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Kulan: Knightfall's Crisis in Bluffside Game [OOC]
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<blockquote data-quote="Knightfall" data-source="post: 9067940" data-attributes="member: 2012"><p>Okay, so [USER=87106]@MetaVoid[/USER]'s attack takes out The Butcher, and it was almost a critical hit. (The Butcher's AC was 26.) After Tim's attacks, the Loyalist only had 3 hp left.</p><p></p><p>[USER=24380]@Neurotic[/USER], choose Akos' action for Round 15.</p><p></p><p>I'm not going to worry too much about what the minor NPCs do for the rest of this round. The guards on the wall discover that the fallen guard is dead. They retrieve dropped crossbows and other weapons. There is one healing potion on the dead guard, which will go to the guard who is hurt the most.</p><p></p><p>Maena and Zenpher will have a short conversation.</p><p></p><p>Sobla will continue to barricade herself in the candle shop unless Tuck tells her otherwise.</p><p></p><p>Custodio will head back onto the street to help heal wounds before The Beast arrives, which arrives in 4 rounds. (That is Round 19.) So, each character gets, at least, 3 rounds of actions before the creature arrives. I'm rolling initiative for The Beast...</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=280953" target="_blank">The Beast - Initiative for Round 19: 1D20+2 = [2]+2 = 4</a> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f923.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":ROFLMAO:" title="ROFL :ROFLMAO:" data-smilie="18"data-shortname=":ROFLMAO:" /></p><p></p><p>So, all the characters (except Bluffside Regular and Custodio) will get 4 rounds of actions before it is close enough to attack.</p><p></p><p>I'm still waking up, so I'll post a bit later. I must have breakfast and take my antibiotics first. The air quality is really bad right now in Edmonton, so I've had keep all the windows shut. It's also been hot (but not blazingly hot).</p></blockquote><p></p>
[QUOTE="Knightfall, post: 9067940, member: 2012"] Okay, so [USER=87106]@MetaVoid[/USER]'s attack takes out The Butcher, and it was almost a critical hit. (The Butcher's AC was 26.) After Tim's attacks, the Loyalist only had 3 hp left. [USER=24380]@Neurotic[/USER], choose Akos' action for Round 15. I'm not going to worry too much about what the minor NPCs do for the rest of this round. The guards on the wall discover that the fallen guard is dead. They retrieve dropped crossbows and other weapons. There is one healing potion on the dead guard, which will go to the guard who is hurt the most. Maena and Zenpher will have a short conversation. Sobla will continue to barricade herself in the candle shop unless Tuck tells her otherwise. Custodio will head back onto the street to help heal wounds before The Beast arrives, which arrives in 4 rounds. (That is Round 19.) So, each character gets, at least, 3 rounds of actions before the creature arrives. I'm rolling initiative for The Beast... [url=http://roll.coyotecode.net/lookup.php?rollid=280953]The Beast - Initiative for Round 19: 1D20+2 = [2]+2 = 4[/url] :ROFLMAO: So, all the characters (except Bluffside Regular and Custodio) will get 4 rounds of actions before it is close enough to attack. I'm still waking up, so I'll post a bit later. I must have breakfast and take my antibiotics first. The air quality is really bad right now in Edmonton, so I've had keep all the windows shut. It's also been hot (but not blazingly hot). [/QUOTE]
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Kulan: Knightfall's Crisis in Bluffside Game [OOC]
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