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[Kulan] Crisis in Bluffside PBP Campaign Guide
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<blockquote data-quote="Knightfall" data-source="post: 7799704" data-attributes="member: 2012"><p><span style="font-size: 26px"><strong><span style="font-family: 'tahoma'">Custodio Vecchi</span></strong></span></p><p>Custodio is the player's liaison from The Five and the leader of the Bluffside Regulars, Lord Commander Reginald Oakfirst. He's worked beside Big Tim for some time before the rest of your PCs meet him. He knew the previous PCs and grew close to them, but he's become used to people coming and going during this mission, which became personal for him when a fellow guard, Anja, was abused by members of the Rising Swords while they were working with Phelix's Loyalists. (Anja is now forced to live in The Asylum in New City.)</p><p></p><p>Custodio is a cleric of the Purifier, and he's a special agent of the Avengers of the Vanquisher, a subset of the Church of the Purifier. Vanquishers cannot fight from a hidden position and prefer to fight alongside the big bruisers of a group despite the risk. He won't rush in without a plan or put his allies in danger, however. He's learned that's a bad idea.</p><p></p><p>Custodio was originally Lawful Good, but after the disaster in New City, his alignment has shifted to Neutral Good.</p><p></p><p><span style="font-family: 'tahoma'"><strong>Custodio Vecchi, Bluffside Elite Guard</strong></span></p><p><span style="font-family: 'tahoma'">Male Human Cleric of the Purifier (Vanquisher) 5 / Fighter 2</span></p><p><span style="font-family: 'tahoma'">NG medium humanoid (human)</span></p><p><span style="font-family: 'tahoma'"><strong>Init</strong> +2; <strong>Senses</strong> Listen +5, Spot +5</span></p><p><span style="font-family: 'tahoma'"><strong>Aura</strong> Aura of Good</span></p><p><span style="font-family: 'tahoma'"><strong>Languages</strong> Celestial, Cliffspeak</span></p><p><span style="font-family: 'tahoma'"><strong>AC</strong> 21, touch 14, flat-footed 19; Combat Expertise</span></p><p><span style="font-family: 'tahoma'"><strong>hp</strong> 51 (7HD)</span></p><p><span style="font-family: 'tahoma'"><strong>Fort</strong> +9, <strong>Ref</strong> +5, <strong>Will</strong> +9</span></p><p><span style="font-family: 'tahoma'"><strong>Speed</strong> 20 ft. (4 squares)</span></p><p><span style="font-family: 'tahoma'"><strong>Melee</strong> <em>+2 bastard sword</em> +10 (1d10+4/19-20)</span></p><p><span style="font-family: 'tahoma'"><strong>Melee</strong> <em>Warhammer of Femke Antuma</em> +8 (1d8+2/x3)</span></p><p><span style="font-family: 'tahoma'"><strong>Ranged</strong> <em>Warhammer of Femke Antuma</em> (thrown) +8 (1d8+2/x3)</span></p><p><span style="font-family: 'tahoma'"><strong>Ranged</strong> Masterwork light crossbow light +8 (1d8/19-20)</span></p><p><span style="font-family: 'tahoma'"><strong>Face</strong> 5 ft.; <strong>Reach</strong> 5 ft.</span></p><p><span style="font-family: 'tahoma'"><strong>Base Atk</strong> +5; <strong>Grp</strong> +7</span></p><p><span style="font-family: 'tahoma'"><strong>Atk Options</strong> Blind-Fight, Combat Expertise</span></p><p><span style="font-family: 'tahoma'"><strong>Special Actions</strong> Turn Undead 7/day (turn level 5) (turn damage 2d6+8)</span></p><p><span style="font-family: 'tahoma'"><strong>Domains</strong> <em>Good</em> (You cast good spells at +1 caster level); <em>Protection</em> (You can generate a Protective Ward as a supernatural ability. Grant someone you touch a +4 resistance bonus on his or her next saving throw. Activating this power is a standard action. The Protective Ward is an abjuration effect with a duration of 1 hour that is usable once per day.)</span></p><p><span style="font-family: 'tahoma'"><strong>Spells per Day</strong> (5/5+1/3+1 | DC: 16 + spell level)</span></p><p><span style="font-family: 'tahoma'"><strong>Prepared Cleric Spells (CL 4)</strong> 0th – <em>detect magic</em>, <em>detect poison</em>, <em>guidance</em> (DC 15), <em>light</em>, <em>resistance</em> (DC 15); 1st – <em>detect evil</em>, <em>faith healing</em> (DC 16), <em>guiding light</em>, <em>light of Lunia</em>, <em>protection from evil</em> (DC 16), <em>resist scrying</em>; 2nd – <em>aid</em>, <em>close wounds</em> (DC 17), <em>hand of divinity</em>, <em>spiritual weapon</em>; 3rd - <em>dispel magic</em>, <em>protection from energy</em> (DC 18), <em>weapon of energy</em> (DC 18).</span></p><p><span style="font-family: 'tahoma'"><strong>Abilities</strong> Str 14 (+2), Dex 14 (+2), Con 14 (+2), Int 13 (+1), Wis 20 (+5), Cha 18 (+4)</span></p><p><span style="font-family: 'tahoma'"><strong>Special Qualities</strong> Bonus Feat (Human), Bonus Fighter Feats, Bonus Language Options (from Cleric), Cannot Cast Chaotic or Evil Spells, Divine Spells, Spontaneous Casting of Cure Spells, Weapon and Armor Proficiency</span></p><p><span style="font-family: 'tahoma'"><strong>Feats</strong> Blind-Fight, Combat Casting, Combat Expertise, Exotic Weapon Proficiency (bastard sword), Lightning Reflexes, Weapon Focus (bastard sword)</span></p><p><span style="font-family: 'tahoma'"><strong>Skills</strong> Appraise +1, Balance -2, Bluff +4, City Lore +5, Climb -2, Concentration +9, Concentration (cast defensively) +13, Diplomacy +4, Disguise +4, Escape Artist -2, Forgery +1, Gather Information +4, Handle Animal +6, Heal +9, Hide -2, Intimidate +6, Jump -8, Knowledge (arcana) +2, Knowledge (history) +6, Knowledge (religion) +6, Knowledge (the planes) +2, Listen +5, Move Silently -2, Profession (soldier) +9, Ride +6, Sea Legs +2, Search +1, Sense Motive +5, Spellcraft +6, Spot +5, Survival +5, Swim -6, Use Rope +2.</span></p><p><span style="font-family: 'tahoma'"><strong>Possessions</strong> <em>+1 wooden heavy shield</em>, <em>+2 bastard sword</em>, <em>amulet of natural armor +1</em>, belt pouch [<em>potion of shield of faith</em> +2 (x2), <em>potion of cure moderate wounds</em> (x2)], masterwork breastplate, masterwork light crossbow, <em>ring of protection +2</em>, traveler's outfit, w<em>arhammer of Femke Antuma</em> (balanced, mithral)], and a wooden holy symbol of the Purifier.</span></p><p style="margin-left: 20px"><strong>Belt Pouch</strong> <em>Potion of shield of faith +2</em> (x2) and <em>potion of cure moderate wounds</em> (x2)</p> <p style="margin-left: 20px"><span style="font-family: 'tahoma'"><em><strong>Handy Haversack</strong></em> Flask of holy water (x2), flint and steel, healer's kit, masterwork manacles, silk rope (50 Ft.), sunrod (x2), torch (x2), and vial of antitoxin (x2)</span></p> <p style="margin-left: 20px"><span style="font-family: 'tahoma'"><strong>Quiver</strong> Crossbow bolts (20)</span></p> <p style="margin-left: 20px"><span style="font-family: 'tahoma'"><strong>Not Carried</strong> Bullseye lantern and cleric's vestments.</span></p><p></p><p><span style="font-family: 'tahoma'"><strong>Current XP:</strong> 22,815</span></p><p><span style="font-family: 'tahoma'"><strong>XP for Next Level:</strong> 5,185</span></p><p></p><p style="text-align: center"><span style="font-family: 'tahoma'">[ATTACH]132866[/ATTACH]</span></p></blockquote><p></p>
[QUOTE="Knightfall, post: 7799704, member: 2012"] [SIZE=7][B][FONT=tahoma]Custodio Vecchi[/FONT][/B][/SIZE] Custodio is the player's liaison from The Five and the leader of the Bluffside Regulars, Lord Commander Reginald Oakfirst. He's worked beside Big Tim for some time before the rest of your PCs meet him. He knew the previous PCs and grew close to them, but he's become used to people coming and going during this mission, which became personal for him when a fellow guard, Anja, was abused by members of the Rising Swords while they were working with Phelix's Loyalists. (Anja is now forced to live in The Asylum in New City.) Custodio is a cleric of the Purifier, and he's a special agent of the Avengers of the Vanquisher, a subset of the Church of the Purifier. Vanquishers cannot fight from a hidden position and prefer to fight alongside the big bruisers of a group despite the risk. He won't rush in without a plan or put his allies in danger, however. He's learned that's a bad idea. Custodio was originally Lawful Good, but after the disaster in New City, his alignment has shifted to Neutral Good. [FONT=tahoma][B]Custodio Vecchi, Bluffside Elite Guard[/B] Male Human Cleric of the Purifier (Vanquisher) 5 / Fighter 2 NG medium humanoid (human) [B]Init[/B] +2; [B]Senses[/B] Listen +5, Spot +5 [B]Aura[/B] Aura of Good [B]Languages[/B] Celestial, Cliffspeak [B]AC[/B] 21, touch 14, flat-footed 19; Combat Expertise [B]hp[/B] 51 (7HD) [B]Fort[/B] +9, [B]Ref[/B] +5, [B]Will[/B] +9 [B]Speed[/B] 20 ft. (4 squares) [B]Melee[/B] [I]+2 bastard sword[/I] +10 (1d10+4/19-20) [B]Melee[/B] [I]Warhammer of Femke Antuma[/I] +8 (1d8+2/x3) [B]Ranged[/B] [I]Warhammer of Femke Antuma[/I] (thrown) +8 (1d8+2/x3) [B]Ranged[/B] Masterwork light crossbow light +8 (1d8/19-20) [B]Face[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Base Atk[/B] +5; [B]Grp[/B] +7 [B]Atk Options[/B] Blind-Fight, Combat Expertise [B]Special Actions[/B] Turn Undead 7/day (turn level 5) (turn damage 2d6+8) [B]Domains[/B] [I]Good[/I] (You cast good spells at +1 caster level); [I]Protection[/I] (You can generate a Protective Ward as a supernatural ability. Grant someone you touch a +4 resistance bonus on his or her next saving throw. Activating this power is a standard action. The Protective Ward is an abjuration effect with a duration of 1 hour that is usable once per day.) [B]Spells per Day[/B] (5/5+1/3+1 | DC: 16 + spell level) [B]Prepared Cleric Spells (CL 4)[/B] 0th – [I]detect magic[/I], [I]detect poison[/I], [I]guidance[/I] (DC 15), [I]light[/I], [I]resistance[/I] (DC 15); 1st – [I]detect evil[/I], [I]faith healing[/I] (DC 16), [I]guiding light[/I], [I]light of Lunia[/I], [I]protection from evil[/I] (DC 16), [I]resist scrying[/I]; 2nd – [I]aid[/I], [I]close wounds[/I] (DC 17), [I]hand of divinity[/I], [I]spiritual weapon[/I]; 3rd - [I]dispel magic[/I], [I]protection from energy[/I] (DC 18), [I]weapon of energy[/I] (DC 18). [B]Abilities[/B] Str 14 (+2), Dex 14 (+2), Con 14 (+2), Int 13 (+1), Wis 20 (+5), Cha 18 (+4) [B]Special Qualities[/B] Bonus Feat (Human), Bonus Fighter Feats, Bonus Language Options (from Cleric), Cannot Cast Chaotic or Evil Spells, Divine Spells, Spontaneous Casting of Cure Spells, Weapon and Armor Proficiency [B]Feats[/B] Blind-Fight, Combat Casting, Combat Expertise, Exotic Weapon Proficiency (bastard sword), Lightning Reflexes, Weapon Focus (bastard sword) [B]Skills[/B] Appraise +1, Balance -2, Bluff +4, City Lore +5, Climb -2, Concentration +9, Concentration (cast defensively) +13, Diplomacy +4, Disguise +4, Escape Artist -2, Forgery +1, Gather Information +4, Handle Animal +6, Heal +9, Hide -2, Intimidate +6, Jump -8, Knowledge (arcana) +2, Knowledge (history) +6, Knowledge (religion) +6, Knowledge (the planes) +2, Listen +5, Move Silently -2, Profession (soldier) +9, Ride +6, Sea Legs +2, Search +1, Sense Motive +5, Spellcraft +6, Spot +5, Survival +5, Swim -6, Use Rope +2. [B]Possessions[/B] [I]+1 wooden heavy shield[/I], [I]+2 bastard sword[/I], [I]amulet of natural armor +1[/I], belt pouch [[I]potion of shield of faith[/I] +2 (x2), [I]potion of cure moderate wounds[/I] (x2)], masterwork breastplate, masterwork light crossbow, [I]ring of protection +2[/I], traveler's outfit, w[I]arhammer of Femke Antuma[/I] (balanced, mithral)], and a wooden holy symbol of the Purifier.[/FONT] [INDENT][B]Belt Pouch[/B] [I]Potion of shield of faith +2[/I] (x2) and [I]potion of cure moderate wounds[/I] (x2)[/INDENT] [INDENT][FONT=tahoma][I][B]Handy Haversack[/B][/I] Flask of holy water (x2), flint and steel, healer's kit, masterwork manacles, silk rope (50 Ft.), sunrod (x2), torch (x2), and vial of antitoxin (x2)[/FONT][/INDENT] [INDENT][FONT=tahoma][B]Quiver[/B] Crossbow bolts (20)[/FONT][/INDENT] [INDENT][FONT=tahoma][B]Not Carried[/B] Bullseye lantern and cleric's vestments.[/FONT][/INDENT] [FONT=tahoma][B]Current XP:[/B] 22,815 [B]XP for Next Level:[/B] 5,185[/FONT] [CENTER][FONT=tahoma][ATTACH alt="Custodio Vecchi_Hero Forge.png"]132866[/ATTACH][/FONT][/CENTER] [/QUOTE]
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