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[Kulan] Crisis in Bluffside PBP Campaign Guide
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<blockquote data-quote="Knightfall" data-source="post: 6693527" data-attributes="member: 2012"><p>Zaman surrendered to Gralf, Pekko, and Thistle during the fight in Phelix's House. He provided a great bit of detail about Phelix's activities up unto that point in the game and was willing to tell more if it would save him from the noose. In truth, he was only a hired mercenary. He isn't a member of the Rising Swords, however.</p><p></p><p>He survived the explosion that devastated parts of New City and a kidnap/murder attempt by foes that are still unknown. He was poisoned and has been lying unconscious is a comfortable cell in The Palace since he was poisoned. The poison was magical and standard healing didn't wake him. It's almost as if he is under some sort of sleeping curse. So, while he's not dead, he cannot betray any more of Phelix's secrets until some way is found to wake him up.</p><p></p><p>Waking the man is a priority for The Five, since if Zaman sleeps too long, he might never recover. If the current PCs can find a way to wake him, he might turn out to be a useful ally. The general public doesn't know of Zaman's existence.</p><p></p><p><strong>Abd Allah Zaman, male human Wiz4:</strong> CR 4; Size M (6 ft. tall); HD 4d4+12; hp 20; Init +4; Spd 30 ft.; AC 14; BAB/Grp +2/+3; Atk +4 melee (1d4+2/19–20/x2, <em>+1 dagger</em>) or +6 ranged (1d4+1/19–20/x2, 10 ft., dagger); SV Fort +4, Ref +5, Will +6; AL CN; Str 12 (+1), Dex 18 (+4), Con 16 (+3), Int 19 (+4), Wis 15 (+2), Cha 12 (+1).</p><p></p><p>Skills and Feats: Craft (alchemy) +7, Decipher Script +11, Hide +4, Knowledge (arcana) +9, Knowledge (architecture and engineering) +10, Knowledge (history) +7, Knowledge (local) +11, Knowledge (nobility and royalty) +11, Knowledge (the planes) +11, Listen +2, Move Silently +4, Spellcraft +9, Spot +2; Empower Spell, Improved Counterspell, Quicken Spell, [Scribe Scroll].</p><p></p><p>Languages: Brelish, Cliff Speak, Draconic, Ignan, Midani.</p><p></p><p>Wizard Spells Known (spells/day 4/4/3): 0th – <em>acid splash</em>, <em>arcane mark</em>, <em>dancing lights</em>, <em>daze</em>, <em>detect magic</em>, <em>detect poison</em>, <em>disrupt undead</em>, <em>flare</em>, <em>ghost sound</em>, <em>light</em>, <em>mage hand</em>, <em>mending</em>, <em>message</em>, <em>open/close</em>, <em>prestidigitation</em>, <em>ray of frost</em>, <em>read magic</em>, <em>resistance</em>, <em>touch of fatigue</em>; 1st – <em>detect undead</em>, <em>identify</em>, <em>magic missile</em> (x2), <em>mount</em>, <em>reduce person</em>, <em>shield</em>; 2nd – <em>darkvision</em>, <em>daze monster</em>, <em>levitate</em>, <em>locate object</em>, <em>touch of idiocy</em>.</p><p></p><p>Possessions: <em>+1 dagger</em>, dagger (x2), <em>potion of cure light wounds</em> (x3), scholar's outfit, signal whistle, spellbook, and <em>wand of magic missile</em> (44 charges)</p><p></p><p>[Spoiler="DM Only"]</p><p>Abd Allah is a mercenary working for the Del Cannithas. He isn't very loyal to them, so if the PCs capture him, he'll tell them all he knows. However, he tends to lie first and only tells the truth if he feels his life is truly on the line. He knows the enclave exists in the city, but he doesn't know where. Phelix doesn't trust him enough. He knows that the under-cellars were used for magical experiments, but he's never been under the inn.</p><p>[/Spoiler]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 6693527, member: 2012"] Zaman surrendered to Gralf, Pekko, and Thistle during the fight in Phelix's House. He provided a great bit of detail about Phelix's activities up unto that point in the game and was willing to tell more if it would save him from the noose. In truth, he was only a hired mercenary. He isn't a member of the Rising Swords, however. He survived the explosion that devastated parts of New City and a kidnap/murder attempt by foes that are still unknown. He was poisoned and has been lying unconscious is a comfortable cell in The Palace since he was poisoned. The poison was magical and standard healing didn't wake him. It's almost as if he is under some sort of sleeping curse. So, while he's not dead, he cannot betray any more of Phelix's secrets until some way is found to wake him up. Waking the man is a priority for The Five, since if Zaman sleeps too long, he might never recover. If the current PCs can find a way to wake him, he might turn out to be a useful ally. The general public doesn't know of Zaman's existence. [B]Abd Allah Zaman, male human Wiz4:[/B] CR 4; Size M (6 ft. tall); HD 4d4+12; hp 20; Init +4; Spd 30 ft.; AC 14; BAB/Grp +2/+3; Atk +4 melee (1d4+2/19–20/x2, [I]+1 dagger[/I]) or +6 ranged (1d4+1/19–20/x2, 10 ft., dagger); SV Fort +4, Ref +5, Will +6; AL CN; Str 12 (+1), Dex 18 (+4), Con 16 (+3), Int 19 (+4), Wis 15 (+2), Cha 12 (+1). Skills and Feats: Craft (alchemy) +7, Decipher Script +11, Hide +4, Knowledge (arcana) +9, Knowledge (architecture and engineering) +10, Knowledge (history) +7, Knowledge (local) +11, Knowledge (nobility and royalty) +11, Knowledge (the planes) +11, Listen +2, Move Silently +4, Spellcraft +9, Spot +2; Empower Spell, Improved Counterspell, Quicken Spell, [Scribe Scroll]. Languages: Brelish, Cliff Speak, Draconic, Ignan, Midani. Wizard Spells Known (spells/day 4/4/3): 0th – [I]acid splash[/I], [I]arcane mark[/I], [I]dancing lights[/I], [I]daze[/I], [I]detect magic[/I], [I]detect poison[/I], [I]disrupt undead[/I], [I]flare[/I], [I]ghost sound[/I], [I]light[/I], [I]mage hand[/I], [I]mending[/I], [I]message[/I], [I]open/close[/I], [I]prestidigitation[/I], [I]ray of frost[/I], [I]read magic[/I], [I]resistance[/I], [I]touch of fatigue[/I]; 1st – [I]detect undead[/I], [I]identify[/I], [I]magic missile[/I] (x2), [I]mount[/I], [I]reduce person[/I], [I]shield[/I]; 2nd – [I]darkvision[/I], [I]daze monster[/I], [I]levitate[/I], [I]locate object[/I], [I]touch of idiocy[/I]. Possessions: [I]+1 dagger[/I], dagger (x2), [I]potion of cure light wounds[/I] (x3), scholar's outfit, signal whistle, spellbook, and [I]wand of magic missile[/I] (44 charges) [Spoiler="DM Only"] Abd Allah is a mercenary working for the Del Cannithas. He isn't very loyal to them, so if the PCs capture him, he'll tell them all he knows. However, he tends to lie first and only tells the truth if he feels his life is truly on the line. He knows the enclave exists in the city, but he doesn't know where. Phelix doesn't trust him enough. He knows that the under-cellars were used for magical experiments, but he's never been under the inn. [/Spoiler] [/QUOTE]
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