Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
[Kulan] Crisis in Bluffside PBP Campaign Guide
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Knightfall" data-source="post: 6693527" data-attributes="member: 2012"><p>Zaman surrendered to Gralf, Pekko, and Thistle during the fight in Phelix's House. He provided a great bit of detail about Phelix's activities up unto that point in the game and was willing to tell more if it would save him from the noose. In truth, he was only a hired mercenary. He isn't a member of the Rising Swords, however.</p><p></p><p>He survived the explosion that devastated parts of New City and a kidnap/murder attempt by foes that are still unknown. He was poisoned and has been lying unconscious is a comfortable cell in The Palace since he was poisoned. The poison was magical and standard healing didn't wake him. It's almost as if he is under some sort of sleeping curse. So, while he's not dead, he cannot betray any more of Phelix's secrets until some way is found to wake him up.</p><p></p><p>Waking the man is a priority for The Five, since if Zaman sleeps too long, he might never recover. If the current PCs can find a way to wake him, he might turn out to be a useful ally. The general public doesn't know of Zaman's existence.</p><p></p><p><strong>Abd Allah Zaman, male human Wiz4:</strong> CR 4; Size M (6 ft. tall); HD 4d4+12; hp 20; Init +4; Spd 30 ft.; AC 14; BAB/Grp +2/+3; Atk +4 melee (1d4+2/19–20/x2, <em>+1 dagger</em>) or +6 ranged (1d4+1/19–20/x2, 10 ft., dagger); SV Fort +4, Ref +5, Will +6; AL CN; Str 12 (+1), Dex 18 (+4), Con 16 (+3), Int 19 (+4), Wis 15 (+2), Cha 12 (+1).</p><p></p><p>Skills and Feats: Craft (alchemy) +7, Decipher Script +11, Hide +4, Knowledge (arcana) +9, Knowledge (architecture and engineering) +10, Knowledge (history) +7, Knowledge (local) +11, Knowledge (nobility and royalty) +11, Knowledge (the planes) +11, Listen +2, Move Silently +4, Spellcraft +9, Spot +2; Empower Spell, Improved Counterspell, Quicken Spell, [Scribe Scroll].</p><p></p><p>Languages: Brelish, Cliff Speak, Draconic, Ignan, Midani.</p><p></p><p>Wizard Spells Known (spells/day 4/4/3): 0th – <em>acid splash</em>, <em>arcane mark</em>, <em>dancing lights</em>, <em>daze</em>, <em>detect magic</em>, <em>detect poison</em>, <em>disrupt undead</em>, <em>flare</em>, <em>ghost sound</em>, <em>light</em>, <em>mage hand</em>, <em>mending</em>, <em>message</em>, <em>open/close</em>, <em>prestidigitation</em>, <em>ray of frost</em>, <em>read magic</em>, <em>resistance</em>, <em>touch of fatigue</em>; 1st – <em>detect undead</em>, <em>identify</em>, <em>magic missile</em> (x2), <em>mount</em>, <em>reduce person</em>, <em>shield</em>; 2nd – <em>darkvision</em>, <em>daze monster</em>, <em>levitate</em>, <em>locate object</em>, <em>touch of idiocy</em>.</p><p></p><p>Possessions: <em>+1 dagger</em>, dagger (x2), <em>potion of cure light wounds</em> (x3), scholar's outfit, signal whistle, spellbook, and <em>wand of magic missile</em> (44 charges)</p><p></p><p>[Spoiler="DM Only"]</p><p>Abd Allah is a mercenary working for the Del Cannithas. He isn't very loyal to them, so if the PCs capture him, he'll tell them all he knows. However, he tends to lie first and only tells the truth if he feels his life is truly on the line. He knows the enclave exists in the city, but he doesn't know where. Phelix doesn't trust him enough. He knows that the under-cellars were used for magical experiments, but he's never been under the inn.</p><p>[/Spoiler]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 6693527, member: 2012"] Zaman surrendered to Gralf, Pekko, and Thistle during the fight in Phelix's House. He provided a great bit of detail about Phelix's activities up unto that point in the game and was willing to tell more if it would save him from the noose. In truth, he was only a hired mercenary. He isn't a member of the Rising Swords, however. He survived the explosion that devastated parts of New City and a kidnap/murder attempt by foes that are still unknown. He was poisoned and has been lying unconscious is a comfortable cell in The Palace since he was poisoned. The poison was magical and standard healing didn't wake him. It's almost as if he is under some sort of sleeping curse. So, while he's not dead, he cannot betray any more of Phelix's secrets until some way is found to wake him up. Waking the man is a priority for The Five, since if Zaman sleeps too long, he might never recover. If the current PCs can find a way to wake him, he might turn out to be a useful ally. The general public doesn't know of Zaman's existence. [B]Abd Allah Zaman, male human Wiz4:[/B] CR 4; Size M (6 ft. tall); HD 4d4+12; hp 20; Init +4; Spd 30 ft.; AC 14; BAB/Grp +2/+3; Atk +4 melee (1d4+2/19–20/x2, [I]+1 dagger[/I]) or +6 ranged (1d4+1/19–20/x2, 10 ft., dagger); SV Fort +4, Ref +5, Will +6; AL CN; Str 12 (+1), Dex 18 (+4), Con 16 (+3), Int 19 (+4), Wis 15 (+2), Cha 12 (+1). Skills and Feats: Craft (alchemy) +7, Decipher Script +11, Hide +4, Knowledge (arcana) +9, Knowledge (architecture and engineering) +10, Knowledge (history) +7, Knowledge (local) +11, Knowledge (nobility and royalty) +11, Knowledge (the planes) +11, Listen +2, Move Silently +4, Spellcraft +9, Spot +2; Empower Spell, Improved Counterspell, Quicken Spell, [Scribe Scroll]. Languages: Brelish, Cliff Speak, Draconic, Ignan, Midani. Wizard Spells Known (spells/day 4/4/3): 0th – [I]acid splash[/I], [I]arcane mark[/I], [I]dancing lights[/I], [I]daze[/I], [I]detect magic[/I], [I]detect poison[/I], [I]disrupt undead[/I], [I]flare[/I], [I]ghost sound[/I], [I]light[/I], [I]mage hand[/I], [I]mending[/I], [I]message[/I], [I]open/close[/I], [I]prestidigitation[/I], [I]ray of frost[/I], [I]read magic[/I], [I]resistance[/I], [I]touch of fatigue[/I]; 1st – [I]detect undead[/I], [I]identify[/I], [I]magic missile[/I] (x2), [I]mount[/I], [I]reduce person[/I], [I]shield[/I]; 2nd – [I]darkvision[/I], [I]daze monster[/I], [I]levitate[/I], [I]locate object[/I], [I]touch of idiocy[/I]. Possessions: [I]+1 dagger[/I], dagger (x2), [I]potion of cure light wounds[/I] (x3), scholar's outfit, signal whistle, spellbook, and [I]wand of magic missile[/I] (44 charges) [Spoiler="DM Only"] Abd Allah is a mercenary working for the Del Cannithas. He isn't very loyal to them, so if the PCs capture him, he'll tell them all he knows. However, he tends to lie first and only tells the truth if he feels his life is truly on the line. He knows the enclave exists in the city, but he doesn't know where. Phelix doesn't trust him enough. He knows that the under-cellars were used for magical experiments, but he's never been under the inn. [/Spoiler] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
[Kulan] Crisis in Bluffside PBP Campaign Guide
Top