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Kulan: Knightfall's Crisis in Bluffside Game [OOC]
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<blockquote data-quote="Knightfall" data-source="post: 9809947" data-attributes="member: 2012"><p>FYI [USER=6790669]@Tellerian Hawke[/USER]: There is an issue of space beyond the door, whether or not Tim delays. While Tim won't have to squeeze through the smaller corridor, he will have to squeeze around the ladder to get to the proper side to climb it. Or...</p><p></p><p>He must climb it on the wrong (opposite) side for the opening above and then switch to the right (other) side mid climb. That would be a Climb Check, at the very least. I'd need to figure out the DC, if T.H. decides to delay and move. He wouldn't have to make that check until he tries to switch to the other side.</p><p></p><p>Tim would <u>end his turn</u> part way up the ladder (20 ft. by my calculations), if he delays and uses his full Speed unhindered, since there is no where for him to stand amid his allies. He cannot end his turn occupying the same space(s) as his allies or one of the NPCs.</p><p></p><p>Now, Tim could withdraw, without delaying, to the double doors and stand just inside the Labyrinth; he wouldn't be able to move any farther than that due to the lack of space. This would block non-flying characters from being able to get past him to the the other characters outside the Labyrinth. If a flying enemy tries to <u>fly above</u> Tim through the 15-ft. tall doors, then Tim will get an AoO vs that foe.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 9809947, member: 2012"] FYI [USER=6790669]@Tellerian Hawke[/USER]: There is an issue of space beyond the door, whether or not Tim delays. While Tim won't have to squeeze through the smaller corridor, he will have to squeeze around the ladder to get to the proper side to climb it. Or... He must climb it on the wrong (opposite) side for the opening above and then switch to the right (other) side mid climb. That would be a Climb Check, at the very least. I'd need to figure out the DC, if T.H. decides to delay and move. He wouldn't have to make that check until he tries to switch to the other side. Tim would [U]end his turn[/U] part way up the ladder (20 ft. by my calculations), if he delays and uses his full Speed unhindered, since there is no where for him to stand amid his allies. He cannot end his turn occupying the same space(s) as his allies or one of the NPCs. Now, Tim could withdraw, without delaying, to the double doors and stand just inside the Labyrinth; he wouldn't be able to move any farther than that due to the lack of space. This would block non-flying characters from being able to get past him to the the other characters outside the Labyrinth. If a flying enemy tries to [U]fly above[/U] Tim through the 15-ft. tall doors, then Tim will get an AoO vs that foe. [/QUOTE]
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Kulan: Knightfall's Crisis in Bluffside Game [OOC]
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