3.5 Kulan: Knightfall's Crisis in Bluffside Game [OOC]

Knightfall

World of Kulan DM
Here is the OOC thread for my reboot of my old Western Kanpur | Bluffside Campaign that was running over on The Piazza. The game stalled over there, but with the refresh of EN World, I'm eager to get it restarted here.

Right now, I have two confirmed players: @Scott DeWar and @Tellerian Hawke. Scott is playing a new PC while Tellerain is playing the same PC he was over on The Piazza. (Another one of the players from on The Piazza has the option of coming to EN World and continuing to play his PC, but I'm not going to count on him choosing to do so.) I'd like to get one more player for the game, but it won't be a requirement for the game to go ahead.

New PCs should start at 6th level. Stats are generated as follows: 4d6 and drop the lowest die. Do this 9 times, pick the best six, and arrange to taste. Each new PC gains a bonus heirloom item valued up to 2,500 gp. See here for a summary of some of what has already happened (to the previous PCs) as well as the starting point for the games new Campaign Guide. The game will reboot in city's district known as Old City.

The IC thread hasn't been created yet.


PCs
Envisioner
: Relgar Aspergim (LN Human Paragon 3 / Wizard [Envoker] 3)
JustinCase: Tuck (N Male Kobold, Urban Ranger 6)
Neurotic: Loremaster Ákos (CG Male Feytouched Human, Cloistered Cleric 3 / Warlock 2 / Eldritch Disciple 1) (*)
Scotley: Breva Sciarra (LG Male Human, Paladin of the Purifier 6)
Tellerain Hawke: Sir Tymbeck "Big Tim" Valencia (LN Male Half-Ogre, Fighter 5) [LA +1, ECL 6]
---
Aust Thale: Falen Aust Thale (N Male Half-Hobgoblin, Rogue 3 / Wizard 2 / Unseen Seer 1)
Scott DeWar: Vinccenzo d'Lucio (? Male Human, Rogue 1 / Wizard [Transmuter] 5) [heading towards Swiftblade PrC]

Supporting NPC
Custodio Vecchi (NG Male Human, Cleric of the Purifier [Vanquisher] 4/Fighter 2)

* Feytouched is represented by the LA 0 template Seelie Court Fey from DRAGON Compendium


Map of the Campaign Region
 
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Neurotic

Adventurer
What are the limits? Books allowed? Level of optimization expected? I have three different characters made earlier for games that stalled. One was never played, one went through the intro and one was played for one encounter. Different levels, but that is easily adjusted. Bard, dragon shaman and cleric / warlock. I have spellthief somewhere, but that class needs DM help to start it off the ground :)

Your other two players already know me if that helps :)

None of the above is super optimized as you can see from the classes, but I like to tinker - taking a story, a concept and optimizing what I can within that frame.
 

Neurotic

Adventurer
I've read a recap. The wizards need to belong or at least register. Sorcerers are second class citizens. What about bards, warlocks,hexblade etc arcane casters?

I'm essentially always on and can post multiple times a week. We don't have a healer so...warlock / cleric? Going for Eldritch something
 

Knightfall

World of Kulan DM
What are the limits? Books allowed? Level of optimization expected? I have three different characters made earlier for games that stalled. One was never played, one went through the intro and one was played for one encounter. Different levels, but that is easily adjusted. Bard, dragon shaman and cleric / warlock. I have spellthief somewhere, but that class needs DM help to start it off the ground :)
When it comes to v.3.5, I have almost every official book. I also own a ton of d20 System books but you don't need to worry about that unless there is something you have (and that I have) that you want to use. It might be best not to go too crazy.

The main two d20 rulebooks I use for all of Kulan are Crime and Punishment and The Complete Book of Eldritch Might.

The main two books I don't have are The Book of Nine Swords and Libris Mortis: The Book of Undead. I've never owned the first one and I didn't like the second one. Note that Magic of Incarnum is very limited on my world and to a specific region that isn't near Bluffside.

I'm okay with any of those PC concepts. @Scott DeWar is considering a PC that would use a PrC called Swiftblade, so he's got the roguish arcane user covered if he does that character concept. And we have our tank.

The dragon shaman would be an interesting option. Note, however, that dragons on Kulan are tied to the Balance of alignments and the natural world. The alignments are different (must be partially neutral) and so are world views of dracology. There are rogue dragons, which don't follow the Tenents of the Balance (LE, LG, CE, CG); such dragons are either reviled or beloved depending on who you're dealing with. I'll post a chart of alignments for you, if you're interested.

I've never had a warlock in a game. That could be very interesting. That character could take the spot of a previous wizard whose likely won't come on over from The Piazza. Make sure you look at the link to the summary of what has happened previously, although it isn't vital for you to know all of that. This is a new group of heroes with a few connections to the old group of heroes (who weren't even the first group of heroes).

I should mention that there aren't drow on Kulan. They do exist in the world's cosmology, but they are not native to the world.

Neurotic said:
Your other two players already know me if that helps :)
That always helps. :D

Neurotic said:
None of the above is super optimized as you can see from the classes, but I like to tinker - taking a story, a concept and optimizing what I can within that frame.
I'm all about the story. Build an idea/story and go from there. I prefer players play characters that aren't super-optimized, but I don't forbid it.
 

Knightfall

World of Kulan DM
I've read a recap. The wizards need to belong or at least register. Sorcerers are second class citizens. What about bards, warlocks,hexblade etc arcane casters?
Bards are accepted in the city, but they don't have pull of wizards. A bard wouldn't have to register but neither would bards be accepted in the Wizard District. A bard's life would revolve more around the Theater on the Bluff in Old City unless the character was also a wizard.

Hexblades and warlocks would be viewed a lot like sorcerers since they don't memorized spells like wizards. Warlocks would likely be reviled more than sorcerers. Hexblades would be more accepted for their martial backgrounds, and I could see hexblades as member of the Bluffside Regulars but not the Sectarian Guard. A hexblade could register with the House of Universal Wizardry, I guess, but the character wouldn't be very welcome there or in the Wizard District.

Neurotic said:
I'm essentially always on and can post multiple times a week. We don't have a healer so...warlock / cleric? Going for Eldritch something
That would be interesting and if you go that route, your PC could have a strong connection to the Temple District. There is a part of the district called the Street of Sorrows where 'salvation is sold to the masses'. Almost any faith can exist in the Temple District. Your warlock/cleric would be just another soul in the crowd. However, the character would have a tough time of it in the rest of the city once he becomes known as a warlock. I guess it would depend more on the PCs bloodline. Just don't make your character evil.
 

Knightfall

World of Kulan DM
Here are the names of the churches/temples of the known faiths listed in the book (some of the names have been tweaked): Temple of the Ooze (on the Street of Sorrows; the faithful* worship an ooze); Castle of Purification (temple of the Purifier; dominated by paladins); Conflagration of Life and Succor (temple of the Great Provider; sun god); The Exploratory (temple of the Traveler); Grove of Peace and Harmony (temple of the Great Mother; nature goddess); Holy Sanctuary of Peace and Protection (temple to the Healer); Temple of the Ethereal One (temple of Sky and Air; god of air and magic); Sem La Vah Revived (temple dedicated to the worship of the ancients); Teacher's Library (temple for scholars and wizards); Fallen of Valhalla (temple dedicated to Norse warriors); Winged Death (temple to the Frozen One; evil god of ice and death).

* Considered wacky cultists.
 
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Knightfall

World of Kulan DM
Other Known Faiths (added to the district for this campaign)
  • Divine Order of Ceres
  • Dwerfater's Forge (a dwarf deity from the Bard's Gate sourcebook by Necromancer Games)
  • Fortress of Mithras
  • House of Portals (temple of Aoskar)
  • Shadowstar Temple (temple of Anubis)
  • The Solar Synagogue (temple to Arn (another Bard's Gate god); has become famous due to a fallen hero who used to be one of the original PCs)
  • Well of the Worlds (temple to the Sustainer (god of water and entropy); this temple isn't located in the Temple District; it is located off the coast in Sordadon -- a floating city affiliated with Bluffside; you can consider another district, but that's a misnomer)
  • Wotan's Longhouse (temple to Odin; more often called Wotan)
 
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Knightfall

World of Kulan DM
The Sustainer's other titles/names include Rainmaker, Clouded Sky, and Nugua *. Core v.3.5 domains are Healing, Water, and Weather. The Bluffside book adds a domain called Entropy.

* Nugua refers to to a dead god from the time of the ancients. That god was a elemental god of chaos and water where chaos is defined as entropy and uncertainty not anti-law.
 

Neurotic

Adventurer
What would be the domains of
The Exploratory (temple of the Traveler); Travel, Luck, Weather?
Teacher's Library (temple for scholars and wizards) Magic, Rune, Knowledge, Protection?
Holy Sanctuary of Peace and Protection (temple to the Healer); Healing, Good, Protection?
Well of the Worlds (temple to the Sustainer; Water, Healing, Weather, Entropy
 

Neurotic

Adventurer
That would be interesting and if you go that route, your PC could have a strong connection to the Temple District. There is a part of the district called the Street of Sorrows where 'salvation is sold to the masses'. Almost any faith can exist in the Temple District. Your warlock/cleric would be just another soul in the crowd. However, the character would have a tough time of it in the rest of the city once he becomes known as a warlock. I guess it would depend more on the PCs bloodline. Just don't make your character evil.
With my bluff, no one will even know there is a warlock among them :)
 

JustinCase

the magical equivalent to the number zero
Wrote it on the other thread, but now here: I am interested in playing. Although I see you've asked for one more player, and I'm the third in line...

Let me know if that is alright, and if it is, how kobolds are viewed. :)
 

Knightfall

World of Kulan DM
Below are the standard domains from the book, including its new domains (*) along with a second list that are other domains I've added for each deity.
What would be the domains of
The Exploratory (temple of the Traveler); Travel, Luck, Weather?
The Traveler (aka 'Lusos', Wanderer)
Standard Domains: Flight *, Healing, Knowledge, Travel
Additional Domains: Law, Trade †, Wealth (SC)

Teacher's Library
(temple for scholars and wizards) Magic, Rune, Knowledge, Protection?
Great Teacher (aka 'Dylona', Historian, 'Olius', Wizened Sage)
Standard Domains: History *, Knowledge, Magic
Additional Domains: Craft (SC), Law, Meditation (Eberron CS)

Holy Sanctuary of Peace and Protection
(temple to the Healer); Healing, Good, Protection?
Healer (aka 'Alurene', Protector)
Standard Domains: Good, Healing, Peace *, Protection
Additional Domains: Life (from Eberron CS)

Well of the Worlds
(temple to the Sustainer; Water, Healing, Weather, Entropy
Sustainer (aka Clouded Sky, 'Nugua' ,Rainmaker)
Standard Domains: Entropy *, Healing, Water, Weather
Additional Domains: Chaos ‡, Nautical †, Ocean (SC)

† A homebrewed domain; for the Trade domain, you can use the Spell Compendium (SC) version if you prefer.
‡ You must choose either Chaos or Entropy.
 
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Knightfall

World of Kulan DM
Wrote it on the other thread, but now here: I am interested in playing. Although I see you've asked for one more player, and I'm the third in line...

Let me know if that is alright, and if it is, how kobolds are viewed. :)
You're in if you want to play.

Well, there are a lot of gnomes in Bluffside and gnomes and kobolds don't like each other. As for other races, humans and half-orcs view them like most other races that are short; dwarves tend to agree with gnomes regarding kobolds but not always; halflings and kobolds sometimes have a strange kinship due to size and being mocked by bigger races; and elves, well, elves views on kobolds depends on the kobold's views about The Balance.

See, since true dragons are almost always partially neutral on Kulan and kobolds tend to view dragons with awe and reverence, there are many kobolds in the world who are more neutral in their views. On Kulan, the Alignment listing for Kobolds as per the MM is changed to "Usually LN or NE"; however, there are still LE kobolds that worship Kurtulmak. But the bulk of them either worship a local deity, one of the dragon gods, or a (in)famous dragon who follows the Tenants of the Balance.

I would say that in Bluffside, kobolds are rare but accepted like most other races, except by gnomes. Steam gnomes are a little more accepting but not much. Of the Bluffside gods, kobolds would lean towards worshiping the ancient aspect of the Traveler (known as Lusos) or Greater Provider, as the God of Renewal. Kobolds highly devoted to The Balance are rarely chosen by the Overdeity of Kulan, Mirella the World Goddess, to be one of her followers.

The worst of their kind in the region choose to worship either Kurtulmak (if LE) or Sufferer (aka Dark Savior, Hidden God, Lurker) (if NE or CE).
 

Knightfall

World of Kulan DM
After adding in @JustinCase, I'm going to end recruitment for this game. However, if my other player from The Piazza decided to come over to EN World, I'll include him for sure. Plus, I'm going hold a spot in reserve for @Scotley if he wants it. :cool:
 

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