size: 15px">Move Silently (Dex)</span></p><p>Normal Use: The character treads carefully as he walk, muffling the sounds of his footsteps and allowing him to sneak up on others.</p><p></p><p><strong>New Use (Whispery Movement):</strong> As the character quietly moves near an enemy, he can cause a moderate amount of noise designed to draw his opponent’s attention away from his position, such as throwing rocks or other small items away from him. In doing so, the character suffers a –2 competence penalty to his Move Silently check. In return, if he makes a Hide check within 2 rounds of moving silently, he gains a +2 competence bonus if his Move Silently check was successful.</p><p></p><p><span style="font-size: 15px">Spot (Wis)</span></p><p>Normal Use: A character can use this skill to pick out visual cues and other details, such as a target sneaking down an alleyway or another sniper hidden in a ruined building.</p><p></p><p><strong>New Use (Hawkeyed):</strong> The character’s sense of sight and eye for detail are so well-refined that he can pick out minor characteristics at a great distance. Make a Spot check at DC 15 + 2 per 10 feet of distance when looking at a target more than 30 feet away. On a successful check, the character picks out details on the target as if it were only 10 feet away. Obviously, even extremely small creatures exhibit no real detail at a 10 ft. distance, so the Games Master is free to use his judgement as to what can really be seen. The check suffers a –2 competence penalty against small and tiny creatures. For each size category above medium-size, a +2 competence bonus is added to the check.</p></blockquote><p></p>
[QUOTE="kronos182, post: 7601060, member: 6668634"] [SIZE=4]Disguise (Cha)[/SIZE] Normal Use: With a few props, some makeup, and a bit of time, a character can modify the appearance of himself or another person. He may also impersonate a particular person. [B]New Use (Blend In):[/B] The character can move into a large crowd of people and slightly change his appearance to resemble those around him. This allows the character to make a skill check without spending time creating a disguise. However, he may only use Disguise in this manner if there is a group of people nearby that he can escape into. For example, a character could blend into a small group of homeless by grabbing a nearby filthy, soiled cloak, draping it over his shoulders, and sitting down among them. Obviously, this skill does not prevent anyone who witnessed the attempt from pointing the character out to any pursuers or enemies. [B]New Use (Camouflage):[/B] The character knows how to hastily combineface paint, debris, and other items to camouflage himself or someone else. Using Disguise in this manner requires a skill check at DC 15. On a successful check, the recipient of a disguise gains a +2 competence bonus to Hide checks made in areas with heavy undergrowth or debris. This Disguise check is made in secret, so only the Games Master knows if the camouflage is truly effective. [SIZE=4]Hide (Dex)[/SIZE] Normal Use: This skill is used to keep out of sight, evading the watchful gaze of others. A character sneak behind debris or use shadows to conceal his presence. [B]New Use (Tail):[/B] A character can discreetly follow another person, using the crowds or other cover to conceal his presence. He will keep his quarry in sight while remaining far enough in the background (up to 50 ft.) to evade sight. Every ten minutes of the pursuit, make a Hide check opposed by the target’s Spot skill. Note that if the character is following several people travelling as a group, every person pursued makes a Spot check. Victims consciously looking for someone tailing them gain a +2 competence bonus to their check, whilst unsuspecting victims receive a –2 competence penalty. [SIZE=4]Listen (Wis)[/SIZE] Normal Use: This skill is used to detect someone sneaking up on a character, hear a whispered voice, or listen in on someone’s conversation. [B]New Use (Ear for Detail):[/B] Not only can the character detect noises but he is also an expert at identifying their source. After a successful Listen check has been made, the character can immediately attempt another to discern greater detail. The character can hear not only the scrape of boot against a floor but also recognise the pace of the footsteps and the distinctive sound of hobnailed boots, allowing him to identify an intruder as a soldier wearing a shell jacket before he comes into sight. If the character had met the soldier before, he would also recognise his stride and know exactly who approaches. If the character beats the DC of a Listen check by 20 or more, he attains an extraordinary success. This allows him to determine the precise source of a noise, such as the type of creature, what actions might cause the noise, and so on. [SIZE=4]Move Silently (Dex)[/SIZE] Normal Use: The character treads carefully as he walk, muffling the sounds of his footsteps and allowing him to sneak up on others. [B]New Use (Whispery Movement):[/B] As the character quietly moves near an enemy, he can cause a moderate amount of noise designed to draw his opponent’s attention away from his position, such as throwing rocks or other small items away from him. In doing so, the character suffers a –2 competence penalty to his Move Silently check. In return, if he makes a Hide check within 2 rounds of moving silently, he gains a +2 competence bonus if his Move Silently check was successful. [SIZE=4]Spot (Wis)[/SIZE] Normal Use: A character can use this skill to pick out visual cues and other details, such as a target sneaking down an alleyway or another sniper hidden in a ruined building. [B]New Use (Hawkeyed):[/B] The character’s sense of sight and eye for detail are so well-refined that he can pick out minor characteristics at a great distance. Make a Spot check at DC 15 + 2 per 10 feet of distance when looking at a target more than 30 feet away. On a successful check, the character picks out details on the target as if it were only 10 feet away. Obviously, even extremely small creatures exhibit no real detail at a 10 ft. distance, so the Games Master is free to use his judgement as to what can really be seen. The check suffers a –2 competence penalty against small and tiny creatures. For each size category above medium-size, a +2 competence bonus is added to the check. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Kronos's d20 Stuff
Top