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[Kulan] Crisis in Bluffside PBP Campaign Guide
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<blockquote data-quote="JustinCase" data-source="post: 7800716" data-attributes="member: 6776182"><p><em>Stats for animal companion still to be added, otherwise finished</em></p><p></p><p><strong>Tuck</strong></p><p>N male kobold urban ranger 6</p><p></p><p>[spoiler=Basic info]STR<strong> 8 </strong>(-1) (12 base – 4 racial)</p><p>DEX<strong> 18 </strong>(+4) (15 base + 2 racial + 1 level)</p><p>CON <strong>12 </strong>(+1) (14 base – 2 racial)</p><p>INT <strong>13 </strong>(+1)</p><p>WIS <strong>14 </strong>(+2)</p><p>CHA <strong>13 </strong>(+1)</p><p></p><p>[spoiler] Stat rolls:</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=229466" target="_blank">4D6.HIGH(3) = [2, 3, 6, 4] = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=229466" target="_blank">4D6.HIGH(3) = [1, 3, 1, 5] = 9</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=229466" target="_blank">4D6.HIGH(3) = [1, 6, 4, 2] = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=229466" target="_blank">4D6.HIGH(3) = [2, 2, 2, 1] = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=229466" target="_blank">4D6.HIGH(3) = [6, 3, 3, 6] = 15</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=229466" target="_blank">4D6.HIGH(3) = [4, 6, 1, 4] = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=229466" target="_blank">4D6.HIGH(3) = [2, 4, 2, 1] = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=229466" target="_blank">4D6.HIGH(3) = [2, 5, 3, 6] = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=229466" target="_blank">4D6.HIGH(3) = [6, 3, 4, 2] = 13</a></p><p>[/spoiler]</p><p></p><p>Fort: 6 (5 base + 1 CON)</p><p>Ref: 9 (5 base + 4 DEX)</p><p>Will: 4 (2 base + 2 WIS)</p><p></p><p>Base attack: +6/+1</p><p>Melee attack: <em>+1 shortsword</em>: +7/+2 (1d4, 19-20/x2)</p><p>Melee attack: dagger: +6/+1 (1d3-1, 19-20/x2)</p><p>Ranged attack: <em>+1 light crossbow</em>: +12/+7 (1d6+1, 19-20/x2)</p><p>Ranged attack: <em>+1 hand crossbow</em>: +12/+7 (1d3+1, 19-20/x2)</p><p></p><p>Initiative: +4</p><p>Hit dice: 6d8+6</p><p>HP: 41<strong>/41</strong></p><p>AC: 21 (10 + 5 armor + 4 Dex + 1 natural + 1 small)</p><p>Speed: 30</p><p>Languages known: Cliffspeak, Draconic, Orc</p><p>[spoiler]Hitpoints rolled:</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=229587" target="_blank">5D8+14 = [6, 2, 6, 5, 8]+14 = 41</a> [/spoiler][/spoiler]</p><p>[spoiler=Proficiencies and abilities]Feats:</p><ul> <li data-xf-list-type="ul">Exotic Weapon Proficiency (hand crossbow) (level 1)</li> <li data-xf-list-type="ul">Rapid Shot (ranger bonus feat)</li> <li data-xf-list-type="ul">Rapid Reload (level 3)</li> <li data-xf-list-type="ul">Endurance (ranger bonus feat)</li> <li data-xf-list-type="ul">Investigator (level 6)</li> <li data-xf-list-type="ul">Manyshot (ranger bonus feat)</li> </ul><p><strong>Skills:</strong></p><ul> <li data-xf-list-type="ul">Craft (trapmaking) +7 (4 ranks, +2 kobold)</li> <li data-xf-list-type="ul">Gather Information +14 (9 ranks, +2 Investigator, +2 Knowledge local)</li> <li data-xf-list-type="ul">Hide +17 (9 ranks, +4 small)</li> <li data-xf-list-type="ul">Knowledge (local) +6 (5 ranks)</li> <li data-xf-list-type="ul">Listen +6 (4 ranks)</li> <li data-xf-list-type="ul">Move Silently +13 (9 ranks)</li> <li data-xf-list-type="ul">Profession (miner) +4 (+2 kobold)</li> <li data-xf-list-type="ul">Ride +8 (4 ranks)</li> <li data-xf-list-type="ul">Search +14 (9 ranks, +2 Investigator, +2 kobold)</li> <li data-xf-list-type="ul">Sense Motive +6 (4 ranks)</li> <li data-xf-list-type="ul">Spot +7 (5 ranks)</li> </ul><p><strong>Racial features (kobold):</strong></p><ul> <li data-xf-list-type="ul">Dexterity +2, strength -4, constitution -2</li> <li data-xf-list-type="ul">small size; base speed 30 feet</li> <li data-xf-list-type="ul">darkvision 60 feet</li> <li data-xf-list-type="ul">natural armor +1</li> <li data-xf-list-type="ul">Bonus +2 on Craft (trapmaking), Profession (miner), Search</li> <li data-xf-list-type="ul">Dazzled in light (–1 penalty on attack rolls, Search checks, and Spot checks)</li> <li data-xf-list-type="ul">favored class: sorcerer</li> </ul><p><strong>Class features (urban ranger):</strong></p><ul> <li data-xf-list-type="ul">Proficient with simple and martial weapons</li> <li data-xf-list-type="ul">Proficient with light armor and with shields</li> <li data-xf-list-type="ul">Urban Ranger variant changes some skills and spells</li> <li data-xf-list-type="ul">1st Favored Enemy: Rising Swords +4</li> <li data-xf-list-type="ul">Urban Tracking (use Gather Information to track down individuals)</li> <li data-xf-list-type="ul">Wild Empathy (using half class level)</li> <li data-xf-list-type="ul">Combat Style: Archery (Rapid Shot as bonus feat)</li> <li data-xf-list-type="ul">Endurance</li> <li data-xf-list-type="ul">Animal Companion (up to Medium size)</li> <li data-xf-list-type="ul">2nd Favored Enemy: Loyalists +2</li> <li data-xf-list-type="ul">Improved Combat Style: Archery (Manyshot as bonus feat)</li> <li data-xf-list-type="ul">Spells</li> </ul><p><strong>Spells prepared:</strong></p><p>Level 1: (2) magic fang, detect secret doors</p><p>DC is 15 + spell level[/spoiler]</p><p><strong>[spoiler=Equipment][/spoiler]</strong>[spoiler=Equipment]</p><ul> <li data-xf-list-type="ul"><em>Heward’s Handy Haversack</em></li> <li data-xf-list-type="ul"><em>Ring of the Darkhidden </em>(heirloom; Magic Item Compendium 122; invisible to darkvision)</li> <li data-xf-list-type="ul"><em>+1 mithral shirt</em></li> <li data-xf-list-type="ul"><em>+1 light crossbow</em></li> <li data-xf-list-type="ul">bolts x50</li> <li data-xf-list-type="ul"><em>+1 hand crossbow</em></li> <li data-xf-list-type="ul">bolts x50</li> <li data-xf-list-type="ul"><em>+1 shortsword</em></li> <li data-xf-list-type="ul">dagger x2</li> <li data-xf-list-type="ul">potion of <em>Cure Light Wounds</em></li> <li data-xf-list-type="ul">caltrops x2</li> <li data-xf-list-type="ul">crowbar</li> <li data-xf-list-type="ul">lamp, common</li> <li data-xf-list-type="ul">lock, average</li> <li data-xf-list-type="ul">manacles</li> <li data-xf-list-type="ul">pouch, belt x3</li> <li data-xf-list-type="ul">rope, silk 150ft</li> <li data-xf-list-type="ul">waterskin</li> <li data-xf-list-type="ul">tanglefoot bag</li> <li data-xf-list-type="ul">acid (flask)</li> <li data-xf-list-type="ul">masterwork trapmaking tools</li> <li data-xf-list-type="ul">dog feed for 10 days</li> <li data-xf-list-type="ul">974 gp</li> <li data-xf-list-type="ul">2 sp</li> </ul><p>[/spoiler][spoiler=Appearance, personality and background]</p><p></p><p><strong>Appearance:</strong></p><p>At first glance Tuck looks like any other kobold; a small, nervous reptilian dressed in simple rags, making his way through the city while sticking to the side of the streets as though afraid of the sun and open air.</p><p></p><p>A second look, however, reveals a well-tended mithral shirt beneath the rags, a fine crossbow on his back, and eyes that cunningly watch everything closely despite appearing to look frightened of the world. A large hound, easily twice the kobold’s size, follows him around with a tail that never stops wagging.</p><p></p><p>But people rarely look twice at a kobold...</p><p></p><p><strong>Personality:</strong></p><p>Tuck likes to take advantage of taller races’ preconceptions about kobolds’ cowardliness and dim wits by pretending to be so, too, while in fact he is cunning and daring. He enjoys helping folks, not just kobolds, particularly from ruffians and injustice.</p><p></p><p><strong>Background:</strong></p><p>Tuck is well known among Bluffside kobolds, although their opinion varies from awed at his ability to be treated as almost equal by the other races, to loathed for aiding non-kobolds in the fist place.</p><p></p><p>Not much is known about Tuck among those who are not kobolds, and even most kobolds are not sure about the truth anymore.</p><p></p><p>What is known is that Tuck makes his home<em> somewhere </em>in the city and it is a place riddled with traps that only he and the large hound called Mutt know how to navigate.</p><p></p><p>Tuck is also known as the one to talk to about rumors, locating missing persons, and spying on competitors. The kobold investigates various things for a reasonable fee, which usually involves shiny golden coins which he treats like a m rogue dragon’s treasure hoard.</p><p></p><p>Tuck calls Mutt his fierce guard dog, but it is a loving creature that treats everyone as its best friend, especially after some petting.</p><p></p><p><strong>Nicknames/aliases: </strong></p><p>Tuck has various monikers, most given to him by other kobolds. These are the ones he has heard of himself: Tuck Tuck, Tall Tuck, Little Tuck, Mad Tuck, Smart Tuck, Lucky Tucky, Trick Tuck, Finder Tuck, Tucker Kobold, Click Clack[/spoiler]</p><p></p><p><strong><u>Big Mutt, riding dog animal companion</u></strong></p><p>Stats t.b.d.</p><p></p><p></p><p><em>Last edit:</em></p><p>25-05-2020: Substracted 1 gp 2 sp for drinks at The Bard</p></blockquote><p></p>
[QUOTE="JustinCase, post: 7800716, member: 6776182"] [I]Stats for animal companion still to be added, otherwise finished[/I] [B]Tuck[/B] N male kobold urban ranger 6 [spoiler=Basic info]STR[B] 8 [/B](-1) (12 base – 4 racial) DEX[B] 18 [/B](+4) (15 base + 2 racial + 1 level) CON [B]12 [/B](+1) (14 base – 2 racial) INT [B]13 [/B](+1) WIS [B]14 [/B](+2) CHA [B]13 [/B](+1) [spoiler] Stat rolls: [URL='http://roll.coyotecode.net/lookup.php?rollid=229466']4D6.HIGH(3) = [2, 3, 6, 4] = 13 4D6.HIGH(3) = [1, 3, 1, 5] = 9 4D6.HIGH(3) = [1, 6, 4, 2] = 12 4D6.HIGH(3) = [2, 2, 2, 1] = 6 4D6.HIGH(3) = [6, 3, 3, 6] = 15 4D6.HIGH(3) = [4, 6, 1, 4] = 14 4D6.HIGH(3) = [2, 4, 2, 1] = 8 4D6.HIGH(3) = [2, 5, 3, 6] = 14 4D6.HIGH(3) = [6, 3, 4, 2] = 13[/URL] [/spoiler] Fort: 6 (5 base + 1 CON) Ref: 9 (5 base + 4 DEX) Will: 4 (2 base + 2 WIS) Base attack: +6/+1 Melee attack: [I]+1 shortsword[/I]: +7/+2 (1d4, 19-20/x2) Melee attack: dagger: +6/+1 (1d3-1, 19-20/x2) Ranged attack: [I]+1 light crossbow[/I]: +12/+7 (1d6+1, 19-20/x2) Ranged attack: [I]+1 hand crossbow[/I]: +12/+7 (1d3+1, 19-20/x2) Initiative: +4 Hit dice: 6d8+6 HP: 41[B]/41[/B] AC: 21 (10 + 5 armor + 4 Dex + 1 natural + 1 small) Speed: 30 Languages known: Cliffspeak, Draconic, Orc [spoiler]Hitpoints rolled: [URL='http://roll.coyotecode.net/lookup.php?rollid=229587']5D8+14 = [6, 2, 6, 5, 8]+14 = 41[/URL] [/spoiler][/spoiler] [spoiler=Proficiencies and abilities]Feats: [LIST] [*]Exotic Weapon Proficiency (hand crossbow) (level 1) [*]Rapid Shot (ranger bonus feat) [*]Rapid Reload (level 3) [*]Endurance (ranger bonus feat) [*]Investigator (level 6) [*]Manyshot (ranger bonus feat) [/LIST] [B]Skills:[/B] [LIST] [*]Craft (trapmaking) +7 (4 ranks, +2 kobold) [*]Gather Information +14 (9 ranks, +2 Investigator, +2 Knowledge local) [*]Hide +17 (9 ranks, +4 small) [*]Knowledge (local) +6 (5 ranks) [*]Listen +6 (4 ranks) [*]Move Silently +13 (9 ranks) [*]Profession (miner) +4 (+2 kobold) [*]Ride +8 (4 ranks) [*]Search +14 (9 ranks, +2 Investigator, +2 kobold) [*]Sense Motive +6 (4 ranks) [*]Spot +7 (5 ranks) [/LIST] [B]Racial features (kobold):[/B] [LIST] [*]Dexterity +2, strength -4, constitution -2 [*]small size; base speed 30 feet [*]darkvision 60 feet [*]natural armor +1 [*]Bonus +2 on Craft (trapmaking), Profession (miner), Search [*]Dazzled in light (–1 penalty on attack rolls, Search checks, and Spot checks) [*]favored class: sorcerer [/LIST] [B]Class features (urban ranger):[/B] [LIST] [*]Proficient with simple and martial weapons [*]Proficient with light armor and with shields [*]Urban Ranger variant changes some skills and spells [*]1st Favored Enemy: Rising Swords +4 [*]Urban Tracking (use Gather Information to track down individuals) [*]Wild Empathy (using half class level) [*]Combat Style: Archery (Rapid Shot as bonus feat) [*]Endurance [*]Animal Companion (up to Medium size) [*]2nd Favored Enemy: Loyalists +2 [*]Improved Combat Style: Archery (Manyshot as bonus feat) [*]Spells [/LIST] [B]Spells prepared:[/B] Level 1: (2) magic fang, detect secret doors DC is 15 + spell level[/spoiler] [B][spoiler=Equipment][/spoiler][/B][spoiler=Equipment] [LIST] [*][I]Heward’s Handy Haversack[/I] [*][I]Ring of the Darkhidden [/I](heirloom; Magic Item Compendium 122; invisible to darkvision) [*][I]+1 mithral shirt[/I] [*][I]+1 light crossbow[/I] [*]bolts x50 [*][I]+1 hand crossbow[/I] [*]bolts x50 [*][I]+1 shortsword[/I] [*]dagger x2 [*]potion of [I]Cure Light Wounds[/I] [*]caltrops x2 [*]crowbar [*]lamp, common [*]lock, average [*]manacles [*]pouch, belt x3 [*]rope, silk 150ft [*]waterskin [*]tanglefoot bag [*]acid (flask) [*]masterwork trapmaking tools [*]dog feed for 10 days [*]974 gp [*]2 sp [/LIST] [/spoiler][spoiler=Appearance, personality and background] [B]Appearance:[/B] At first glance Tuck looks like any other kobold; a small, nervous reptilian dressed in simple rags, making his way through the city while sticking to the side of the streets as though afraid of the sun and open air. A second look, however, reveals a well-tended mithral shirt beneath the rags, a fine crossbow on his back, and eyes that cunningly watch everything closely despite appearing to look frightened of the world. A large hound, easily twice the kobold’s size, follows him around with a tail that never stops wagging. But people rarely look twice at a kobold... [B]Personality:[/B] Tuck likes to take advantage of taller races’ preconceptions about kobolds’ cowardliness and dim wits by pretending to be so, too, while in fact he is cunning and daring. He enjoys helping folks, not just kobolds, particularly from ruffians and injustice. [B]Background:[/B] Tuck is well known among Bluffside kobolds, although their opinion varies from awed at his ability to be treated as almost equal by the other races, to loathed for aiding non-kobolds in the fist place. Not much is known about Tuck among those who are not kobolds, and even most kobolds are not sure about the truth anymore. What is known is that Tuck makes his home[I] somewhere [/I]in the city and it is a place riddled with traps that only he and the large hound called Mutt know how to navigate. Tuck is also known as the one to talk to about rumors, locating missing persons, and spying on competitors. The kobold investigates various things for a reasonable fee, which usually involves shiny golden coins which he treats like a m rogue dragon’s treasure hoard. Tuck calls Mutt his fierce guard dog, but it is a loving creature that treats everyone as its best friend, especially after some petting. [B]Nicknames/aliases: [/B] Tuck has various monikers, most given to him by other kobolds. These are the ones he has heard of himself: Tuck Tuck, Tall Tuck, Little Tuck, Mad Tuck, Smart Tuck, Lucky Tucky, Trick Tuck, Finder Tuck, Tucker Kobold, Click Clack[/spoiler] [B][U]Big Mutt, riding dog animal companion[/U][/B] Stats t.b.d. [I]Last edit:[/I] 25-05-2020: Substracted 1 gp 2 sp for drinks at The Bard [/QUOTE]
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