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Kulan: Knightfall's Crisis in Bluffside Game [OOC]
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<blockquote data-quote="Knightfall" data-source="post: 7800547" data-attributes="member: 2012"><p>Here's more on how slavery is viewed in Bluffside and some of its neighboring states.</p><p></p><p><strong>DM's Note: Slavery in Bluffside</strong></p><p>It is generally known that slavery in Bluffside is illegal. Those caught selling slaves will be prosecuted to the full extent of the law. The enslaved are always freed and offered amnesty. The Bluffside Regulars are always hunting slavers, but the guards rarely go into the worst parts of the city — the Undercity and Sordadon. It is believed that there are slavers in Sordadon, but the groups are so well hidden and fight to the death to hide their pits.</p><p></p><p>Bluffside's view on slavery puts it at odds with many of its neighbors, especially <u>Montresor</u> and <u>Talangrán</u> to the north. The land known as Montresor is a nasty place where slavery is rampant and the lives of its people are cheap. However, its vileness pales in comparison to the evils of the Empire of Talangrán. All demihumans (dwarves, elves/half-elves, gnomes, and halflings) and goblinoids (including orcs and half-orcs) who live within the boundaries of the empire are considered slaves, even if they were born free elsewhere. The slave masters of Talangrán have been known to hunt down escaped slaves well beyond the borders of the empire. These slavewrangers ("<u>Cazadores de Esclavos</u>") have often entered Bluffside in disguise, and the Bluffside Regulars <strong><u>HATE THEM</u></strong> with a passion!</p><p></p><p>Relations with Novarum are better since that Imperial land is an enemy of Talangrán. However, clandestine slavery has been known to be <em>tolerated</em> in Novarum. As long as it isn't flaunted openly, it isn't strictly illegal.</p><p></p><p>Bluffside's best ally in the Northwest Region regarding slavery is the city-state known as Tânger, which sits on the southwestern coast south of the cities of Scopula and Barcino. It is a haven for escaped slaves and there are groups in Bluffside who work with the Tângerese to help freed slaves flee south to Tânger.</p><p>[HR][/HR]</p><p></p><p>While the Cazadores de Esclavos have been known to hunt for escaped slaves in Bluffside, the city is one of safer places for escaped slaves. Tânger is safer simply because it is further away from Talangrán (and Montresor). The Cazadores de Esclavos have lost <u>many</u> of there agents in Bluffside in the pursuit of slaves. They are steadfast about what they perceive as a divine duty in the name of the empire. The slave hunters have been known to pursue escapees to Bard's Gate (in the north), Tânger, Sharn (to the south), through the Dragon Sands, and even as far as the regions known as the Southwest and the Center Lands. A few of the worst of them — insane fanatics — have gone beyond this but never returned.</p><p></p><p>After reading through a bit more of the Twin Crowns campaign setting that I've <em>borrowed</em> Novarum from, I can say that slavery in that empire is unique in that the slave trade is illegal, but the owning of slaves isn't illegal. Slavery exists in Novarum as a form of legal punishment. Novarese Magistrates use this sentence when a criminal cannot provide the proper restitution to the victim or pay the associated fine. The proceeds of the sale goes to the victim or the victim's family. Indentured servitude to the victim, instead of outright slavery, can be agreed upon by all those involved.</p><p></p><p><em>Purification</em> is reserved for the worst crimes in Novarum, including slave trade (the leaders only). It is a type of death sentence that leads to spiritual resurrection. (It is unique to Novarum [and Falia], for now.)</p></blockquote><p></p>
[QUOTE="Knightfall, post: 7800547, member: 2012"] Here's more on how slavery is viewed in Bluffside and some of its neighboring states. [B]DM's Note: Slavery in Bluffside[/B] It is generally known that slavery in Bluffside is illegal. Those caught selling slaves will be prosecuted to the full extent of the law. The enslaved are always freed and offered amnesty. The Bluffside Regulars are always hunting slavers, but the guards rarely go into the worst parts of the city — the Undercity and Sordadon. It is believed that there are slavers in Sordadon, but the groups are so well hidden and fight to the death to hide their pits. Bluffside's view on slavery puts it at odds with many of its neighbors, especially [U]Montresor[/U] and [U]Talangrán[/U] to the north. The land known as Montresor is a nasty place where slavery is rampant and the lives of its people are cheap. However, its vileness pales in comparison to the evils of the Empire of Talangrán. All demihumans (dwarves, elves/half-elves, gnomes, and halflings) and goblinoids (including orcs and half-orcs) who live within the boundaries of the empire are considered slaves, even if they were born free elsewhere. The slave masters of Talangrán have been known to hunt down escaped slaves well beyond the borders of the empire. These slavewrangers ("[U]Cazadores de Esclavos[/U]") have often entered Bluffside in disguise, and the Bluffside Regulars [B][U]HATE THEM[/U][/B] with a passion! Relations with Novarum are better since that Imperial land is an enemy of Talangrán. However, clandestine slavery has been known to be [I]tolerated[/I] in Novarum. As long as it isn't flaunted openly, it isn't strictly illegal. Bluffside's best ally in the Northwest Region regarding slavery is the city-state known as Tânger, which sits on the southwestern coast south of the cities of Scopula and Barcino. It is a haven for escaped slaves and there are groups in Bluffside who work with the Tângerese to help freed slaves flee south to Tânger. [HR][/HR] While the Cazadores de Esclavos have been known to hunt for escaped slaves in Bluffside, the city is one of safer places for escaped slaves. Tânger is safer simply because it is further away from Talangrán (and Montresor). The Cazadores de Esclavos have lost [U]many[/U] of there agents in Bluffside in the pursuit of slaves. They are steadfast about what they perceive as a divine duty in the name of the empire. The slave hunters have been known to pursue escapees to Bard's Gate (in the north), Tânger, Sharn (to the south), through the Dragon Sands, and even as far as the regions known as the Southwest and the Center Lands. A few of the worst of them — insane fanatics — have gone beyond this but never returned. After reading through a bit more of the Twin Crowns campaign setting that I've [I]borrowed[/I] Novarum from, I can say that slavery in that empire is unique in that the slave trade is illegal, but the owning of slaves isn't illegal. Slavery exists in Novarum as a form of legal punishment. Novarese Magistrates use this sentence when a criminal cannot provide the proper restitution to the victim or pay the associated fine. The proceeds of the sale goes to the victim or the victim's family. Indentured servitude to the victim, instead of outright slavery, can be agreed upon by all those involved. [I]Purification[/I] is reserved for the worst crimes in Novarum, including slave trade (the leaders only). It is a type of death sentence that leads to spiritual resurrection. (It is unique to Novarum [and Falia], for now.) [/QUOTE]
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Kulan: Knightfall's Crisis in Bluffside Game [OOC]
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