Where’s The Beastmaster Roleplaying Game? Part 1

Remember 1982’s The Beastmaster? That film along with several others heralded the sword-and-sorcery, Conan-xploitation movie craze of the 1980s. With its swords, sorcery, “barbarian” loincloths, and the equivalent of the Dungeons & Dragons’ spell Speak With Animals – only treated as a major power instead of a magical novelty – The Beastmaster was a gamer go-to during the first decade of D&D. Despite its recognition among gamers at that time, there’s never been an official TTRPG. Considering The Beastmaster’s place alongside Conan the Barbarian, Deathstalker, and Hawk the Slayer during the era of Advanced Dungeons & Dragons, why isn’t there an official The Beastmaster Roleplaying Game or sourcebook for your gaming table?

Dar The Beastmaster (Marc Singer) & Ruh.png

What is the Beastmster?​

Directed by Don Coscarelli of Phantasm fame and starring Marc Singer, Tanya Roberts, John Amos, and Rip Torn, the story of The Beastmaster involves Dar, a warrior who can communicate with animals, seeking revenge for his murdered tribe. The quest for vengeance leads Dar (Marc Singer), and his animal companions to meet Kiri (Tanya Roberts) and Seth (John Amos) as he hunts the evil wizard Maax (Rip Torn). Loosely based on Alice "Andre" Norton’s 1959 novel, The Beast Master, the movies take very little from that novel, mostly the ability to communicate with animals. For a B-movie, the director and cast were more notable than many of their contemporaries in the sword-and-sorcery craze of the 1980s.

If you partook in the slew of Conan-xploitation, fantasy movies from that decade, you knew of The Beastmaster. The film had a modest box office, yet it became a gamer staple, which begs the question, why was this movie famous? In the 1980s, two American television channels were known by mocking monikers: HBO’s letters were joked to stand for "Hey, Beastmaster's On" while TBS signified "The Beastmaster Station". In other words, The Beastmaster played on those channels so often you’d think that the broadcasters got paid every time they ran the movie instead of the reverse. The constant re-runs provided the film with a cult following.

Along with Conan the Barbarian and Roger Corman’s entries, The Beastmaster formed the foundation of the 1980s modest-budget, sword-and-sorcery subgenre. The Beastmaster had two sequels: 1991’s Beastmaster 2: Through the Portal of Time and 1996’s NBC TV-movie, Beastmaster III: The Eye of Braxus, plus a 3-season TV series and Richard A. Knaak (Dragonlance: The Legend of Huma and Dragonlance: Kaz the Minotaur) and Sylvio Tabet’s (Producer of The Beastmaster and Director of Beastmaster 2) 2009 sequel novel titled Beastmaster Myth. In 2020, director Don Coscarelli and screenwriter Paul Pepperman reclaimed the copyright to their original The Beastmaster screenplay. All of that is to say, there’s plenty of The Beastmaster to touch on, yet no tabletop RPG. Considering its decade of notoriety coinciding with Advanced Dungeons & Dragons First Edition, why aren’t fans playing characters that talk to animals and wear loincloths for armor… er, more like The Beastmaster-specific versions of those character types?

The Beastmaster Soundtrack Album.png

More About the Beastmaster​

For those that haven’t seen The Beastmaster, Vinegar Syndrome, distributor of Don Coscarelli’s most recent edition of the original film, gives this synopsis:

“When he was a baby, Dar (Marc Singer, In The Cold Of The Night, TV's ‘V’) and his royal family were cursed by an all-powerful wizard named Maax (Rip Torn, Men in Black) to prevent him from rightfully ascending as the leader of his people. Stolen from his parents and about to be sacrificed, Dar is rescued by a kind villager who raises him as his own. While training with his adopted father, Dar realizes the curse has left him with a unique gift: the ability to telepathically communicate with all forms of animal life. Years later, Maax returns with the help of a violent band of marauders known as the Jun to all but wipe out Dar's tribe, leaving him to fend for himself. Accompanied by his animal and human friends, Dar sets out on a quest of vengeance to destroy Maax and the Jun, and return peace to the land before it's too late.”

Want a few reviews from gamers? Then check out Alex Wolfe’s series on The Beastmaster:
The Beastmaster Vinegar Syndrom DVD Cover.png

"I'll Do It Myself!"​

There isn’t an official adaptation, but does The Beastmaster need its own game? Couldn’t another system cover the requirements?

"INSERT GAME already has all of the rules that you’d need to play INSERT FRANCHISE" was a common discussion during the Kickstarter campaign for the Altered Carbon RPG. Before and after the Altered Carbon Kickstarter, some gamers argued that Eclipse Phase could cover everything Altered Carbon’s mythology required. The same proscription was cited when debating the need for The Terminator RPG. In theory, the simulation could be detailed using most cyberpunk or superhero RPGs. Despite the debate, these projects found backers through crowdfunding and turned a profit. How? Because a unified, focused game has inherent advantages over hacking an existing system. By focusing on each property’s core elements, The Terminator RPG and Altered Carbon RPG eliminated narrative outliers, rule discrepancies, and GM homebrewing that would result from bending a generalized ruleset to work with an existing property. In addition, the art in the rulebooks fit the feel of the world, which is a huge plus.

That said, regarding The Beastmaster, there’s an argument for an existing system over a unique system. Why? Because D&D debuted in 1974 and The Beastmaster in 1982. D&D took time to roll out from its base near the Great Lakes to touch players across the world. There’s some alignment with players discovering the game and the movie at nearly the same time making the film a contemporary example of sword-and-sorcery for early D&D enthusiasts. That connection implies that many sessions of D&D in the mid- to late-80s had a player that wanted to take the role of a beastmaster. While there wasn’t official TSR support for a beastmaster, elements of that class existed in the rules and spirit of D&D. Therefore, the DM could homebrew some options and – BAM! – the player’s character was commanding ferret thieves. This worked until the player wanted one attack for their beastmaster, one for their panther, one for their eagle, and two for the pair of ferrets each round. That unbalanced and slowed the encounter, and led to attempts to reign in the OP elements of the homebrew, which resulted in DM and player frustration at the number of dead ferrets per session.

Alternately, there’s the Dungeons & Dragons Fifth Edition (2014) Ranger subclass called “Beast Master.” In the context of this article that sounds like a stand-in, but the subclass comes with a built-in flaw: the wider world of D&D. If you’re playing a game based on The Beastmaster, that’s the focus, the adventures of this Ranger-like Barbarian. In D&D, the focus is the range of gaming options: wizards, clerics, dragonborn, and all of the other bigger, badder classes and subclasses that take the spotlight off of the setting and premise of The Beastmaster. That is to say, your 5e version of The Beastmaster is unlikely to feel like the source material.

For the best The Beastmaster experience, creating or modifying an existing system offers detailed, mythology-specific mechanics that will play better at the table. For the sake of game balance and narrative purity, putting beastmasters into their own world is ideal.

To Be Continued...​

We'll continue our discussion in the next article (published next week), including what TTRPG to use, if such a hypothetical game could make money, and which publisher might be the first to get the license.

Egg Embry participates in the OneBookShelf Affiliate Program, Noble Knight Games’ Affiliate Program, Kobold Press Affiliate Program, and is an Amazon Associate. These programs provide advertising fees by linking to DriveThruRPG, Noble Knight Games, Kobold Press, and Amazon.
 

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I'll recommend Krull as the subject for the next article. Also, the beast master would make a terrible D&D character - he didn't know how to use armor.
Wizards and Monks are terrible characters because they don't know about armor? My take is Beastmaster shows that Nudity as Armor can work for males as well as females.

2nd the thought on Krull.
 


Remember 1982’s The Beastmaster? That film along with several others heralded the sword-and-sorcery, Conan-xploitation movie craze of the 1980s. With its swords, sorcery, “barbarian” loincloths, and the equivalent of the Dungeons & Dragons’ spell Speak With Animals – only treated as a major power instead of a magical novelty – The Beastmaster was a gamer go-to during the first decade of D&D. Despite its recognition among gamers at that time, there’s never been an official TTRPG. Considering The Beastmaster’s place alongside Conan the Barbarian, Deathstalker, and Hawk the Slayer during the era of Advanced Dungeons & Dragons, why isn’t there an official The Beastmaster Roleplaying Game or sourcebook for your gaming table?

What is the Beastmster?​

Directed by Don Coscarelli of Phantasm fame and starring Marc Singer, Tanya Roberts, John Amos, and Rip Torn, the story of The Beastmaster involves Dar, a warrior who can communicate with animals, seeking revenge for his murdered tribe. The quest for vengeance leads Dar (Marc Singer), and his animal companions to meet Kiri (Tanya Roberts) and Seth (John Amos) as he hunts the evil wizard Maax (Rip Torn). Loosely based on Alice "Andre" Norton’s 1959 novel, The Beast Master, the movies take very little from that novel, mostly the ability to communicate with animals. For a B-movie, the director and cast were more notable than many of their contemporaries in the sword-and-sorcery craze of the 1980s.

If you partook in the slew of Conan-xploitation, fantasy movies from that decade, you knew of The Beastmaster. The film had a modest box office, yet it became a gamer staple, which begs the question, why was this movie famous? In the 1980s, two American television channels were known by mocking monikers: HBO’s letters were joked to stand for "Hey, Beastmaster's On" while TBS signified "The Beastmaster Station". In other words, The Beastmaster played on those channels so often you’d think that the broadcasters got paid every time they ran the movie instead of the reverse. The constant re-runs provided the film with a cult following.

Along with Conan the Barbarian and Roger Corman’s entries, The Beastmaster formed the foundation of the 1980s modest-budget, sword-and-sorcery subgenre. The Beastmaster had two sequels: 1991’s Beastmaster 2: Through the Portal of Time and 1996’s NBC TV-movie, Beastmaster III: The Eye of Braxus, plus a 3-season TV series and Richard A. Knaak (Dragonlance: The Legend of Huma and Dragonlance: Kaz the Minotaur) and Sylvio Tabet’s (Producer of The Beastmaster and Director of Beastmaster 2) 2009 sequel novel titled Beastmaster Myth. In 2020, director Don Coscarelli and screenwriter Paul Pepperman reclaimed the copyright to their original The Beastmaster screenplay. All of that is to say, there’s plenty of The Beastmaster to touch on, yet no tabletop RPG. Considering its decade of notoriety coinciding with Advanced Dungeons & Dragons First Edition, why aren’t fans playing characters that talk to animals and wear loincloths for armor… er, more like The Beastmaster-specific versions of those character types?

More About the Beastmaster​

For those that haven’t seen The Beastmaster, Vinegar Syndrome, distributor of Don Coscarelli’s most recent edition of the original film, gives this synopsis:



Want a few reviews from gamers? Then check out Alex Wolfe’s series on The Beastmaster:

"I'll Do It Myself!"​

There isn’t an official adaptation, but does The Beastmaster need its own game? Couldn’t another system cover the requirements?

"INSERT GAME already has all of the rules that you’d need to play INSERT FRANCHISE" was a common discussion during the Kickstarter campaign for the Altered Carbon RPG. Before and after the Altered Carbon Kickstarter, some gamers argued that Eclipse Phase could cover everything Altered Carbon’s mythology required. The same proscription was cited when debating the need for The Terminator RPG. In theory, the simulation could be detailed using most cyberpunk or superhero RPGs. Despite the debate, these projects found backers through crowdfunding and turned a profit. How? Because a unified, focused game has inherent advantages over hacking an existing system. By focusing on each property’s core elements, The Terminator RPG and Altered Carbon RPG eliminated narrative outliers, rule discrepancies, and GM homebrewing that would result from bending a generalized ruleset to work with an existing property. In addition, the art in the rulebooks fit the feel of the world, which is a huge plus.

That said, regarding The Beastmaster, there’s an argument for an existing system over a unique system. Why? Because D&D debuted in 1974 and The Beastmaster in 1982. D&D took time to roll out from its base near the Great Lakes to touch players across the world. There’s some alignment with players discovering the game and the movie at nearly the same time making the film a contemporary example of sword-and-sorcery for early D&D enthusiasts. That connection implies that many sessions of D&D in the mid- to late-80s had a player that wanted to take the role of a beastmaster. While there wasn’t official TSR support for a beastmaster, elements of that class existed in the rules and spirit of D&D. Therefore, the DM could homebrew some options and – BAM! – the player’s character was commanding ferret thieves. This worked until the player wanted one attack for their beastmaster, one for their panther, one for their eagle, and two for the pair of ferrets each round. That unbalanced and slowed the encounter, and led to attempts to reign in the OP elements of the homebrew, which resulted in DM and player frustration at the number of dead ferrets per session.

Alternately, there’s the Dungeons & Dragons Fifth Edition (2014) Ranger subclass called “Beast Master.” In the context of this article that sounds like a stand-in, but the subclass comes with a built-in flaw: the wider world of D&D. If you’re playing a game based on The Beastmaster, that’s the focus, the adventures of this Ranger-like Barbarian. In D&D, the focus is the range of gaming options: wizards, clerics, dragonborn, and all of the other bigger, badder classes and subclasses that take the spotlight off of the setting and premise of The Beastmaster. That is to say, your 5e version of The Beastmaster is unlikely to feel like the source material.

For the best The Beastmaster experience, creating or modifying an existing system offers detailed, mythology-specific mechanics that will play better at the table. For the sake of game balance and narrative purity, putting beastmasters into their own world is ideal.

To Be Continued...​

We'll continue our discussion in the next article (published next week), including what TTRPG to use, if such a hypothetical game could make money, and which publisher might be the first to get the license.

Egg Embry participates in the OneBookShelf Affiliate Program, Noble Knight Games’ Affiliate Program, Kobold Press Affiliate Program, and is an Amazon Associate. These programs provide advertising fees by linking to DriveThruRPG, Noble Knight Games, Kobold Press, and Amazon.
I prefer the original version, the science fiction book "Beastmaster" by Andre Norton, which is what they used as the source for the movie.
Hosteen Storm, a Navajo Commando who's retired from the Terran Military (because Earth is a radioactive wasteland) where he was the leader of a Beastmaster Sabotage team due to his esper ability to mentally link with animals.
His team included an African Eagle, Baku, the Meerkats, Ho and Hing, and the Desert Cat Surra, a specially bred cat the size of a puma, well adapted for desert life, and much smarter than her creators imagined.
Since they can't go back to Earth, they resettle to Azor (spelling might be off), which reminds me of a wild west type setting, but with more modern conveniences.
By the way, the book was first published back in the 50s, so it's classic sci-fi.
 

I honestly had higher hopes that there would be a mention of the books..
There was.
The Beastmaster for decades has been my go-to for horrible book to movie adaptation. The Beastmaster by Andre Norton, had the hero with his telepathic connection to a big cat, a bird of prey, and two slinky thievely rodents. Familiar, no?

It was also SF, taking place on an alien planet after the Earth was destroyed in an intergalactic war. The hero was a now-retired vet of that war, which humanity "won" though at great cost.

Yeah, not so much.

Having read and reread the original novel before the movie ever came out, I've never really enjoyed the movie. It always felt like they were butchering a great book to make an okay movie.
I prefer the original version, the science fiction book "Beastmaster" by Andre Norton, which is what they used as the source for the movie.
Hosteen Storm, a Navajo Commando who's retired from the Terran Military (because Earth is a radioactive wasteland) where he was the leader of a Beastmaster Sabotage team due to his esper ability to mentally link with animals.
His team included an African Eagle, Baku, the Meerkats, Ho and Hing, and the Desert Cat Surra, a specially bred cat the size of a puma, well adapted for desert life, and much smarter than her creators imagined.
Since they can't go back to Earth, they resettle to Azor (spelling might be off), which reminds me of a wild west type setting, but with more modern conveniences.
By the way, the book was first published back in the 50s, so it's classic sci-fi.
I can sympathize with this.

My perspective, though, is that they just plain aren't the same fictions. The name is the same; and the premise of guy who talks to bird of prey, large cat, and two rodents; and that's about it. Different characters, different setting, different tone, and most importantly different genres (space western vs. barechested fantasy). Starship Troopers* had the temerity to keep the characters, settings, adversaries, and premise the same; and most importantly keeping the genre political military sci fi -- all while completely changing important facets of the story and premise and political message. Even M*A*S*H had the book, movie, and tv series all be absurdist satires -- despite the slow shift from Catch-22-esque absurdist satire of the novel to lighthearted sitcom or the later tv series. These two... just aren't enough of the same creature to me for one to be a pale immitation of the other. I guess I could be upset that the existence of the movie(/much later series) means we were less likely to get a film adaptation of the book**. However, I don't think that was likely in the first place. The novel is mostly noted for its ties to the movie (itself famous and infamous in equal measure), and I think Norton is mostly know for her Witchworld series (or maybe her Quag Keep material among D&D fans). So, for me at least, it's not unlike the I, Robot movie -- yeah kinda silly that they took the name and just a miniscule amount of the plot, but it's hard to treat them as the same thing for comparison purposes.
*another IP noted for a movie that could be seen as barely an adaptation.
**although the series already had an alternate title at the ready with Lord of Thunder, which honestly might work better
 

I once played a character back in AD&D 2nd edition that was based on the Beastmaster.

I played a Kagonesti wild elf ranger in Dragonlance named Nighthawk. He used the beastmaster kit from The Complete Ranger's Handbook. It fit quite well, though it was overpowered. Nighthawk had a squirrel, a cougar (mountain lion), a hawk, and a wolverine.

D&D 3.5 had a beastmaster prestige class in Complete Adventurer. It allowed for up to 4 animal companions.

In 5th edition, it seems that having more than one animal companion is kind of difficult. However, you can still emulate a beasmaster through spell choice, the ranger's animal companion, the find familiar spell, and the use of sidekicks. How I would balance it out is to say that you can command a beast to take an action this turn, but you can only do one at a time.

BTW, Jason Engle did this image for Magic: the Gathering. I think it fits my character Nighthawk perfectly.

ultimate_beast_master_ranger.jpg
 

I honestly had higher hopes that there would be a mention of the books..
Your hopes need not go higher, because there is indeed!
Loosely based on Alice "Andre" Norton’s 1959 novel, The Beast Master, the movies take very little from that novel, mostly the ability to communicate with animals. For a B-movie, the director and cast were more notable than many of their contemporaries in the sword-and-sorcery craze of the 1980s.
 

I once played a character back in AD&D 2nd edition that was based on the Beastmaster.

I played a Kagonesti wild elf ranger in Dragonlance named Nighthawk. He used the beastmaster kit from The Complete Ranger's Handbook. It fit quite well, though it was overpowered. Nighthawk had a squirrel, a cougar (mountain lion), a hawk, and a wolverine.

D&D 3.5 had a beastmaster prestige class in Complete Adventurer. It allowed for up to 4 animal companions.

In 5th edition, it seems that having more than one animal companion is kind of difficult. However, you can still emulate a beasmaster through spell choice, the ranger's animal companion, the find familiar spell, and the use of sidekicks. How I would balance it out is to say that you can command a beast to take an action this turn, but you can only do one at a time.
Dragon Magazine #119 has a Beastmaster class. It's a barbarian + rogue (think Tarzan) "NPC class" plus Beastmaster movie-tropes with charm animals and at higher levels charm monsters and wereform control (?) and oh yeah dragonriding (!).
 

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