Now that EN World has been upgraded, I might be willing move my Bluffside game from The Piazza to here. It would be a reboot from where it left off with a new cast of PCs taking over if I can't get my last two players for the game to move over here.My Bluffside PbP game has hit a wall over on The Piazza, as two of my current players can't continue. I'm looking for, at least, two new players for the game. Here's the link
[Kulan] Recruitment for Bluffside PBP Campaign [Semi-Open] - Page 2 - The Piazza
FYI, this game has been going on, off and on, for some time now and many players have come and gone. Right now, I have one player who is still in, but I'm not sure if he'll be okay with the idea of converting the game to use the D&D 5E rules. Doing so would be hard for me, as I don't have experience DMing 5E. But I'll consider it to keep the game going.
If I don't get any takers, the game will have to end.
Here is the IC thread: [Kulan] D&D 3.5 PbP: Western Kanpur|Bluffside Campaign [IC] - The Piazza
OOC Thread: [Kulan] D&D 3.5 PbP: Western Kanpur|Bluffside Campaign [OOC] - The Piazza
v.3.5 Campaign Guide: [Kulan] Western Kanpur|Bluffside PbP Campaign Guide - The Piazza
dfryer36 said:"Relgar, do you have any magic that will help us bypass this?" Terger asks.
"If its been sealed all this time," Custodio says. "Whatever was sealed in there might be dead."willpell said:"I do not habitually use spells which are useful for bypassing barriers; I like having my privacy respected, so I have made no effort to duplicate the feats of those mages who trend toward arcana-assisted burglary. Whatever I or any of the rest of us can do about this gate, I caution that we will be opening an egress which has already been sought by someone, or something, capable of inflicting this level of damage on what looks to have been a solidly-forged piece of ironwork. Whatever did this is still in there; if we are not able to contain it, then perhaps we should leave it imprisoned."
Tellerian Hawke said:After examining the portcullis, and determining that opening it will be a noisy task, Tim looks back at his compatriots, and says, "Does anyone mind the noise? Want me to try it?"
MacConnell said:Seeing that there is not enough room for him to lend assistance, Thersean steps aside.
"With the amount of time and exposure we have accrued thus far, the element of surprise is likey moot. I say, give it a go."
"I will take a look at this barrier," Elkgrar suggests. He waits for Tim to step back and then he moves in an takes a look at the bent iron egress. "Hmm, it doesn't appear that this portcullis should be here. The design of stonework is all wrong." He pushes against it and listens to it scrape on stone. He tries to dig at the stone around its edges and then backs up confounded. "This should not be here. It makes no sense!"Tellerian Hawke said:Tim gives it a go, but is unable to budge the portcullis.
"Rat farts," he curses.
"I concur," Elkgrar adds. "The renegade likely gained entry into the old tower through magical means that the towermaster could not have known about. There are many arcane spells that could allow access simply by shifting to an adjacent plane such as the Ethereal."dfryer36 said:"Lords, Lady, in my opinion Towermaster Monderand did not fail in his duties," Terger says. "It is my understanding that he is not trained in the arcane arts and the illusions were simple enough; appearing to be a portcullis separating the ruins of Wyndlasmere House from the guard tower. There are such barriers on other levels of the tower where they connect to the ruins and so the illusion would not have seemed out of place. Even Master Aspergim, a trained and, as I understand it, skilled arcanist was initially fooled by it until we physically interacted with the illusion. Perhaps more patrols through the ruins could be recommended but that is only clear in hindsight. As far as the towermaster's conduct is concerned I do not see how he could have done more with the information he had at the time."