Knightfall
World of Kulan DM
Maur ponders about the deities known as the Interloper Gods. There are a few that have followers in the Strandlands. Valkar, God of Courage, has many followers in these lands and the deity isn't one of the North Gods. Valkar's followers aren't as organized as Moradin's faithful, but they usually have good hearts are are willing to fight evil wherever it rises to endanger the people. Muar isn't sure where there might be a Temple of Valkar in the Strandlands, however.Maur thinks about different facets of the crisis in the Strandlands, but he only knows anything about gods. Local nobility is far too distant from his experiences from The Deep Earth. He was never trying to get to know the surface before he was sent up, so nature is as much mystery to him as local nobles.
Yet, he could have known more about the planar creatures...but knowing enough to hurt the bad ones was always enough for him. Now...it would be useful to know something about celestials...but he cannot remember anything relevant.
He did remember seeing the Temple of Dike in Belporte as he past through that human city. Lady Astraea, as she is sometimes called, is a boon of law and fair justice but her justice isn't always moral. Her clerics are just as likely to work to free a murderer who was convicted on tainted evidence even though the killer's guilt was obvious. The faithful of Dike often hold so true to laws that they cannot see the greater good.
Things to consider after he's finished talking to Aries.
"I don't know how much help I can be," Aureus says. "Since arriving here, I haven't had much time to study the local traditions or learn about anyone outsider of Carnell."Phar taps a slender finger to his lips in contemplation. "Yes, I must think on who might be able and willing to lend aid to this cause. " His eyes seem to lose focus as his thoughts turn inward.
She pauses and looks at Phar. "You did tell me something about a powerful guild of wizards... what were they called again, the Arcane League?"
"As for your world's gods," she adds. "I don't know much beyond what I've learned from all of you, although I do remember that there were several large temples in both Belporte and Sandbreak." She glances at Maur and motions to the north. "Phar and I saw several temples in those cities as we journeyed through these lands to reach Carnell."
"If you need help finding help, you really should talk to Mazz," Ivoron suggests. "He's lived a long time and is a bit of a polymath. It is one of the reasons the local bandits tend to leave us alone. They value his wisdom and often come here and pay for advice about local legends, lost antiques, and the history of the Thunder Lands.""There may be some who are willing to help," Caerth muses quietly as he considers what he knows about Majestic Dragons and archdruids. He is particularly interested in getting powerful dragons on their side, and in his head he is calculating how fast he can get to one using magic.
"If I travel through the roots of the world's trees, I may reach potential allies quickly, but I will be gone for at least a few days. This Vok creature did not seem in any hurry, so perhaps we can take that time?"
"He's a bard?" Aureus asks.
"No, no, he can't sing a tune," Ivoron replies. He can't help but chuckle. "He's just a bit of a sage about certain things... culture, history, military, certain religions, and more things than I could ever learn from him in my lifetime. If he wanted to, he could earn a fortune living in some place like Cirrus or Mor's End. But, he prefers a quiet life."
"How much does he charge?"
"He's not in it for the coin. He usually makes the bandits pay back those they've stolen from on the trails or makes them deliver messages to Mazz's old friends. It's his way of making them try to go straight... or at least give up being bandits to become adventurers like yourselves. It doesn't always work but the worst of them still know better than to threaten us. Well, usually."