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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 4726273" data-attributes="member: 2012"><p>The morning soon progresses past breakfast. The wait starts out slow but is soon filled by conversation. Timmins tells you more about Gurnard's Head. How it's defenders went mad during the seige and that they ate each other, and how the sea rock and its tower is said to be haunted by their spirits. There is a sea cave that allows for access from the bottom but only at low tide. There is also said to be lost treasures in the abandoned tower and perhaps lost magic as well. And, of course, there are the harpies. Always the harpies.</p><p></p><p>Soon the three hours are nearly over and the mood in the in has become more somber.</p><p></p><p><span style="color: SlateGray">"Well, I should be taking you to the manor now,"</span> Gareth says. He leads you out of Gurnard's Arms and into the daylight of a crisp Spring morning. The way to Carnell Manor is a simple walk up the north road from the town square. The road branches northwest towards the manor, which you must have passed by last night in the rain. You hadn't even seen it.</p><p></p><p>Now you do. The manor is aesthetically pleasing to the eye and seems designed more for show than for defense. The manor is framed by "black and white" timbers and only has a low stone wall surrounding its estate as protection. The wall seems designed more to keep out livestock as a flock of sheep graze nearby.</p><p></p><p>At the wall, Gareth leads you through a sturdy wooden gate that he closes behind him. The road up to the manor is a simple yet decorative path that matches the manor's aesthetic grace. You are surprised to see the manor door wide open and a man standing in the doorway. He is a tall man with piercing black eyes and pitch black hair. His lips are as thin as parchment and his face is just as thin but fluid. He hold a ledger under one arm.</p><p></p><p><span style="color: Wheat">"You are early, Gareth."</span> Gar says.</p><p></p><p><span style="color: SlateGray">"Only by minutes, Gar,"</span> Gareth replies. <span style="color: slategray">"Would you rather I had been late bringing them up?"</span></p><p></p><p><span style="color: Wheat">"I would have preferred you'd been <em>exactly</em> on time but I know better than to expect that from you. Early is better than late. So, these are the ones I've heard about, hmm? They don't look like much but anyone is better than the last bunch of rogues."</span></p><p></p><p>Gar Ebal looks each of you up and down without speaking to any of you. He eyes Halmar suspiciously and nods in approval at Quinn. He barely acknowledges the rest of you.</p><p></p><p><span style="color: wheat">"You will follow me inside. Touch nothing or the guards will put you in your place. They are there even if you think they are not. The last group learned that the hard way."</span> Gar steps towards the open doorway.</p><p></p><p><span style="color: SlateGray">"Good luck,"</span> Gareth says. <span style="color: slategray">"I'll talk to you again later. Try not to let Gar intimidate you."</span></p><p></p><p>With that, Gareth turns around and walks back towards Carnell. Gar disappears inside.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 4726273, member: 2012"] The morning soon progresses past breakfast. The wait starts out slow but is soon filled by conversation. Timmins tells you more about Gurnard's Head. How it's defenders went mad during the seige and that they ate each other, and how the sea rock and its tower is said to be haunted by their spirits. There is a sea cave that allows for access from the bottom but only at low tide. There is also said to be lost treasures in the abandoned tower and perhaps lost magic as well. And, of course, there are the harpies. Always the harpies. Soon the three hours are nearly over and the mood in the in has become more somber. [COLOR="SlateGray"]"Well, I should be taking you to the manor now,"[/COLOR] Gareth says. He leads you out of Gurnard's Arms and into the daylight of a crisp Spring morning. The way to Carnell Manor is a simple walk up the north road from the town square. The road branches northwest towards the manor, which you must have passed by last night in the rain. You hadn't even seen it. Now you do. The manor is aesthetically pleasing to the eye and seems designed more for show than for defense. The manor is framed by "black and white" timbers and only has a low stone wall surrounding its estate as protection. The wall seems designed more to keep out livestock as a flock of sheep graze nearby. At the wall, Gareth leads you through a sturdy wooden gate that he closes behind him. The road up to the manor is a simple yet decorative path that matches the manor's aesthetic grace. You are surprised to see the manor door wide open and a man standing in the doorway. He is a tall man with piercing black eyes and pitch black hair. His lips are as thin as parchment and his face is just as thin but fluid. He hold a ledger under one arm. [COLOR="Wheat"]"You are early, Gareth."[/COLOR] Gar says. [COLOR="SlateGray"]"Only by minutes, Gar,"[/COLOR] Gareth replies. [COLOR="slategray"]"Would you rather I had been late bringing them up?"[/COLOR] [COLOR="Wheat"]"I would have preferred you'd been [I]exactly[/I] on time but I know better than to expect that from you. Early is better than late. So, these are the ones I've heard about, hmm? They don't look like much but anyone is better than the last bunch of rogues."[/COLOR] Gar Ebal looks each of you up and down without speaking to any of you. He eyes Halmar suspiciously and nods in approval at Quinn. He barely acknowledges the rest of you. [COLOR="wheat"]"You will follow me inside. Touch nothing or the guards will put you in your place. They are there even if you think they are not. The last group learned that the hard way."[/COLOR] Gar steps towards the open doorway. [COLOR="SlateGray"]"Good luck,"[/COLOR] Gareth says. [COLOR="slategray"]"I'll talk to you again later. Try not to let Gar intimidate you."[/COLOR] With that, Gareth turns around and walks back towards Carnell. Gar disappears inside. [/QUOTE]
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