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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Neurotic" data-source="post: 8416209" data-attributes="member: 24380"><p>Maur knows he should retreat, but having the enemy so close and also close to death! If only he could strike a decisive blow or two! He attacks with a perfect imitation of the last move, but this time he accounts for the swirling shadows and a solid thump echoes from the wall behind Tarrak</p><p></p><p>[spoiler=Actions]</p><p>No retreat, max damage (18) - now I'm sorry I did't use that spell for +4 to damage instead of +4 DR <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=255478" target="_blank">Full attack on Tarrak: 1D20+16 = [14]+16 = 30</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=255478" target="_blank">1D8+10 = [8]+10 = 18</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=255478" target="_blank">1D100 = [42] = 42</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=255478" target="_blank">1D20+11 = [7]+11 = 18</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=255478" target="_blank">1D8+10 = [2]+10 = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=255478" target="_blank">1D100 = [7] = 7</a></p><p>[/spoiler]</p><p></p><p>[OOC]I edited the last post, but it may be useless, and Maur might know it is useless and wouldn't do it. Or it might simply be forbidden as a retcon <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> See OOC post[/OOC]</p><p></p><p>[spoiler=Mini stats]</p><p><strong>AC 33/20/33 vs Tarrak, Crisenth, Phre and other chaotic enemies</strong></p><p><strong>Current AC: 30/17/30 while immobile</strong></p><p>+4 deflection against the chaotic due shield of law</p><p><strong>AC 33/20/33 vs Tarrak, Crisenth, Phre and other chaotic enemies</strong></p><p></p><p>When moving: lower all AC numbers by 2</p><p></p><p>Smites: 0/6</p><p></p><p><strong>HP 31/81</strong></p><p><strong>Saves: </strong></p><p>+3 vs poisons, spells, and spell-like abilities</p><p>+1 vs evil creatures (vestments))</p><p><strong>Fortitude</strong>: +8+3+1+2(heroism)+3 (recitation) = <strong>17</strong></p><p><strong>Reflex</strong>: +2+0+1 +2 (heroism)+3 (recitation) = <strong>8</strong></p><p><strong>Will</strong>: +8+4+1 +2 (heroism)+3 (recitation) = <strong>18</strong></p><p>+3 from shield of law</p><p></p><p><strong>+2 alchemical silvered warhammer of disruption with heroism</strong></p><p>Attack: +16/+11 (undead Will DC 14 on hit or be destroyed)</p><p>Damage: 1d8+8+2 (heroism)+2 (fist of the gods+2 until round 24)</p><p>Critical: 20/x3</p><p></p><p><strong>Active spells:</strong></p><p>14 hours Consecrate gives -1 penalty on <a href="https://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll" target="_blank">attack rolls</a>, damage rolls, and saves to undead</p><p>the area covers front barricades and 30' beyond (20' radius burst cast just beyond barricades)</p><p>Consecrate gives +3 to turning check</p><p></p><p>70 minutes Mass Conviction gives EVERYONE +3 MORALE bonus on saving throws</p><p>(cast while speeches were given so everyone should be inside the radius except maybe for the scouts)</p><p></p><p>Shield of Law</p><p>SR 25 vs chaotic creatures, +4 deflection AC; chaotic creatures need to make will save on attack or be slowed.</p><p></p><p><strong>Turn undead</strong></p><p>Check: 1d20+1 (cha) +2 (religion bonus)</p><p>HD turned 2d6+9 (level)+1 (cha) +1 (ephod od authority)</p><p></p><p><strong>Smite:</strong> +1 (cha) to hit / +10 (effective turning level)</p><p></p><p><strong>Spells</strong></p><p>6/6 Amanuensis, Create Water, Detect Magic x3, Purify Food</p><p>1/5 Bless <s>x2</s>, <s>Foundation of Stone</s>, <s>Hide from Undead</s>, <s>Lesser Holy Transformation</s>, <s>Animate Rope (D)</s></p><p>2/3 <s>Consecrate</s>, Ghosttouch armor, Remove Paralysis, <s>Spiritual Weapon (D)</s></p><p>0/3 <s>Holy Storm</s>, <s>Mass Conviction (+3)</s>, <s>Downdraft</s>, <s>Stone shape (D)</s></p><p>0/2 <s>Celestial Brilliance</s>, <s>Recitation</s>, <s>Spike Stones(D)</s></p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 8416209, member: 24380"] Maur knows he should retreat, but having the enemy so close and also close to death! If only he could strike a decisive blow or two! He attacks with a perfect imitation of the last move, but this time he accounts for the swirling shadows and a solid thump echoes from the wall behind Tarrak [spoiler=Actions] No retreat, max damage (18) - now I'm sorry I did't use that spell for +4 to damage instead of +4 DR :) [URL='http://roll.coyotecode.net/lookup.php?rollid=255478']Full attack on Tarrak: 1D20+16 = [14]+16 = 30[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=255478']1D8+10 = [8]+10 = 18[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=255478']1D100 = [42] = 42[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=255478']1D20+11 = [7]+11 = 18[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=255478']1D8+10 = [2]+10 = 12[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=255478']1D100 = [7] = 7[/URL] [/spoiler] [OOC]I edited the last post, but it may be useless, and Maur might know it is useless and wouldn't do it. Or it might simply be forbidden as a retcon :( See OOC post[/OOC] [spoiler=Mini stats] [B]AC 33/20/33 vs Tarrak, Crisenth, Phre and other chaotic enemies Current AC: 30/17/30 while immobile[/B] +4 deflection against the chaotic due shield of law [B]AC 33/20/33 vs Tarrak, Crisenth, Phre and other chaotic enemies[/B] When moving: lower all AC numbers by 2 Smites: 0/6 [B]HP 31/81 Saves: [/B] +3 vs poisons, spells, and spell-like abilities +1 vs evil creatures (vestments)) [B]Fortitude[/B]: +8+3+1+2(heroism)+3 (recitation) = [B]17 Reflex[/B]: +2+0+1 +2 (heroism)+3 (recitation) = [B]8 Will[/B]: +8+4+1 +2 (heroism)+3 (recitation) = [B]18[/B] +3 from shield of law [B]+2 alchemical silvered warhammer of disruption with heroism[/B] Attack: +16/+11 (undead Will DC 14 on hit or be destroyed) Damage: 1d8+8+2 (heroism)+2 (fist of the gods+2 until round 24) Critical: 20/x3 [B]Active spells:[/B] 14 hours Consecrate gives -1 penalty on [URL='https://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll']attack rolls[/URL], damage rolls, and saves to undead the area covers front barricades and 30' beyond (20' radius burst cast just beyond barricades) Consecrate gives +3 to turning check 70 minutes Mass Conviction gives EVERYONE +3 MORALE bonus on saving throws (cast while speeches were given so everyone should be inside the radius except maybe for the scouts) Shield of Law SR 25 vs chaotic creatures, +4 deflection AC; chaotic creatures need to make will save on attack or be slowed. [B]Turn undead[/B] Check: 1d20+1 (cha) +2 (religion bonus) HD turned 2d6+9 (level)+1 (cha) +1 (ephod od authority) [B]Smite:[/B] +1 (cha) to hit / +10 (effective turning level) [B]Spells[/B] 6/6 Amanuensis, Create Water, Detect Magic x3, Purify Food 1/5 Bless [S]x2[/S], [S]Foundation of Stone[/S], [S]Hide from Undead[/S], [S]Lesser Holy Transformation[/S], [S]Animate Rope (D)[/S] 2/3 [S]Consecrate[/S], Ghosttouch armor, Remove Paralysis, [S]Spiritual Weapon (D)[/S] 0/3 [S]Holy Storm[/S], [S]Mass Conviction (+3)[/S], [S]Downdraft[/S], [S]Stone shape (D)[/S] 0/2 [S]Celestial Brilliance[/S], [S]Recitation[/S], [S]Spike Stones(D)[/S] [/spoiler] [/QUOTE]
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