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Kulan: Knightfall's Crisis in Bluffside Game [OOC]
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<blockquote data-quote="Neurotic" data-source="post: 9129286" data-attributes="member: 24380"><p>Sounds like a great story for favored soul and not a cleric <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Yes, I'd like a feedback on the experiment line - but that comes later, same with library research.</p><p></p><p>I'm willing to risk "no rest" for 12 hours since I don't think I can prepare spells before morning anyhow - so I'll run "on empty" for some time.</p><p></p><p>If we're not going to sea of stars immediately (depending on what we hear at midnight) - Tuck might be interested in following up on the rats (just get Akos from the library if you go after them)</p><p></p><p></p><p>Not sure how much time it would take but let's go with the following:</p><ul> <li data-xf-list-type="ul">experiments and alchemy shopping 2 hours</li> <li data-xf-list-type="ul">library research (and maybe visit to the Temple of Sky) 5 hours</li> <li data-xf-list-type="ul">obtaining access to identify spells ? 1 hour? we would need to be all together for this - even if we manage to identify everything</li> <li data-xf-list-type="ul">destroying cold-iron weapons 1 hour</li> <li data-xf-list-type="ul">talk with at least some of The Five - Akos would try to influence their thinking on sorcerers - in short: explaining the ban creates ill feeling within city ranks because sorcerous powers might come unexpectedly to everyone and anyone and that causes hiding and dissatisfaction in normally patriotic citizens - minimum 1 hour</li> <li data-xf-list-type="ul">check the thicket 1 hour</li> </ul><p></p><p>Total: 2 + 5 +1 +1 +1 +1 = 11h - with one hour spent walking around or talking to people trying to arrange stuff</p></blockquote><p></p>
[QUOTE="Neurotic, post: 9129286, member: 24380"] Sounds like a great story for favored soul and not a cleric :p Yes, I'd like a feedback on the experiment line - but that comes later, same with library research. I'm willing to risk "no rest" for 12 hours since I don't think I can prepare spells before morning anyhow - so I'll run "on empty" for some time. If we're not going to sea of stars immediately (depending on what we hear at midnight) - Tuck might be interested in following up on the rats (just get Akos from the library if you go after them) Not sure how much time it would take but let's go with the following: [LIST] [*]experiments and alchemy shopping 2 hours [*]library research (and maybe visit to the Temple of Sky) 5 hours [*]obtaining access to identify spells ? 1 hour? we would need to be all together for this - even if we manage to identify everything [*]destroying cold-iron weapons 1 hour [*]talk with at least some of The Five - Akos would try to influence their thinking on sorcerers - in short: explaining the ban creates ill feeling within city ranks because sorcerous powers might come unexpectedly to everyone and anyone and that causes hiding and dissatisfaction in normally patriotic citizens - minimum 1 hour [*]check the thicket 1 hour [/LIST] Total: 2 + 5 +1 +1 +1 +1 = 11h - with one hour spent walking around or talking to people trying to arrange stuff [/QUOTE]
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