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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 8180874" data-attributes="member: 2012"><p>The arrow breaks against the side of the corridor.</p><p></p><p>Soon, Quinn has rushed forward to stand next to Caerth. <strong>"Where are they?"</strong> His eyes trying to see through the shadowy light beyond the dire boar. He has his chain at the ready.</p><p></p><p>The cultist gored by the boar retreats beyond the beast's tusks. Caerth watches as the man rushes by the other cultist (named Pritchard) and disappears into a perpendicular corridor that is hard to see even with the half-orc's darkvision.</p><p></p><p>Wieland moves forward through Brutus, Maur, and Timmins holding his sickle in one hand and the torch in the other. His shield is strapped to his back. He stops just in front of Timmins and light increases the illumination in the corridor beyond. Brutus follows suit, moving through Phar, to move into the short corridor. He takes up a position right behind Caerth. He, the druid, and Quinn make up quite the imposing trio.</p><p></p><p>Aureus pulls her cloak over her head and slips into the corridor and quickly tries to disappear into the shadowy light. She moves quickly, risking being spotted for speed. She quietly draws her composite longbow and hopes to get a shot at the cultist before he sees her. However, her foot scrapes against the wall of the corridor. The cultist's eyes dart towards her.</p><p></p><p><span style="color: rgb(250, 197, 28)">"Dog dung,"</span> she curses quietly. She takes aim and fires her bow. She grins as her arrow sinks deep into the man's side. <span style="color: rgb(250, 197, 28)">"Ha! I still got you!"</span></p><p></p><p><strong>OOC:</strong> <a href="http://roll.coyotecode.net/lookup.php?rollid=246200" target="_blank">Aureus - Hide and Move Silently (full speed [-5]): 1D20+10 = [19]+10 = 29; 1D20+10 = [1]+10 = 11</a> | <a href="http://roll.coyotecode.net/lookup.php?rollid=246201" target="_blank">Cultist #3 - Spot and Listen checks: 1D20+6 = [17]+6 = 23; 1D20+6 = [5]+6 = 11</a> | <a href="http://roll.coyotecode.net/lookup.php?rollid=246202" target="_blank">Aureus - Composite Longbow: 1D20+13 = [16]+13 = 29</a> (hit); <a href="http://roll.coyotecode.net/lookup.php?rollid=246203" target="_blank">Aureus - Composite Longbow (damage): 1D8+3 = [7]+3 = 10</a></p><p></p><p>Timmins moves forward past Wieland and turns towards the cultist to the north, directed by the others. He stops behind Aureus to her right. He hadn't expect the foe to be beyond the reach of his blade. He decides against moving forward, instead choosing to guard the hutaakan rogue's back. He immediately regrets his action as he watches the cultist flee through the door at the end of the hall.</p><p></p><p>Meridith moves forward with great speed. Her skill as a ranger quickens her pace. But when she reaches the corridor, all she sees is her allies, the dire boar, and a open door to the north that is being closed from the other side. "We must not lose them!"</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8180874, member: 2012"] The arrow breaks against the side of the corridor. Soon, Quinn has rushed forward to stand next to Caerth. [B]"Where are they?"[/B] His eyes trying to see through the shadowy light beyond the dire boar. He has his chain at the ready. The cultist gored by the boar retreats beyond the beast's tusks. Caerth watches as the man rushes by the other cultist (named Pritchard) and disappears into a perpendicular corridor that is hard to see even with the half-orc's darkvision. Wieland moves forward through Brutus, Maur, and Timmins holding his sickle in one hand and the torch in the other. His shield is strapped to his back. He stops just in front of Timmins and light increases the illumination in the corridor beyond. Brutus follows suit, moving through Phar, to move into the short corridor. He takes up a position right behind Caerth. He, the druid, and Quinn make up quite the imposing trio. Aureus pulls her cloak over her head and slips into the corridor and quickly tries to disappear into the shadowy light. She moves quickly, risking being spotted for speed. She quietly draws her composite longbow and hopes to get a shot at the cultist before he sees her. However, her foot scrapes against the wall of the corridor. The cultist's eyes dart towards her. [COLOR=rgb(250, 197, 28)]"Dog dung,"[/COLOR] she curses quietly. She takes aim and fires her bow. She grins as her arrow sinks deep into the man's side. [COLOR=rgb(250, 197, 28)]"Ha! I still got you!"[/COLOR] [B]OOC:[/B] [URL='http://roll.coyotecode.net/lookup.php?rollid=246200']Aureus - Hide and Move Silently (full speed [-5]): 1D20+10 = [19]+10 = 29; 1D20+10 = [1]+10 = 11[/URL] | [URL='http://roll.coyotecode.net/lookup.php?rollid=246201']Cultist #3 - Spot and Listen checks: 1D20+6 = [17]+6 = 23; 1D20+6 = [5]+6 = 11[/URL] | [URL='http://roll.coyotecode.net/lookup.php?rollid=246202']Aureus - Composite Longbow: 1D20+13 = [16]+13 = 29[/URL] (hit); [URL='http://roll.coyotecode.net/lookup.php?rollid=246203']Aureus - Composite Longbow (damage): 1D8+3 = [7]+3 = 10[/URL] Timmins moves forward past Wieland and turns towards the cultist to the north, directed by the others. He stops behind Aureus to her right. He hadn't expect the foe to be beyond the reach of his blade. He decides against moving forward, instead choosing to guard the hutaakan rogue's back. He immediately regrets his action as he watches the cultist flee through the door at the end of the hall. Meridith moves forward with great speed. Her skill as a ranger quickens her pace. But when she reaches the corridor, all she sees is her allies, the dire boar, and a open door to the north that is being closed from the other side. "We must not lose them!" [/QUOTE]
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