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[Kulan] Crisis in Bluffside PBP Campaign Guide
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<blockquote data-quote="Knightfall" data-source="post: 8285249" data-attributes="member: 2012"><p><strong>Copied over from The Piazza:</strong></p><p><u>DM's Note</u></p><p>When it comes to the Take 10 and Take 20 rule options, you cannot normally use them for Knowledge checks in my campaign world. But if you devote the time for research each month, you can <u>Take 10</u>. You can apply this for DCs up to 20 only. At 21+ you always have to roll as normal (but see below).</p><p></p><p>The more hours you devote to your PC's ongoing research, the better your chances to reduce the DC. You make a check to determine the number of hours you devote in one month for a specific area of knowledge and then divide the total by four. Example: d20 roll = 8. If we use Gralf, he adds +4 to the roll for a total of 12 hours for one month or 3 hours per week. If you want to do research for multiple Knowledge skills, you have to roll for each individual sub-skill.</p><p></p><p>After the first month, you can answer easy questions with Take 10 if you roll is 10 or higher. After three month, you can answer basic questions with a Take 10 if your rolls for all three months are 15 or higher. After six months, you can answer DC 20 questions with a Take 10 if your rolls for all six months are 20 or higher. As your ranks in a Knowledge skill increase, you can become a fountain of knowledge about it, as long as you continue to devote the minimum amount of time required each month. 10 hours a month for easy questions. 15 hours a month for basic questions. And 20 hours a month for DC 20 questions.</p><p></p><p>Since I've already rolled for his first month in Bluffside, even though he has only been in the city two weeks so far, we can assume he has plans to spend another 12 hours over the next two weeks in the Teacher's Library and/or Museum of Sem La Vah. However, if adventuring takes up most of his time from this point, he'll lose those hours unless his new companions are willing to let him have the time to do his research. It shouldn't be an issue since the time he needs is less than one hour a day. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p><strong><u>New Homebrewed Feats (optional)</u></strong></p><p><strong>SKILL RESEARCH</strong> [General]</p><p>You excel at skill research.</p><p>Prerequisites: Int 13, Knowledge 1 rank, access to a library (50+ books).</p><p>Benefit: You get a +3 bonus on Knowledge checks related to determining hours of research per month in an area of knowledge.</p><p>Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new area of knowledge.</p><p></p><p><strong>BOOKWORM</strong> [General]</p><p>You always seem to have your nose in a book.</p><p>Prerequisites: Skill Research.</p><p>Benefit: When you Take 10 with a Knowledge skill, the target DC is reduced by 1.</p><p>Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new area of knowledge.</p><p></p><p><strong>DEVOTED RESEARCHER</strong> [General]</p><p>You are devoted to knowledge.</p><p>Prerequisites: Int 15, Skill Research, Knowledge 4 ranks, access to a library (100+ books).</p><p>Benefit: When rolling a standard Knowledge check with a DC of 21 or higher, you gain a +2 bonus.</p><p>Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new area of knowledge.</p><p></p><p><strong>MASTER RESEARCHER</strong> [General]</p><p>You live for the study of knowledge.</p><p>Prerequisites: Int 17, Skill Research, Devoted Researcher, Knowledge 10 ranks, access to a library (200+ books).</p><p>Benefit: You may apply your ability to conduct ongoing research to DCs above 20.</p><p>Normal: When conducting research, you can only decrease an area of knowledge's DC if it is 20 or less.</p><p>Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new area of knowledge.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8285249, member: 2012"] [B]Copied over from The Piazza:[/B] [U]DM's Note[/U] When it comes to the Take 10 and Take 20 rule options, you cannot normally use them for Knowledge checks in my campaign world. But if you devote the time for research each month, you can [U]Take 10[/U]. You can apply this for DCs up to 20 only. At 21+ you always have to roll as normal (but see below). The more hours you devote to your PC's ongoing research, the better your chances to reduce the DC. You make a check to determine the number of hours you devote in one month for a specific area of knowledge and then divide the total by four. Example: d20 roll = 8. If we use Gralf, he adds +4 to the roll for a total of 12 hours for one month or 3 hours per week. If you want to do research for multiple Knowledge skills, you have to roll for each individual sub-skill. After the first month, you can answer easy questions with Take 10 if you roll is 10 or higher. After three month, you can answer basic questions with a Take 10 if your rolls for all three months are 15 or higher. After six months, you can answer DC 20 questions with a Take 10 if your rolls for all six months are 20 or higher. As your ranks in a Knowledge skill increase, you can become a fountain of knowledge about it, as long as you continue to devote the minimum amount of time required each month. 10 hours a month for easy questions. 15 hours a month for basic questions. And 20 hours a month for DC 20 questions. Since I've already rolled for his first month in Bluffside, even though he has only been in the city two weeks so far, we can assume he has plans to spend another 12 hours over the next two weeks in the Teacher's Library and/or Museum of Sem La Vah. However, if adventuring takes up most of his time from this point, he'll lose those hours unless his new companions are willing to let him have the time to do his research. It shouldn't be an issue since the time he needs is less than one hour a day. :D [B][U]New Homebrewed Feats (optional)[/U] SKILL RESEARCH[/B] [General] You excel at skill research. Prerequisites: Int 13, Knowledge 1 rank, access to a library (50+ books). Benefit: You get a +3 bonus on Knowledge checks related to determining hours of research per month in an area of knowledge. Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new area of knowledge. [B]BOOKWORM[/B] [General] You always seem to have your nose in a book. Prerequisites: Skill Research. Benefit: When you Take 10 with a Knowledge skill, the target DC is reduced by 1. Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new area of knowledge. [B]DEVOTED RESEARCHER[/B] [General] You are devoted to knowledge. Prerequisites: Int 15, Skill Research, Knowledge 4 ranks, access to a library (100+ books). Benefit: When rolling a standard Knowledge check with a DC of 21 or higher, you gain a +2 bonus. Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new area of knowledge. [B]MASTER RESEARCHER[/B] [General] You live for the study of knowledge. Prerequisites: Int 17, Skill Research, Devoted Researcher, Knowledge 10 ranks, access to a library (200+ books). Benefit: You may apply your ability to conduct ongoing research to DCs above 20. Normal: When conducting research, you can only decrease an area of knowledge's DC if it is 20 or less. Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new area of knowledge. [/QUOTE]
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