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[Kulan] Crisis in Bluffside PBP Campaign Guide
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<blockquote data-quote="Envisioner" data-source="post: 7814690" data-attributes="member: 6749263"><p>Relgar Aspergim, Geometer-To-Be</p><p></p><p>Race: Human</p><p>Alignment: Lawful Neutral</p><p>Class: Wizard 3 / Paragon 3</p><p></p><p><strong>Abilities or Attributes</strong> (28-point buy)</p><p></p><p>STR 8 (pb 0)</p><p>DEX 14 (pb 6)</p><p>CON 10 (pb 2)</p><p>INT 21 (pb 16, +1 at level 4, +2 at human paragon level 3)</p><p>WIS 12 (pb 4)</p><p>CHA 8 (pb 0)</p><p></p><p>Saving throws: Fort +2, Ref +4, Will +6</p><p>Attack rolls: Melee and grapple +2, ranged +5</p><p></p><p>Conceptually, he's a character who never actually knew anything about magic for most of his early life; he was simply a highly intellectual, somewhat unsociable person who, at some point early in life, came into possession of a set of draftsman's tools and devoted much of his free time to mastering their use. Since this is not a highly industrialized society, it was not possible to "be" anything such as an architect or a graphic designer or the like, but he would be hired freelance by people who had those kinds of jobs, usually rich eccentrics who may or may not have secretly been wizards. Just owning an accurate ruler, protractor, compass, and array of pencils and pens would have been a big deal in a largely medieval setting, so he would have been "that guy" for most of his formative years.</p><p></p><p>Then at some point, it came to his attention that the practice drawings he would do when not on a job had mystical significance, and someone offered him the basics of arcane instruction, which he proved to be an extreme prodigy at. He has something to the overall effect of Asperger's Syndrome, which is probably not diagnosed or understood in a D&D gameworld; it nicely explains his 8 Charisma and 20 starting Intelligence (he exceeds the normal human maximum by virtue of mastering the Human Paragon class), but also influences his characterization in a number of other ways.</p><p></p><p>Character traits are things like "withdrawn", "quiet", "antisocial" - like I said, he's Aspergers in a world where that isn't a diagnosed condition, so most people just think he's rude and doesn't like people, and he actually doesn't for the most part, because they never understand him. He believes in the concrete realities of something beginning to vaguely resemble science (and later in magic, which he approaches very scientifically); he doesn't "get" people with their squishy emotions and seeming to communicate on an invisible wavelength, and it irritates him that he has to deal with their way of approaching the world, just because they outnumber him.</p><p></p><p>Moral alignment is almost certainly Neutral, with a slight lean toward Good as defined by Law; unlike most of my characters, he'd probably abhor the general definition of Chaos, though he might shake out to be Chaotic just based on his lonerish nature. But if Law includes Monks while Paladins are defined more in terms of Good than of Law, then he's pretty definitely Lawful Neutral or leaning very strongly so. Defining the law/chaos index as I see it would take a long time. Works for now. He leans good, but perhaps not far enough. And Law/Chaos is something that needs clarifying badly; it might be accurate to say that he relies on Lawful methods to accomplish Chaotic ideals, or simply that he's an uncooperative and truculent isolationist with a purely Lawful-in-the-sense-of-discipline, but not necessarily mortal-law-abiding, perspective.</p><p></p><p>So yeah, he probably draws a few maps and charts for both normal rich people and rich people who are also wizards, but lacks the special skills for either engineering or archaeology, having chosen to specialize mostly in arcana instead. I think I will go ahead and take Knowledge: Mathematics, even if it doesn't really do anything, just because it fits. I've done it before, after all.</p><p></p><p>I may regret blowing a feat on Skill Focus for Profession, but I've heard that playing a wizard is gold-intensive, so I figure I need to be able to substantially exceed WBL in order to pay for spellbooks and scribing new spells. It's appropriate that a contractor who does unreliable but extremely sophisticated work would charge extreme prices, and thus would have a very powerful Profession check, letting him bring in fairly large (by non-adventurer standards, at least) quantities of gold in a few weeks of dedicated work.</p><p></p><p>(No, he is not the kind of wizard who wears a robe and a pointy hat.)</p><p></p><p><strong>Level 1 Skills</strong> (paragon 1, 36 pts): Appraise +2, Balance +4, Concentration +4, Disable Device +4, Knowledge: Architecture & Engineering +4, Move Silently +4, Profession (draftsman) +4, Search +4, Sleight of Hand +2, Spot +4</p><p></p><p>There, that selection leaves out the strictly-flavor choices (other than Appraise and Profession); he still wastes three of his Paragon picks on Wizard skills, but it can't be helped, he'll never have enough Wizard skill points otherwise.</p><p></p><p><strong>Level 2 Skills</strong> (wizard +7 pts, total 43): Appraise +2, Balance +4, Concentration +4, Craft, Decipher Script +3, Disable Device +4, Knowledge: Arcana+2, Knowledge: Architecture & Engineering +4, Move Silently +4, Profession (draftsman) +4, Search +4, Spellcraft+2, Sleight of Hand +2, Spot +4</p><p></p><p><strong>Level 3 Skills</strong> (paragon +9 pts, total 52): Appraise +2, Balance +5, Concentration +6, Craft, Decipher Script +3, Disable Device +4, Knowledge: Arcana+2, Knowledge: Architecture & Engineering +5, Move Silently +5, Profession (draftsman) +5, Search +4, Spellcraft+2, Sleight of Hand +4, Spot +5</p><p></p><p><strong>Level 4 Skills</strong> (wizard +7 pts, total 59): Appraise +2, Balance +5, Concentration +6, Craft, Decipher Script +6, Disable Device +4, Knowledge: Arcana+5, Knowledge: Architecture & Engineering +5, Move Silently +5, Profession (draftsman) +5, Search +4, Spellcraft+3, Sleight of Hand +4, Spot +5.</p><p></p><p><strong>Level 5 Skills</strong> (paragon +10 pts, total 69): Appraise +2, Balance +5, Concentration +8, Craft, Decipher Script +6, Disable Device +5, Knowledge: Arcana +5, Knowledge: Architecture & Engineering +5, Move Silently +8, Profession (draftsman) +5, Search +4, Spellcraft+3, Sleight of Hand +5, Spot +8.</p><p></p><p><strong>Level 6 Skills</strong> (77 skill points, all spent in-class): Balance +5, Concentration +9, Craft +0, Decipher Script +9, Disable Device +5, Knowledge: Arcana+9, Knowledge: Architecture & Engineering +5, Move Silently +8, Perform (speed drawing) +2, Profession (draftsman) +5, Search +4, Spellcraft+3, Sleight of Hand +5, Spot +8.</p><p></p><p>He's all about being super-smart at the expense of all other aspects of well-rounded personhood, a la Iron Man or Dr. House. So it's presumable that he gets one more Skill Point with his third Paragon level than was previously accounted for.</p><p></p><p><strong>FEATS</strong></p><p>Level 1: One additional feat is to be selected, and bonus feat per campaign houserule.</p><p>Human: Skill Focus (profession: draftsman)</p><p>Wizard 1: Scribe Scroll</p><p>Level 3:</p><p>Paragon 2: Sunlight Eyes</p><p>Level 6: Invisible Needle</p><p></p><p><strong>MAGIC</strong></p><p></p><p>Specialist school: Evocation.</p><p>Barred schools: Necromancy and Enchantment</p><p></p><p>Typically Prepared Spells (Last one listed in every case is an Evocation, his specialty school).</p><p>Grade 0: <a href="http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165663" target="_blank">Resistance</a>, <a href="http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165662" target="_blank">Mending</a>, <a href="http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&start=100&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165820" target="_blank">Arcane Mark</a>, <a href="http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&start=100&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165831" target="_blank">Dancing Lights</a>, <a href="http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165661" target="_blank">Light</a></p><p>Grade 1: <a href="http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&start=250&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165990" target="_blank">Lesser Deflect</a>, <a href="http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&start=325&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p166063" target="_blank">Serene Visage</a>, <a href="http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&start=50&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165714" target="_blank">"Efficient Movement"</a>, <a href="http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165664" target="_blank">Mage Armor</a>, <a href="http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165671" target="_blank">Magic Missile</a>*</p><p>Grade 2: <a href="http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&start=225&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165947" target="_blank">Flaming Sphere</a>, <a href="http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&start=75&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165734" target="_blank">Summon Swarm</a>**, <a href="http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&start=150&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165889" target="_blank">Detect Thoughts</a>, <a href="http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&start=150&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165882" target="_blank">Arcane Lock</a></p><p>Grade 3: <a href="http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&start=100&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165825" target="_blank">Dispel Magic</a>, <a href="http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165675" target="_blank">Summon Monster 3</a>, <a href="http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&start=250&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165979" target="_blank">Leomund's Tiny Hut</a></p><p></p><p>* Note that according to the RAW, reserve feats can never be powered by a first-level spell, but I have a really great <a href="http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14410&p=167678&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p167678" target="_blank">conceptualization</a> of the Invisible Needle feat's relationship to the Magic Missile spell. GM is allowing a ruling that I can use the first-level spell for the purpose. We can always correct the ruling later if you decide that it's OP (presumably Wotco designed the Reserve feats with their restrictions "for balance reasons", but then Wotco thought it would be overpowered to let a level 1 Fighter have both Dodge and Mobility along with Weapon Focus, unless of course he's a human).</p><p></p><p>** The RAW version summons only rat, bat, and spider swarms. I can live with these options if strictly necessary, but I'd be interested in switching them out for more interesting and concept-appropriate swarms of similar power level, homebrewed if they don't exist, at some point. Spell research could be a prerequisite. Basically, I just think that if he picked up a scroll of the standard "vampire-tastic" version, he'd wrinkle his nose and make a mental note to "do better", before reluctantly copying the scroll as-written "for now".</p><p></p><p>Spellbook (with page numbers - all cantrips in the back for convenience)</p><p>Grade 0: Resistance, Light, Dancing Lights, Mending, Flare, Ray of Frost, Acid Splash, Arcane Mark, Prestidigitation, Mage Hand, Message, Open/Close, Ghost Sound, Detect Poison, Detect Magic, Read Magic - 16 total cantrips occupying pages 85-100.</p><p>Grade 1: Lesser Deflect (p1), Mage Armor (p2), Expeditious Retreat (p3), Serene Visage (p4), Magic Missile (p5), <a href="http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&start=100&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165834" target="_blank">Unseen Servant</a> (p6), <a href="http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165667" target="_blank">Shield</a> (p7), <a href="http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&start=300&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p166031" target="_blank">Bigby's Helpful Hand</a> (p8), <a href="http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165673" target="_blank">Summon Monster 1</a> (p9), <a href="http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&start=100&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165836" target="_blank">Alarm</a> (p10)</p><p>Grade 2: Detect Thoughts (p11-12), Arcane Lock (p13-14), Summon Swarm (p15-16), Flaming Sphere* (p17-18), <a href="http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&start=175&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165899" target="_blank">Mirror Image</a> (p19-20), <a href="http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&start=225&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165963" target="_blank">Master's Touch</a> (p21-22), <a href="http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&start=225&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165955" target="_blank">Web</a> (p23-24)</p><p>Grade 3 (wizard 5 version only): Dispel Magic (p25-27), Leomund's Tiny Hut (p28-30), Summon Monster 3 (p31-33)</p><p></p><p>* They tell a little story when listed in that order, don't they? <img src="http://www.thepiazza.org.uk/bb/images/smilies/pi_twisted.gif" alt=":twisted:" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Spell Acquisition History (all assume that he paid the standard Gradex50gp surcharge suggested in the PHB for the privilege of copying a spell from another wizard's spellbooks, in addition to the Gradex100gp cost for special inks and such).</p><p>First Wizard Level: All cantrips and 7 grade-1 spells for free.</p><p>Purchased on a level 1-2 budget: None.</p><p>Wizard 2 Free Spells: 2 more grade-1s (9 total).</p><p>Purchased during level 2 or 3: Alarm at half price per GM houserule.</p><p>Wizard 3 Free Spells: Arcane Lock and Flaming Sphere.</p><p>Purchased during level 3-4: Summon Swarm (150 gp per GM houserule)</p><p>Wizard 4 Free Spells: Detect Thoughts, Master's Touch</p><p>Purchased during level 4-5: Web, Mirror Image (600 gp)</p><p>Wizard 5 Free Spells (if any): Dispel Magic, Leomund's Tiny Hut</p><p>For simplicity's sake, I'll assume that the Wizard 5 version has just emerged from his sanctum, in which he scribed a Summon Monster 3 scroll along with the two spells he was busily researching for free. This costs a final 225 gp per your houserule. This way, I can do his "shopping" for grade-3 spells in the course of play, rather than needing to deal with it now.</p><p></p><p>WBL unspent: 8025 GP.</p><p>I really kind of hate shopping for gear in D&D. As a wizard, especially one who explicitly doesn't have a Spell Component Pouch, he doesn't need much in the way of expensive items (until he can afford a staff); no +2 Full Plate or Dancing Vorpal Greatsword or anything. He wouldn't bother to enchant the quarterstaff he probably carries (or maybe just a dagger/knife), since they're unlikely to be used much. He probably has a lot of very specific possessions, but I would rather not sit down and list them out OOC, even though it would be very IC to do exactly that. It's just a lot of work for not much reward, and it would take time I don't really have.</p><p></p><p>I think I did take a few ranks in K:the Planes, but even if so, his knowledge probably hasn't progressed much beyond "there are Elemental Planes and Energy Planes and an Astral Plane and an Ethereal Plane and a bunch of Outer Planes tied to the alignments". He may not even have that much yet, though certainly he'll want to learn. But I'm big on minimizing meta-knowledge so as to immerse myself in the character's viewpoint.</p><p></p><p>No, it's a personal choice on my behalf. I said while we were exchanging PMs that I greatly disliked wizards having the ability to avoid tracking the material components for their spells (thanks to SCP or EM), and then I was like "watch me decide I'm playing a wizard, so I can suffer for that opinionated rant I just did". It'll be a nuisance to have to maintain an inventory of grasshopper legs and hermetically-sealed pouches of bat guano, but I think it's part of the wizard experience that you need to do that kind of micromanagement, or else you get caught with your +5 Pants of Limitless Arcane Power down.</p><p></p><p>Fair enough. I don't exactly like the inventory, but I do feel it's appropriate; the purist in me wants to force me to suffer. But ultimately, it's your call as GM if you don't want to do that much work.</p></blockquote><p></p>
[QUOTE="Envisioner, post: 7814690, member: 6749263"] Relgar Aspergim, Geometer-To-Be Race: Human Alignment: Lawful Neutral Class: Wizard 3 / Paragon 3 [B]Abilities or Attributes[/B] (28-point buy) STR 8 (pb 0) DEX 14 (pb 6) CON 10 (pb 2) INT 21 (pb 16, +1 at level 4, +2 at human paragon level 3) WIS 12 (pb 4) CHA 8 (pb 0) Saving throws: Fort +2, Ref +4, Will +6 Attack rolls: Melee and grapple +2, ranged +5 Conceptually, he's a character who never actually knew anything about magic for most of his early life; he was simply a highly intellectual, somewhat unsociable person who, at some point early in life, came into possession of a set of draftsman's tools and devoted much of his free time to mastering their use. Since this is not a highly industrialized society, it was not possible to "be" anything such as an architect or a graphic designer or the like, but he would be hired freelance by people who had those kinds of jobs, usually rich eccentrics who may or may not have secretly been wizards. Just owning an accurate ruler, protractor, compass, and array of pencils and pens would have been a big deal in a largely medieval setting, so he would have been "that guy" for most of his formative years. Then at some point, it came to his attention that the practice drawings he would do when not on a job had mystical significance, and someone offered him the basics of arcane instruction, which he proved to be an extreme prodigy at. He has something to the overall effect of Asperger's Syndrome, which is probably not diagnosed or understood in a D&D gameworld; it nicely explains his 8 Charisma and 20 starting Intelligence (he exceeds the normal human maximum by virtue of mastering the Human Paragon class), but also influences his characterization in a number of other ways. Character traits are things like "withdrawn", "quiet", "antisocial" - like I said, he's Aspergers in a world where that isn't a diagnosed condition, so most people just think he's rude and doesn't like people, and he actually doesn't for the most part, because they never understand him. He believes in the concrete realities of something beginning to vaguely resemble science (and later in magic, which he approaches very scientifically); he doesn't "get" people with their squishy emotions and seeming to communicate on an invisible wavelength, and it irritates him that he has to deal with their way of approaching the world, just because they outnumber him. Moral alignment is almost certainly Neutral, with a slight lean toward Good as defined by Law; unlike most of my characters, he'd probably abhor the general definition of Chaos, though he might shake out to be Chaotic just based on his lonerish nature. But if Law includes Monks while Paladins are defined more in terms of Good than of Law, then he's pretty definitely Lawful Neutral or leaning very strongly so. Defining the law/chaos index as I see it would take a long time. Works for now. He leans good, but perhaps not far enough. And Law/Chaos is something that needs clarifying badly; it might be accurate to say that he relies on Lawful methods to accomplish Chaotic ideals, or simply that he's an uncooperative and truculent isolationist with a purely Lawful-in-the-sense-of-discipline, but not necessarily mortal-law-abiding, perspective. So yeah, he probably draws a few maps and charts for both normal rich people and rich people who are also wizards, but lacks the special skills for either engineering or archaeology, having chosen to specialize mostly in arcana instead. I think I will go ahead and take Knowledge: Mathematics, even if it doesn't really do anything, just because it fits. I've done it before, after all. I may regret blowing a feat on Skill Focus for Profession, but I've heard that playing a wizard is gold-intensive, so I figure I need to be able to substantially exceed WBL in order to pay for spellbooks and scribing new spells. It's appropriate that a contractor who does unreliable but extremely sophisticated work would charge extreme prices, and thus would have a very powerful Profession check, letting him bring in fairly large (by non-adventurer standards, at least) quantities of gold in a few weeks of dedicated work. (No, he is not the kind of wizard who wears a robe and a pointy hat.) [B]Level 1 Skills[/B] (paragon 1, 36 pts): Appraise +2, Balance +4, Concentration +4, Disable Device +4, Knowledge: Architecture & Engineering +4, Move Silently +4, Profession (draftsman) +4, Search +4, Sleight of Hand +2, Spot +4 There, that selection leaves out the strictly-flavor choices (other than Appraise and Profession); he still wastes three of his Paragon picks on Wizard skills, but it can't be helped, he'll never have enough Wizard skill points otherwise. [B]Level 2 Skills[/B] (wizard +7 pts, total 43): Appraise +2, Balance +4, Concentration +4, Craft, Decipher Script +3, Disable Device +4, Knowledge: Arcana+2, Knowledge: Architecture & Engineering +4, Move Silently +4, Profession (draftsman) +4, Search +4, Spellcraft+2, Sleight of Hand +2, Spot +4 [B]Level 3 Skills[/B] (paragon +9 pts, total 52): Appraise +2, Balance +5, Concentration +6, Craft, Decipher Script +3, Disable Device +4, Knowledge: Arcana+2, Knowledge: Architecture & Engineering +5, Move Silently +5, Profession (draftsman) +5, Search +4, Spellcraft+2, Sleight of Hand +4, Spot +5 [B]Level 4 Skills[/B] (wizard +7 pts, total 59): Appraise +2, Balance +5, Concentration +6, Craft, Decipher Script +6, Disable Device +4, Knowledge: Arcana+5, Knowledge: Architecture & Engineering +5, Move Silently +5, Profession (draftsman) +5, Search +4, Spellcraft+3, Sleight of Hand +4, Spot +5. [B]Level 5 Skills[/B] (paragon +10 pts, total 69): Appraise +2, Balance +5, Concentration +8, Craft, Decipher Script +6, Disable Device +5, Knowledge: Arcana +5, Knowledge: Architecture & Engineering +5, Move Silently +8, Profession (draftsman) +5, Search +4, Spellcraft+3, Sleight of Hand +5, Spot +8. [B]Level 6 Skills[/B] (77 skill points, all spent in-class): Balance +5, Concentration +9, Craft +0, Decipher Script +9, Disable Device +5, Knowledge: Arcana+9, Knowledge: Architecture & Engineering +5, Move Silently +8, Perform (speed drawing) +2, Profession (draftsman) +5, Search +4, Spellcraft+3, Sleight of Hand +5, Spot +8. He's all about being super-smart at the expense of all other aspects of well-rounded personhood, a la Iron Man or Dr. House. So it's presumable that he gets one more Skill Point with his third Paragon level than was previously accounted for. [B]FEATS[/B] Level 1: One additional feat is to be selected, and bonus feat per campaign houserule. Human: Skill Focus (profession: draftsman) Wizard 1: Scribe Scroll Level 3: Paragon 2: Sunlight Eyes Level 6: Invisible Needle [B]MAGIC[/B] Specialist school: Evocation. Barred schools: Necromancy and Enchantment Typically Prepared Spells (Last one listed in every case is an Evocation, his specialty school). Grade 0: [URL='http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165663']Resistance[/URL], [URL='http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165662']Mending[/URL], [URL='http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&start=100&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165820']Arcane Mark[/URL], [URL='http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&start=100&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165831']Dancing Lights[/URL], [URL='http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165661']Light[/URL] Grade 1: [URL='http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&start=250&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165990']Lesser Deflect[/URL], [URL='http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&start=325&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p166063']Serene Visage[/URL], [URL='http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&start=50&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165714']"Efficient Movement"[/URL], [URL='http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165664']Mage Armor[/URL], [URL='http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165671']Magic Missile[/URL]* Grade 2: [URL='http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&start=225&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165947']Flaming Sphere[/URL], [URL='http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&start=75&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165734']Summon Swarm[/URL]**, [URL='http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&start=150&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165889']Detect Thoughts[/URL], [URL='http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&start=150&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165882']Arcane Lock[/URL] Grade 3: [URL='http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&start=100&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165825']Dispel Magic[/URL], [URL='http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165675']Summon Monster 3[/URL], [URL='http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&start=250&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165979']Leomund's Tiny Hut[/URL] * Note that according to the RAW, reserve feats can never be powered by a first-level spell, but I have a really great [URL='http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14410&p=167678&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p167678']conceptualization[/URL] of the Invisible Needle feat's relationship to the Magic Missile spell. GM is allowing a ruling that I can use the first-level spell for the purpose. We can always correct the ruling later if you decide that it's OP (presumably Wotco designed the Reserve feats with their restrictions "for balance reasons", but then Wotco thought it would be overpowered to let a level 1 Fighter have both Dodge and Mobility along with Weapon Focus, unless of course he's a human). ** The RAW version summons only rat, bat, and spider swarms. I can live with these options if strictly necessary, but I'd be interested in switching them out for more interesting and concept-appropriate swarms of similar power level, homebrewed if they don't exist, at some point. Spell research could be a prerequisite. Basically, I just think that if he picked up a scroll of the standard "vampire-tastic" version, he'd wrinkle his nose and make a mental note to "do better", before reluctantly copying the scroll as-written "for now". Spellbook (with page numbers - all cantrips in the back for convenience) Grade 0: Resistance, Light, Dancing Lights, Mending, Flare, Ray of Frost, Acid Splash, Arcane Mark, Prestidigitation, Mage Hand, Message, Open/Close, Ghost Sound, Detect Poison, Detect Magic, Read Magic - 16 total cantrips occupying pages 85-100. Grade 1: Lesser Deflect (p1), Mage Armor (p2), Expeditious Retreat (p3), Serene Visage (p4), Magic Missile (p5), [URL='http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&start=100&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165834']Unseen Servant[/URL] (p6), [URL='http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165667']Shield[/URL] (p7), [URL='http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&start=300&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p166031']Bigby's Helpful Hand[/URL] (p8), [URL='http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165673']Summon Monster 1[/URL] (p9), [URL='http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&start=100&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165836']Alarm[/URL] (p10) Grade 2: Detect Thoughts (p11-12), Arcane Lock (p13-14), Summon Swarm (p15-16), Flaming Sphere* (p17-18), [URL='http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&start=175&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165899']Mirror Image[/URL] (p19-20), [URL='http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&start=225&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165963']Master's Touch[/URL] (p21-22), [URL='http://thepiazza.org.uk/bb/viewtopic.php?f=15&t=14582&start=225&sid=e16ad1aeeaa47818c9276736925412c1&sid=29d401aa996f6c76f76d5e88b6610ec6#p165955']Web[/URL] (p23-24) Grade 3 (wizard 5 version only): Dispel Magic (p25-27), Leomund's Tiny Hut (p28-30), Summon Monster 3 (p31-33) * They tell a little story when listed in that order, don't they? [IMG alt=":twisted:"]http://www.thepiazza.org.uk/bb/images/smilies/pi_twisted.gif[/IMG] Spell Acquisition History (all assume that he paid the standard Gradex50gp surcharge suggested in the PHB for the privilege of copying a spell from another wizard's spellbooks, in addition to the Gradex100gp cost for special inks and such). First Wizard Level: All cantrips and 7 grade-1 spells for free. Purchased on a level 1-2 budget: None. Wizard 2 Free Spells: 2 more grade-1s (9 total). Purchased during level 2 or 3: Alarm at half price per GM houserule. Wizard 3 Free Spells: Arcane Lock and Flaming Sphere. Purchased during level 3-4: Summon Swarm (150 gp per GM houserule) Wizard 4 Free Spells: Detect Thoughts, Master's Touch Purchased during level 4-5: Web, Mirror Image (600 gp) Wizard 5 Free Spells (if any): Dispel Magic, Leomund's Tiny Hut For simplicity's sake, I'll assume that the Wizard 5 version has just emerged from his sanctum, in which he scribed a Summon Monster 3 scroll along with the two spells he was busily researching for free. This costs a final 225 gp per your houserule. This way, I can do his "shopping" for grade-3 spells in the course of play, rather than needing to deal with it now. WBL unspent: 8025 GP. I really kind of hate shopping for gear in D&D. As a wizard, especially one who explicitly doesn't have a Spell Component Pouch, he doesn't need much in the way of expensive items (until he can afford a staff); no +2 Full Plate or Dancing Vorpal Greatsword or anything. He wouldn't bother to enchant the quarterstaff he probably carries (or maybe just a dagger/knife), since they're unlikely to be used much. He probably has a lot of very specific possessions, but I would rather not sit down and list them out OOC, even though it would be very IC to do exactly that. It's just a lot of work for not much reward, and it would take time I don't really have. I think I did take a few ranks in K:the Planes, but even if so, his knowledge probably hasn't progressed much beyond "there are Elemental Planes and Energy Planes and an Astral Plane and an Ethereal Plane and a bunch of Outer Planes tied to the alignments". He may not even have that much yet, though certainly he'll want to learn. But I'm big on minimizing meta-knowledge so as to immerse myself in the character's viewpoint. No, it's a personal choice on my behalf. I said while we were exchanging PMs that I greatly disliked wizards having the ability to avoid tracking the material components for their spells (thanks to SCP or EM), and then I was like "watch me decide I'm playing a wizard, so I can suffer for that opinionated rant I just did". It'll be a nuisance to have to maintain an inventory of grasshopper legs and hermetically-sealed pouches of bat guano, but I think it's part of the wizard experience that you need to do that kind of micromanagement, or else you get caught with your +5 Pants of Limitless Arcane Power down. Fair enough. I don't exactly like the inventory, but I do feel it's appropriate; the purist in me wants to force me to suffer. But ultimately, it's your call as GM if you don't want to do that much work. [/QUOTE]
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