Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Kulan: Knightfall's Heroes of Carnell Game [IC]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Knightfall" data-source="post: 6367620" data-attributes="member: 2012"><p>At first, the rowing is easy going. You make half the distance to island fortress in six hours. However, the weather begins to turn and the ride in the rowboat gets rocky. You aren't worried, however. You have more than enough weight in the large rowboat to keep from tipping over. Quinn and Aureus row in time with each other as Lorien sings. Phar had offered to row but the hutaakan rogue was better suited to keep time with Quinn's oar strokes. As the skies darken on the horizon, you feel the wind on your faces and the waves rock the boat slightly. The storm isn't likely to hit you directly, but you do feel some rain come down. You press on to Gurnard's Head hoping to get to this cave entrance before heavier rain comes down.</p><p></p><p>Another ten hours of hard rowing and you've finally made it to the entrance, such that it is. The sea rock and the large fortress atop it looms above you. You don't hear any harpies but you can smell that something nasty lives here. In many places on the sea rock, higher up, you can see dried blood. The tower isn't visible from this vantage point, and as you had approached, you could only see its outline. Its features were hidden by mist and rain. You know that somewhere on this gods-forsaken rock is the mystery of the missing Lord Pendour. He's likely dead, of course. You all assumed that from what you've been told. What's more important is finding the key he had on him, so that Lady Pendour can open the lock-box. Before Lorien and Quinn had fought the giant sand spiders, there was just three days to the deadline given by the blackmailer. Now, almost half of the first day is over. Time is short.</p><p></p><p>The cave entrance opens into a grotto carved into the sea rock by the pounding of the surf. It's good that you've finally arrived. The tide has risen and there is barely 6 or 7 feet between your heads and the entrance's uneven ceiling. The tunnel entrance to the grotto would have been to narrow for a sailing ship. As you paddle in, the height of the rocky ceiling increase until it soars more than 25 to 30 feet above you. The grotto widens considerably as well. There is a wharf, which has been designed for both low and high tide. The low tide section is already under water. Barnacles and shellfish cling to the wharf and cavern walls. There aren't any fish, however. The water inside the grotto is calm and relatively clear. You can easily see the sandy bed below, upon which rests a sunken rowboat containing a pair of large chests. Both the boat and the chests are encrusted with barnacles. Another rowboat, like the one your in, is tied up to the lower wharf. There is enough slack in the rope to keep the boat afloat at high tide. The boat appears to be empty.</p><p></p><p>As you near the wharf, you note that a bloody corpse lies just above the waterline near the wharf's lower level. The blood is fresh and has stained the wharf red and dripped into the water. Near the wharf, the water is more pinkish, as a result. A set of stairs climbs through the rock from an alcove behind the wharf. You can clearly see that another body lies on the bottom of the steps.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 6367620, member: 2012"] At first, the rowing is easy going. You make half the distance to island fortress in six hours. However, the weather begins to turn and the ride in the rowboat gets rocky. You aren't worried, however. You have more than enough weight in the large rowboat to keep from tipping over. Quinn and Aureus row in time with each other as Lorien sings. Phar had offered to row but the hutaakan rogue was better suited to keep time with Quinn's oar strokes. As the skies darken on the horizon, you feel the wind on your faces and the waves rock the boat slightly. The storm isn't likely to hit you directly, but you do feel some rain come down. You press on to Gurnard's Head hoping to get to this cave entrance before heavier rain comes down. Another ten hours of hard rowing and you've finally made it to the entrance, such that it is. The sea rock and the large fortress atop it looms above you. You don't hear any harpies but you can smell that something nasty lives here. In many places on the sea rock, higher up, you can see dried blood. The tower isn't visible from this vantage point, and as you had approached, you could only see its outline. Its features were hidden by mist and rain. You know that somewhere on this gods-forsaken rock is the mystery of the missing Lord Pendour. He's likely dead, of course. You all assumed that from what you've been told. What's more important is finding the key he had on him, so that Lady Pendour can open the lock-box. Before Lorien and Quinn had fought the giant sand spiders, there was just three days to the deadline given by the blackmailer. Now, almost half of the first day is over. Time is short. The cave entrance opens into a grotto carved into the sea rock by the pounding of the surf. It's good that you've finally arrived. The tide has risen and there is barely 6 or 7 feet between your heads and the entrance's uneven ceiling. The tunnel entrance to the grotto would have been to narrow for a sailing ship. As you paddle in, the height of the rocky ceiling increase until it soars more than 25 to 30 feet above you. The grotto widens considerably as well. There is a wharf, which has been designed for both low and high tide. The low tide section is already under water. Barnacles and shellfish cling to the wharf and cavern walls. There aren't any fish, however. The water inside the grotto is calm and relatively clear. You can easily see the sandy bed below, upon which rests a sunken rowboat containing a pair of large chests. Both the boat and the chests are encrusted with barnacles. Another rowboat, like the one your in, is tied up to the lower wharf. There is enough slack in the rope to keep the boat afloat at high tide. The boat appears to be empty. As you near the wharf, you note that a bloody corpse lies just above the waterline near the wharf's lower level. The blood is fresh and has stained the wharf red and dripped into the water. Near the wharf, the water is more pinkish, as a result. A set of stairs climbs through the rock from an alcove behind the wharf. You can clearly see that another body lies on the bottom of the steps. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Kulan: Knightfall's Heroes of Carnell Game [IC]
Top