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Kulan: Knightfall's Crisis in Bluffside Game [OOC]
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<blockquote data-quote="TaranTheWanderer" data-source="post: 9770007" data-attributes="member: 15882"><p>The following summarizes the details of the sources in three passes, focusing on the overall plot and the machinations of the enemy.</p><p></p><p></p><p>[HR][/HR]</p><p></p><h3>Pass 1: High-Level Overview (Core Conflict and Immediate Goals)</h3><p></p><p>The source material details events within the tabletop role-playing game campaign, <em>Kulan: Knightfall's Crisis in Bluffside Game [IC]</em>. The heroes, known as the Exemplars, are working to counter a major antagonist named <strong>Phelix del Cannitha</strong>, who is referred to as the alienist or Renegade. Phelix commands fanatical followers known as Loyalists. The immediate crisis revolves around securing the <strong>Labyrinth of Lost Souls</strong>, an ancient structure connected to Bluffside, where Phelix's forces are attempting to expand their control. The Exemplars' immediate mission is a rescue operation to locate and extract a previously trapped deaf-mute knight and a djinni (named Eeldai) from the Labyrinth's dangerous environment.</p><p></p><p></p><p>The campaign's broader conflict is driven by Phelix's ambition to conquer Bluffside, rule as a living god, and secure ancient structures to harness their secrets and power. The Exemplars take steps to gather vital intelligence, notably interrogating the bodies of fallen enemies, including a powerful half-fiend known as <strong>The Butcher</strong>. This information reveals critical enemy infrastructure and the nature of the planar forces Phelix employs.</p><p></p><p></p><p>Upon entering the Labyrinth, the Exemplars immediately face a Loyalist strike team and a time dilation effect (where 1 second outside equals 60 seconds inside, though this ratio is later reduced). During the ensuing battle, the heroes manage to free the djinni, disable the enemy portal connecting the Labyrinth to Phelix's extra-planar enclave, and secure a petrified wizard who had been held captive. However, disabling the portal triggers a fierce counter-attack by a second wave of fanatics and stronger foes, forcing the heroes to attempt a tactical retreat.</p><p></p><p></p><p>[HR][/HR]</p><p></p><h3>Pass 2: Protagonists' Actions and Key Intelligence Gathered</h3><p></p><p>The Exemplars begin their efforts by visiting the Palace mortuary to question two slain enemies: The Butcher and an Enchantress. Using <em>Speak with Dead</em>, they glean crucial strategic intelligence:</p><p></p><p></p><ol> <li data-xf-list-type="ol"><strong>Loyalist Headquarters:</strong> The main headquarters of Phelix's Loyalists is located within the master's Brelish Guild beneath Candle Street, a location fortified with deadly traps.</li> <li data-xf-list-type="ol"><strong>Backup Plan:</strong> The recent attack on Bluffside succeeded in sowing chaos and providing a distraction for Phelix to secure the portal room of the Labyrinth of Lost Souls. Phelix plans to expand his reach into the Military District and Mining District and secure all Ancient structures.</li> <li data-xf-list-type="ol"><strong>Phelix's Nature/Weakness:</strong> Phelix is a sorcerer, not a wizard, which limits his magical range, but he possesses a strong will, making mind-controlling magic ineffective against him. His favorite combat spell is <em>fireball</em>.</li> <li data-xf-list-type="ol"><strong>The Butcher (Endless Lore):</strong> The Butcher identified himself as one of the "Endless" and revealed that his death activates a Soul Vat in the Sanctuary of Souls (a dark temple in the planar city of Spireguard). This vat will clone a new, dark successor who possesses the original's memories up until the last Sanctuary visit, ensuring the villain's survival.</li> </ol><p></p><p>Prior to entering the Labyrinth, the heroes prepare, notably visiting the shop called The Equinox to acquire necessary spell scrolls. Wizard Falen tests his new telepathic abilities (Mindsight) and is harshly admonished by a powerful, aberrant individual when probing the minds near the shop, causing the mind to vanish immediately.</p><p></p><p></p><p>Once inside the Labyrinth, the Exemplars are initially protected from the severe time distortion by clerical magic (<em>Avoid Planar Effects</em>). They immediately engage a strike force, which includes a devil-touched bugbear cleric named <strong>Khagron</strong>. During the confrontation, Akos (Loremaster) attempts to free the djinni, Eeldai, using an <em>antimagic</em> scroll. Simultaneously, Falen engages in direct psychic communication with a hostile environment element: the <strong>Altar</strong>, which is actually a conscious, psionic construct. The Altar confirms that Phelix has corrupted the sacred place and is using the Altar and Eeldai to power his portal to the Unseen Abyss (Far Realm).</p><p></p><p></p><p>Falen, despite suffering pain from the overwhelming mental contact, manages to manipulate the Altar's controls, successfully shifting the portal's entry point to another distant room in the Labyrinth (The Temple of Straevok the Soulkeeper).</p><p></p><p></p><p>[HR][/HR]</p><p></p><h3>Pass 3: Deep Dive into Enemy Strategy and Lore</h3><p></p><p>The enemy's strategy hinges on planar manipulation, magical fanaticism, and securing ancient, powerful infrastructure:</p><p></p><p></p><ul> <li data-xf-list-type="ul"><strong>Phelix del Cannitha's Objectives:</strong> Phelix aims to become a "living god". His use of the Labyrinth is tied to exploiting ancient structures created by the primordial giants known as the <strong>Barrokks</strong> (The Ancients). Phelix corrupted a portal linked to the living Altar/construct and the djinni Eeldai, drawing power from them and the "Unseen Abyss" (Far Realm). His continuous attacks aim to secure <em>all</em> Ancient structures, which appear resistant to mundane or modern magic, as evidenced by a failed <em>Stone Shape</em> spell cast by Vincenzo.</li> <li data-xf-list-type="ul"><strong>The Endless Cycle:</strong> The concept of the "Endless" (embodied by The Butcher) is a critical long-term threat. These powerful devil-kin have their souls protected in a Soul Vat within the <strong>Sanctuary of Souls</strong>. When killed, a keyed object is consumed, and the soul instantaneously travels to the vat, resulting in a cloned, warped progeny that retains the sire's memories but is free of past allegiances (though expected to seek revenge). The Butcher's successor is likely Umma.</li> <li data-xf-list-type="ul"><strong>The Labyrinth's Indigenous Threats (Psionics and Time):</strong>The Labyrinth itself is inherently dangerous due to its unique defenses:<ol> <li data-xf-list-type="ol"><strong>Time Dilation:</strong> The room's time flow is significantly faster than the Material Plane, accelerating the need for rescue.</li> <li data-xf-list-type="ol"><strong>Psionic Defenses:</strong> The entrance doors whisper psionically, attempting to compel visitors to open them. The <strong>living Altar/construct</strong> possesses a powerful psionic mind (Int 19). The Altar's mental shout, triggered after the bugbear cleric Khagron threatens it, unleashes a powerful psionic blast that immediately disables several Loyalists and kills Khagron outright, demonstrating the raw power of the Ancient defenses against Phelix's evil allies.</li> </ol></li> <li data-xf-list-type="ul"><strong>Loyalist Military Deployment:</strong> Loyalists operate in strike teams enhanced by magic. The first wave featured The Butcher (Endless) and an Enchantress, and the subsequent wave in the Labyrinth included the powerful Bugbear Cleric Khagron. The second wave of invaders entering the Temple of Straevok is led by another high-ranking Loyalist Fanatic Commander, <strong>Kellam Black</strong>, who is highly enhanced and uses abominations, including raising a dead orc into a Savage Skeleton Warrior. The presence of Gattas, a double agent (a "Red Raven" spy) planted within the Loyalists, provided the Exemplars with strategic warnings regarding Kellam's intentions and the Loyalist deployment strategy.</li> </ul></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9770007, member: 15882"] The following summarizes the details of the sources in three passes, focusing on the overall plot and the machinations of the enemy. [HR][/HR] [HEADING=2]Pass 1: High-Level Overview (Core Conflict and Immediate Goals)[/HEADING] The source material details events within the tabletop role-playing game campaign, [I]Kulan: Knightfall's Crisis in Bluffside Game [IC][/I]. The heroes, known as the Exemplars, are working to counter a major antagonist named [B]Phelix del Cannitha[/B], who is referred to as the alienist or Renegade. Phelix commands fanatical followers known as Loyalists. The immediate crisis revolves around securing the [B]Labyrinth of Lost Souls[/B], an ancient structure connected to Bluffside, where Phelix's forces are attempting to expand their control. The Exemplars' immediate mission is a rescue operation to locate and extract a previously trapped deaf-mute knight and a djinni (named Eeldai) from the Labyrinth's dangerous environment. The campaign's broader conflict is driven by Phelix's ambition to conquer Bluffside, rule as a living god, and secure ancient structures to harness their secrets and power. The Exemplars take steps to gather vital intelligence, notably interrogating the bodies of fallen enemies, including a powerful half-fiend known as [B]The Butcher[/B]. This information reveals critical enemy infrastructure and the nature of the planar forces Phelix employs. Upon entering the Labyrinth, the Exemplars immediately face a Loyalist strike team and a time dilation effect (where 1 second outside equals 60 seconds inside, though this ratio is later reduced). During the ensuing battle, the heroes manage to free the djinni, disable the enemy portal connecting the Labyrinth to Phelix's extra-planar enclave, and secure a petrified wizard who had been held captive. However, disabling the portal triggers a fierce counter-attack by a second wave of fanatics and stronger foes, forcing the heroes to attempt a tactical retreat. [HR][/HR] [HEADING=2]Pass 2: Protagonists' Actions and Key Intelligence Gathered[/HEADING] The Exemplars begin their efforts by visiting the Palace mortuary to question two slain enemies: The Butcher and an Enchantress. Using [I]Speak with Dead[/I], they glean crucial strategic intelligence: [LIST=1] [*][B]Loyalist Headquarters:[/B] The main headquarters of Phelix's Loyalists is located within the master's Brelish Guild beneath Candle Street, a location fortified with deadly traps. [*][B]Backup Plan:[/B] The recent attack on Bluffside succeeded in sowing chaos and providing a distraction for Phelix to secure the portal room of the Labyrinth of Lost Souls. Phelix plans to expand his reach into the Military District and Mining District and secure all Ancient structures. [*][B]Phelix's Nature/Weakness:[/B] Phelix is a sorcerer, not a wizard, which limits his magical range, but he possesses a strong will, making mind-controlling magic ineffective against him. His favorite combat spell is [I]fireball[/I]. [*][B]The Butcher (Endless Lore):[/B] The Butcher identified himself as one of the "Endless" and revealed that his death activates a Soul Vat in the Sanctuary of Souls (a dark temple in the planar city of Spireguard). This vat will clone a new, dark successor who possesses the original's memories up until the last Sanctuary visit, ensuring the villain's survival. [/LIST] Prior to entering the Labyrinth, the heroes prepare, notably visiting the shop called The Equinox to acquire necessary spell scrolls. Wizard Falen tests his new telepathic abilities (Mindsight) and is harshly admonished by a powerful, aberrant individual when probing the minds near the shop, causing the mind to vanish immediately. Once inside the Labyrinth, the Exemplars are initially protected from the severe time distortion by clerical magic ([I]Avoid Planar Effects[/I]). They immediately engage a strike force, which includes a devil-touched bugbear cleric named [B]Khagron[/B]. During the confrontation, Akos (Loremaster) attempts to free the djinni, Eeldai, using an [I]antimagic[/I] scroll. Simultaneously, Falen engages in direct psychic communication with a hostile environment element: the [B]Altar[/B], which is actually a conscious, psionic construct. The Altar confirms that Phelix has corrupted the sacred place and is using the Altar and Eeldai to power his portal to the Unseen Abyss (Far Realm). Falen, despite suffering pain from the overwhelming mental contact, manages to manipulate the Altar's controls, successfully shifting the portal's entry point to another distant room in the Labyrinth (The Temple of Straevok the Soulkeeper). [HR][/HR] [HEADING=2]Pass 3: Deep Dive into Enemy Strategy and Lore[/HEADING] The enemy's strategy hinges on planar manipulation, magical fanaticism, and securing ancient, powerful infrastructure: [LIST] [*][B]Phelix del Cannitha's Objectives:[/B] Phelix aims to become a "living god". His use of the Labyrinth is tied to exploiting ancient structures created by the primordial giants known as the [B]Barrokks[/B] (The Ancients). Phelix corrupted a portal linked to the living Altar/construct and the djinni Eeldai, drawing power from them and the "Unseen Abyss" (Far Realm). His continuous attacks aim to secure [I]all[/I] Ancient structures, which appear resistant to mundane or modern magic, as evidenced by a failed [I]Stone Shape[/I] spell cast by Vincenzo. [*][B]The Endless Cycle:[/B] The concept of the "Endless" (embodied by The Butcher) is a critical long-term threat. These powerful devil-kin have their souls protected in a Soul Vat within the [B]Sanctuary of Souls[/B]. When killed, a keyed object is consumed, and the soul instantaneously travels to the vat, resulting in a cloned, warped progeny that retains the sire's memories but is free of past allegiances (though expected to seek revenge). The Butcher's successor is likely Umma. [*][B]The Labyrinth's Indigenous Threats (Psionics and Time):[/B]The Labyrinth itself is inherently dangerous due to its unique defenses: [LIST=1] [*][B]Time Dilation:[/B] The room's time flow is significantly faster than the Material Plane, accelerating the need for rescue. [*][B]Psionic Defenses:[/B] The entrance doors whisper psionically, attempting to compel visitors to open them. The [B]living Altar/construct[/B] possesses a powerful psionic mind (Int 19). The Altar's mental shout, triggered after the bugbear cleric Khagron threatens it, unleashes a powerful psionic blast that immediately disables several Loyalists and kills Khagron outright, demonstrating the raw power of the Ancient defenses against Phelix's evil allies. [/LIST] [*][B]Loyalist Military Deployment:[/B] Loyalists operate in strike teams enhanced by magic. The first wave featured The Butcher (Endless) and an Enchantress, and the subsequent wave in the Labyrinth included the powerful Bugbear Cleric Khagron. The second wave of invaders entering the Temple of Straevok is led by another high-ranking Loyalist Fanatic Commander, [B]Kellam Black[/B], who is highly enhanced and uses abominations, including raising a dead orc into a Savage Skeleton Warrior. The presence of Gattas, a double agent (a "Red Raven" spy) planted within the Loyalists, provided the Exemplars with strategic warnings regarding Kellam's intentions and the Loyalist deployment strategy. [/LIST] [/QUOTE]
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Kulan: Knightfall's Crisis in Bluffside Game [OOC]
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