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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="JustinCase" data-source="post: 7337593" data-attributes="member: 6776182"><p>Caerth ignores the dead boy - not that he doesn't care, but nature is about living creatures and the dead are just food - and walks up to the privy. The half-orc sniffs, trying to discern the smell while his eyes move over the ravaged body. At first glance, it seems a ferocious animal is responsible, but what sort of animal attacks a man just outside a castle guarded by countless dangerous soldiers?</p><p></p><p>No, the druid is sure something is amiss. Either the culprit is not an animal at all, or it was staged to look like it was. Looking around, he seeks tiny creatures that may have witnessed the attack; animals like mice, birds or, if no other option presents itself, bugs. Insects are notoriously unreliable, but it's better than nothing.</p><p></p><p>[ooc]Not sure if I can roll something for smelling the air? I'll roll a d20 just in case, and you can add the relevant numbers: [roll0]</p><p></p><p>Also, making a Knowledge (nature) check to see if Caerth recognizes the injuries as being made by an animal of sorts: [roll1]</p><p></p><p>If I find an animal nearby, cast <em>Speak with Animals</em> to find out what they have witnessed.[/ooc]</p></blockquote><p></p>
[QUOTE="JustinCase, post: 7337593, member: 6776182"] Caerth ignores the dead boy - not that he doesn't care, but nature is about living creatures and the dead are just food - and walks up to the privy. The half-orc sniffs, trying to discern the smell while his eyes move over the ravaged body. At first glance, it seems a ferocious animal is responsible, but what sort of animal attacks a man just outside a castle guarded by countless dangerous soldiers? No, the druid is sure something is amiss. Either the culprit is not an animal at all, or it was staged to look like it was. Looking around, he seeks tiny creatures that may have witnessed the attack; animals like mice, birds or, if no other option presents itself, bugs. Insects are notoriously unreliable, but it's better than nothing. [ooc]Not sure if I can roll something for smelling the air? I'll roll a d20 just in case, and you can add the relevant numbers: [roll0] Also, making a Knowledge (nature) check to see if Caerth recognizes the injuries as being made by an animal of sorts: [roll1] If I find an animal nearby, cast [I]Speak with Animals[/I] to find out what they have witnessed.[/ooc] [/QUOTE]
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