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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 6896897" data-attributes="member: 2012"><p>The furniture quickly turns into debris, as rot had already warped it. The <u>stout</u> badger rushes down the stairwell into the darkness. Spook takes some prodding from Phar before he heads down as well, but he stays within the light of Cruel Justice. Stout doesn't stop at the next level and continues down into the darkness well beyond the shine of the light. Spook pauses at the landing sniffing the air cautiously. The smell of dust and ash lingers in the musty room beyond the stairwell alcove. The light from the sword illuminates what might be some sort of workshop, a smithy, maybe.</p><p></p><p>Spook doesn't enter the room. Instead the wary celestial badger waits for Phar to appear before continuing down after Stout. Spook moves within range of the light until it hears Stout snuffing around from somewhere below. The sound pushes the badger on beyond the light. As the group descends, the temperature cools and the air becomes musty. The stairwell ends on a wide stone step that is surrounded by and earthen floor. Crates, barrels, and sacks are stacked haphazardly, although something of a path winds through the center of the clutter. The opposite wall is smattered with fibrous blobs of decomposing, milk-colored matter that have capped fungus growing out of them.</p><p></p><p>Stout has gone down the cluttered path partway but the badger seems wary to go on. Spook stands just beyond the low stone step snuffing around in circles. He seems confused by all the different smells.</p><p></p><p>Aureus sneezes and the covers her nose in displeasure. <span style="color: #ADD8E6">"Too much stink,"</span> she says to Phar.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 6896897, member: 2012"] The furniture quickly turns into debris, as rot had already warped it. The [U]stout[/U] badger rushes down the stairwell into the darkness. Spook takes some prodding from Phar before he heads down as well, but he stays within the light of Cruel Justice. Stout doesn't stop at the next level and continues down into the darkness well beyond the shine of the light. Spook pauses at the landing sniffing the air cautiously. The smell of dust and ash lingers in the musty room beyond the stairwell alcove. The light from the sword illuminates what might be some sort of workshop, a smithy, maybe. Spook doesn't enter the room. Instead the wary celestial badger waits for Phar to appear before continuing down after Stout. Spook moves within range of the light until it hears Stout snuffing around from somewhere below. The sound pushes the badger on beyond the light. As the group descends, the temperature cools and the air becomes musty. The stairwell ends on a wide stone step that is surrounded by and earthen floor. Crates, barrels, and sacks are stacked haphazardly, although something of a path winds through the center of the clutter. The opposite wall is smattered with fibrous blobs of decomposing, milk-colored matter that have capped fungus growing out of them. Stout has gone down the cluttered path partway but the badger seems wary to go on. Spook stands just beyond the low stone step snuffing around in circles. He seems confused by all the different smells. Aureus sneezes and the covers her nose in displeasure. [COLOR="#ADD8E6"]"Too much stink,"[/COLOR] she says to Phar. [/QUOTE]
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