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Kulan: Knightfall's Crisis in Bluffside Game [OOC]
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<blockquote data-quote="Knightfall" data-source="post: 9806232" data-attributes="member: 2012"><p>For [USER=15882]@TaranTheWanderer[/USER]:</p><p></p><p>[SPOILER="For Taran Only"]</p><p><strong>Knowledge (arcana): 23</strong></p><p>Vitus is certain that the doors are protected from both magic and psionics, although psionics are more likely to effect them. The doors have their own spell resistance and cannot be damaged by mundane weapons.</p><p></p><p>Antimagic Field would be unlikely to stop the doors from functioning unless the door's SR is overcome. And, if the doors aren't affected, the spell will likely fail completely. If the doors' SR is overcome, the Labyrinth could be sealed off, could be completely destroyed (very unlikely), or could be warped in some unforeseen way.</p><p></p><p>Characters on both sides could be ripped away and thrown into the Shadowstar Sea or could be shunted to an unknown part of the labyrinth. Your characters could end up separated on different planes. Vitus isn't sure which of these alternatives are most likely since you rolled so low for The Planes check.</p><p></p><p>Vitus knows that there is a spell called <em>Seal Portal</em> (6th level; Spell Compendium) and that using <em>Antimagic Field</em> as a alternative to that spell is a bad idea.</p><p></p><p><strong>Knowledge (the planes): 12</strong></p><p>Vitus knows that the connection between the Material Plane and the Labyrinth of Lost Souls is very strong at the double doors. If it is the only <em>permanent physical way</em> in or out, then sealing the doors would block access from the Material Plane without using <em>Plane Shift</em>. The PCs do not know enough about the Labyrinth to know if this is the only permanent physical way in or out.</p><p></p><p>The PCs do know that the demiplane is resistant to entry and exit using magic and psionics. Its rooms and corridors are protected from magical and psionic damage. Yet, Phelix and his cronies managed to physically damage the High Sanctuary (portal room).</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 9806232, member: 2012"] For [USER=15882]@TaranTheWanderer[/USER]: [SPOILER="For Taran Only"] [B]Knowledge (arcana): 23[/B] Vitus is certain that the doors are protected from both magic and psionics, although psionics are more likely to effect them. The doors have their own spell resistance and cannot be damaged by mundane weapons. Antimagic Field would be unlikely to stop the doors from functioning unless the door's SR is overcome. And, if the doors aren't affected, the spell will likely fail completely. If the doors' SR is overcome, the Labyrinth could be sealed off, could be completely destroyed (very unlikely), or could be warped in some unforeseen way. Characters on both sides could be ripped away and thrown into the Shadowstar Sea or could be shunted to an unknown part of the labyrinth. Your characters could end up separated on different planes. Vitus isn't sure which of these alternatives are most likely since you rolled so low for The Planes check. Vitus knows that there is a spell called [I]Seal Portal[/I] (6th level; Spell Compendium) and that using [I]Antimagic Field[/I] as a alternative to that spell is a bad idea. [B]Knowledge (the planes): 12[/B] Vitus knows that the connection between the Material Plane and the Labyrinth of Lost Souls is very strong at the double doors. If it is the only [I]permanent physical way[/I] in or out, then sealing the doors would block access from the Material Plane without using [I]Plane Shift[/I]. The PCs do not know enough about the Labyrinth to know if this is the only permanent physical way in or out. The PCs do know that the demiplane is resistant to entry and exit using magic and psionics. Its rooms and corridors are protected from magical and psionic damage. Yet, Phelix and his cronies managed to physically damage the High Sanctuary (portal room). [/SPOILER] [/QUOTE]
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