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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 7350498" data-attributes="member: 2012"><p>Despite the gloomy weather, Caerth easily follows the tracks across the land.</p><p></p><p></p><p>"If this thing has been in the manor," Raius notes. "Carnell could be dealing with an infestation. Sir Ghal will find the truth of it, I hope."</p><p></p><p></p><p>The footfalls left by the wererat are deep and even in several paces. And the stride is long. Caerth quickly puts the villain's height well above 6 feet due to the stride and his weight at more than 200 lbs. due to the footprints' deep impressions. Remembering Hornauer's animalistic features, Caerth is now 100% sure that this is a different wererat. Hornauer was more lithe and slippery looking while the one Caerth is following is likely a brute.</p><p></p><p></p><p>"Agreed," Raius replies. "When we find the thing, I hope my blade will be good enough to hurt it. I've heard you need silver to kill werebeasts." Raius draws his blade. "It does have a minor enchantment on it, however."</p><p></p><p>As Caerth continues to follow the tracks, Raius takes the rear to watch the group's back with Aureus. Quinn takes the second spot in the order wih Phar just behind him. It doesn't take long for the tracks to shift slightly to the east and meet up with the main road going north. Caerth almost loses them at one point, but with Aureus' help they find that the tracks move west again, off the main road onto a dirt trail that leads to an old farmstead. There is barn that has fallen down and an old house that looks like it could do the same in an instant. There are no other signs of animals and Caerth hears no birds or insects.</p><p></p><p>"No one has lived here in years," Raius whispers to them.</p><p></p><p>The tracks seem to lead behind the old house and down into a deep gulch. There is an old ramshackle hut near the bottom. Light from inside the hut barely cuts through the gloom to the group's eyes. If the wererat is down there, there is no obvious sign of him other than the light. Caerth can detect no whiffs of smoke from a fire or other smells. And if a stream once ran through the gulch, it is bone dry now.</p><p></p><p>"I'm not sure about this," Raius says quietly. "There could be other werebeasts around. It could be a trap. I think we should wait for Sir Ghal."</p></blockquote><p></p>
[QUOTE="Knightfall, post: 7350498, member: 2012"] Despite the gloomy weather, Caerth easily follows the tracks across the land. "If this thing has been in the manor," Raius notes. "Carnell could be dealing with an infestation. Sir Ghal will find the truth of it, I hope." The footfalls left by the wererat are deep and even in several paces. And the stride is long. Caerth quickly puts the villain's height well above 6 feet due to the stride and his weight at more than 200 lbs. due to the footprints' deep impressions. Remembering Hornauer's animalistic features, Caerth is now 100% sure that this is a different wererat. Hornauer was more lithe and slippery looking while the one Caerth is following is likely a brute. "Agreed," Raius replies. "When we find the thing, I hope my blade will be good enough to hurt it. I've heard you need silver to kill werebeasts." Raius draws his blade. "It does have a minor enchantment on it, however." As Caerth continues to follow the tracks, Raius takes the rear to watch the group's back with Aureus. Quinn takes the second spot in the order wih Phar just behind him. It doesn't take long for the tracks to shift slightly to the east and meet up with the main road going north. Caerth almost loses them at one point, but with Aureus' help they find that the tracks move west again, off the main road onto a dirt trail that leads to an old farmstead. There is barn that has fallen down and an old house that looks like it could do the same in an instant. There are no other signs of animals and Caerth hears no birds or insects. "No one has lived here in years," Raius whispers to them. The tracks seem to lead behind the old house and down into a deep gulch. There is an old ramshackle hut near the bottom. Light from inside the hut barely cuts through the gloom to the group's eyes. If the wererat is down there, there is no obvious sign of him other than the light. Caerth can detect no whiffs of smoke from a fire or other smells. And if a stream once ran through the gulch, it is bone dry now. "I'm not sure about this," Raius says quietly. "There could be other werebeasts around. It could be a trap. I think we should wait for Sir Ghal." [/QUOTE]
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