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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 8279901" data-attributes="member: 2012"><p>Hirasean tries to keep the bear from grabbing a hold of him, but his position on the ground puts him at a disadvantage as he tries to slam his gauntlet on the bear's snout. The bear slams into him and knocks the man's head back. The bear growls and the Champion of Malotoch does what he can to keep the bear's teeth away from his face.</p><p></p><p>[OOC]<a href="http://roll.coyotecode.net/lookup.php?rollid=250083" target="_blank">Hirasean - AoO with Gauntlet: 1D20+10-4 = [6]+10-4 = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250083" target="_blank">1D3+3 = [2]+3 = 5</a> (miss)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250084" target="_blank">Hirasean - Grapple check: 1D20+10 = [8]+10 = 18</a> (lost)</p><p></p><p>I'm not sure if the +2 for <em>Recitation</em> counts for the grapple, but I'm going to assume it does count. (It makes sense.) So, the bear's grapple check is 24. (It didn't matter since I rolled terrible for Hirasean.) However, the bear doesn't do claw damage, it does unarmed strike damage based on its size plus its strength modifier, so 1d3+6 instead of 1d4+6. since you rolled for max. damage, I'm going to assume the bear did 9 points of damage instead of 10. (And, I think the damage is considered nonlethal damage.)</p><p></p><p>Note that in any following rounds (assuming Hirasean doesn't escape the bear's hold), the bear can either make an natural attack (with a -4 penalty to hit) against Hirasean to do lethal damage (1d4+6) or make an opposed grapple check to deal nonlethal damage (1d3+6), and it gets one attempt (based on its +2 BAB) to do so without any penalty to the grapple check.</p><p></p><p>Neither the bear nor Hirasean threaten any squares around them while grappling. Neither of them has their Dexterity bonus vs. opponents not involved in grappling.[/OOC]</p><p></p><p>The bear's instincts and nose defeat the magic swirling around the cultist. Its claws slash into the man and he goes down quickly and painfully. The bear stands triumphantly over the man as the magic dissipates. Maur can see the fallen cultist is bloody mess and quite dead.</p><p></p><p><strong>OOC:</strong> <a href="http://roll.coyotecode.net/lookup.php?rollid=250085" target="_blank">20% Miss Chance: 1D100 = [98] = 98; 1D100 = [22] = 22</a></p><p></p><p></p><p>Caerth moves out of the western corridor into the corner where it meets the southern corridor. He can see the bard at the edge of his darkvision, as well as the other cultist who fled 20 feet away from him. He ignores the cultist standing next to him as the man tries to hit Caerth with his mace. It is a feeble attempt. While these cultists are mildly dangerous with numbers, they are pitiful foes one on one.</p><p></p><p>Caerth brings <em>Kang</em> to bear and whispers the Orcish command word on the adamantine stiletto's hilt. The magic fails to grasp the bard's mind. Her mind is strong than <em>Kang's</em> magic.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8279901, member: 2012"] Hirasean tries to keep the bear from grabbing a hold of him, but his position on the ground puts him at a disadvantage as he tries to slam his gauntlet on the bear's snout. The bear slams into him and knocks the man's head back. The bear growls and the Champion of Malotoch does what he can to keep the bear's teeth away from his face. [OOC][url=http://roll.coyotecode.net/lookup.php?rollid=250083]Hirasean - AoO with Gauntlet: 1D20+10-4 = [6]+10-4 = 12 1D3+3 = [2]+3 = 5[/url] (miss) [url=http://roll.coyotecode.net/lookup.php?rollid=250084]Hirasean - Grapple check: 1D20+10 = [8]+10 = 18[/url] (lost) I'm not sure if the +2 for [i]Recitation[/i] counts for the grapple, but I'm going to assume it does count. (It makes sense.) So, the bear's grapple check is 24. (It didn't matter since I rolled terrible for Hirasean.) However, the bear doesn't do claw damage, it does unarmed strike damage based on its size plus its strength modifier, so 1d3+6 instead of 1d4+6. since you rolled for max. damage, I'm going to assume the bear did 9 points of damage instead of 10. (And, I think the damage is considered nonlethal damage.) Note that in any following rounds (assuming Hirasean doesn't escape the bear's hold), the bear can either make an natural attack (with a -4 penalty to hit) against Hirasean to do lethal damage (1d4+6) or make an opposed grapple check to deal nonlethal damage (1d3+6), and it gets one attempt (based on its +2 BAB) to do so without any penalty to the grapple check. Neither the bear nor Hirasean threaten any squares around them while grappling. Neither of them has their Dexterity bonus vs. opponents not involved in grappling.[/OOC] The bear's instincts and nose defeat the magic swirling around the cultist. Its claws slash into the man and he goes down quickly and painfully. The bear stands triumphantly over the man as the magic dissipates. Maur can see the fallen cultist is bloody mess and quite dead. [b]OOC:[/b] [url=http://roll.coyotecode.net/lookup.php?rollid=250085]20% Miss Chance: 1D100 = [98] = 98; 1D100 = [22] = 22[/url] Caerth moves out of the western corridor into the corner where it meets the southern corridor. He can see the bard at the edge of his darkvision, as well as the other cultist who fled 20 feet away from him. He ignores the cultist standing next to him as the man tries to hit Caerth with his mace. It is a feeble attempt. While these cultists are mildly dangerous with numbers, they are pitiful foes one on one. Caerth brings [i]Kang[/i] to bear and whispers the Orcish command word on the adamantine stiletto's hilt. The magic fails to grasp the bard's mind. Her mind is strong than [i]Kang's[/i] magic. [/QUOTE]
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