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Kulan: Knightfall's Crisis in Bluffside Game [OOC]
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<blockquote data-quote="Neurotic" data-source="post: 8003887" data-attributes="member: 24380"><p>Teresa should be still under the charm. And I'm not suggesting anything since I'm free to do something more open <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I'm kinda bummed, I spent resources to prevent the fight or make it easier and no one buffed up...the area under the hut would be perfect to kill the assassin out of sight of the other two <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> but yes, there wasn't time to communicate and DnD isn't really made for avoiding fights..,</p><p></p><p>If Akos knows the attack would interrupt the spell he will act on his normal initiative.</p><p></p><p>Now for some action, we'll need this:</p><p>Cowering: The character is frozen in <a href="http://www.d20srd.org/srd/specialAbilities.htm#fear" target="_blank">fear</a> and can take no actions. A cowering character takes a -2 penalty to Armor Class and loses her Dexterity bonus (if any).</p><p>Panicked: the creature takes a -2 penalty on all <a href="http://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows" target="_blank">saving throws</a>, <a href="http://www.d20srd.org/srd/skills/usingSkills.htm#skillChecks" target="_blank">skill checks</a>, and <a href="http://www.d20srd.org/srd/skills/usingSkills.htm#abilityChecks" target="_blank">ability checks</a> and must flee the source of the fear</p><p>Shaken: A shaken character takes a -2 penalty on <a href="http://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll" target="_blank">attack rolls</a>, <a href="http://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows" target="_blank">saving throws</a>, <a href="http://www.d20srd.org/srd/skills/usingSkills.htm#skillChecks" target="_blank">skill checks</a>, and <a href="http://www.d20srd.org/srd/skills/usingSkills.htm#abilityChecks" target="_blank">ability checks</a>. (are these cumulative or just repeated in panicked?)</p><p></p><p>Imperious command:</p><p>If you successfully demoralize a foe in combat, the foe cowers in fear for 1 round and is shaken in the following round.</p></blockquote><p></p>
[QUOTE="Neurotic, post: 8003887, member: 24380"] Teresa should be still under the charm. And I'm not suggesting anything since I'm free to do something more open :) I'm kinda bummed, I spent resources to prevent the fight or make it easier and no one buffed up...the area under the hut would be perfect to kill the assassin out of sight of the other two :) but yes, there wasn't time to communicate and DnD isn't really made for avoiding fights.., If Akos knows the attack would interrupt the spell he will act on his normal initiative. Now for some action, we'll need this: Cowering: The character is frozen in [URL='http://www.d20srd.org/srd/specialAbilities.htm#fear']fear[/URL] and can take no actions. A cowering character takes a -2 penalty to Armor Class and loses her Dexterity bonus (if any). Panicked: the creature takes a -2 penalty on all [URL='http://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows']saving throws[/URL], [URL='http://www.d20srd.org/srd/skills/usingSkills.htm#skillChecks']skill checks[/URL], and [URL='http://www.d20srd.org/srd/skills/usingSkills.htm#abilityChecks']ability checks[/URL] and must flee the source of the fear Shaken: A shaken character takes a -2 penalty on [URL='http://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll']attack rolls[/URL], [URL='http://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows']saving throws[/URL], [URL='http://www.d20srd.org/srd/skills/usingSkills.htm#skillChecks']skill checks[/URL], and [URL='http://www.d20srd.org/srd/skills/usingSkills.htm#abilityChecks']ability checks[/URL]. (are these cumulative or just repeated in panicked?) Imperious command: If you successfully demoralize a foe in combat, the foe cowers in fear for 1 round and is shaken in the following round. [/QUOTE]
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