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Kulan: Knightfall's Crisis in Bluffside Game [OOC]
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<blockquote data-quote="Neurotic" data-source="post: 8003792" data-attributes="member: 24380"><p>the limit is as long as he speaks (up to 1 hour) and 1d3 rounds afterward</p><p></p><p>I don't know if damage is enough, the spell requires concentration, but if I'm attacked you might rule that the red text applies too</p><p></p><p><em>Thereafter, those affected give you their undivided attention, ignoring their surroundings. They are <strong>considered to have an attitude of friendly while under the effect of the spell</strong>. Any potentially affected creature of a race or religion unfriendly to yours gets a +4 bonus on the <a href="https://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows" target="_blank">saving throw</a>.</em></p><p><em></em></p><p><em>A creature with 4 or more HD or with a Wisdom score of 16 or higher remains aware of its surroundings and has an attitude of indifferent. <strong>It gains a new <a href="https://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows" target="_blank">saving throw</a> if it witnesses actions that it opposes.</strong></em></p><p><em></em></p><p><em>The effect lasts as long as you speak or sing, to a <strong>maximum of 1 hour</strong>. <strong>Those enthralled</strong> by your words <strong>take no action while you speak or sing and for <a href="https://www.enworld.org/javascript%3Avoid(0);" target="_blank">1d3</a> rounds thereafter</strong> while they discuss the topic or performance. Those entering the area during the performance must also successfully save or become enthralled. The speech ends (but the <a href="https://www.enworld.org/javascript%3Avoid(0);" target="_blank">1d3</a>-round delay still applies) <span style="color: rgb(184, 49, 47)"><strong>if you lose concentration or do anything other than speak or sing.</strong></span></em></p><p><em><span style="color: rgb(184, 49, 47)"><strong></strong></span></em></p><p><em><span style="color: rgb(184, 49, 47)"><strong>If any member of the audience is attacked or subjected to some other overtly hostile act, the spell ends</strong></span> and the previously enthralled members become immediately unfriendly toward you. Each creature with 4 or more HD or with a Wisdom score of 16 or higher becomes hostile.</em></p><p><em></em></p></blockquote><p></p>
[QUOTE="Neurotic, post: 8003792, member: 24380"] the limit is as long as he speaks (up to 1 hour) and 1d3 rounds afterward I don't know if damage is enough, the spell requires concentration, but if I'm attacked you might rule that the red text applies too [I]Thereafter, those affected give you their undivided attention, ignoring their surroundings. They are [B]considered to have an attitude of friendly while under the effect of the spell[/B]. Any potentially affected creature of a race or religion unfriendly to yours gets a +4 bonus on the [URL='https://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows']saving throw[/URL]. A creature with 4 or more HD or with a Wisdom score of 16 or higher remains aware of its surroundings and has an attitude of indifferent. [B]It gains a new [URL='https://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows']saving throw[/URL] if it witnesses actions that it opposes.[/B] The effect lasts as long as you speak or sing, to a [B]maximum of 1 hour[/B]. [B]Those enthralled[/B] by your words [B]take no action while you speak or sing and for [URL='https://www.enworld.org/javascript%3Avoid(0);']1d3[/URL] rounds thereafter[/B] while they discuss the topic or performance. Those entering the area during the performance must also successfully save or become enthralled. The speech ends (but the [URL='https://www.enworld.org/javascript%3Avoid(0);']1d3[/URL]-round delay still applies) [COLOR=rgb(184, 49, 47)][B]if you lose concentration or do anything other than speak or sing. If any member of the audience is attacked or subjected to some other overtly hostile act, the spell ends[/B][/COLOR] and the previously enthralled members become immediately unfriendly toward you. Each creature with 4 or more HD or with a Wisdom score of 16 or higher becomes hostile. [/I] [/QUOTE]
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