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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 7791978" data-attributes="member: 2012"><p>"And I would be happy to welcome you," Hornauer replies with a toothy grin. "I guess we'll see were that ends up being."</p><p></p><p>"I'm sure I can find you someplace isolated but comfortable. At the very least, you will be a temporary guest in our home at Knightswall," Sir Balorix replies while motioning to Sir Avanth.</p><p></p><p>"Yes, it's been quiet in the lighthouse since our daughter moved into BlackWater across The Avallbyr."</p><p></p><p>"Wait, you live in a lighthouse?" Hornauer asks with some surprise.</p><p></p><p>"Knightwall was once a great fortification but most of it is in ruins now. Its lighthouse is the one structure that has survived intact through the centuries, along with some of the attached walls," Balorix notes calmly. "There is one tower that hasn't collapsed completely, but its no more than a lookout now used by the soldiers of Blackwater."</p><p></p><p>"There are some deep cellars under the lighthouse. It's nothing fancy, but we keep it clean and free from dangerous creatures," Avanth adds.</p><p></p><p>"Sounds cozy," Hornauer says with a grin. "Maybe, could we stay longer?"</p><p></p><p>"I doubt the Lord of Blackwater would be willing to grant you permanent residency, but I'm sure I can convince him to let you stay until Lycia gives birth to her pups, if she doesn't 'pop' on the road there. After that, you'll likely have to move on." The old knight pauses and rubs his chin thoughtfully. "The ruins I mentioned before are on the trail leading south past Blackwater. It's an old town called Bartan. It sits on a high hill on the coast surrounded by beach and coastal wastes. Hmm, it might be a harsh life there and it is sometimes used a waypoint by caravans, but the ruins are isolated and you'd have access to the sea and. . ."</p><p></p><p>I don't think they would be happy there," Aureus interrupts. "It sounds very rugged and dirty."</p><p></p><p>"We don't mind a bit of dirt, but we won't live the wastes," Hornauer notes.</p><p></p><p>"Well, if you want to stay in Strandlands, there will be few options, "Avanth replies. "But we'll worry about that once we get you to our home."</p><p></p><p>The conversation continues on for several hours and you all enjoy the downtime. Once all the food has been eaten and all the drink has been drunk, most of it by Quinten (and Quinn) the two knights head into Carnell to gather their possessions and mounts. They come back out to the beachhead and set up a small camp near the dock in between the thorpe and the wererat camp.</p><p></p><p>Aureus stays close to Lycia. The hutaakan is concerned about Lycia and her unborn pups. She and Cruel Justice have a huge fight about the wererat his mate. In the aftermath, the hutaakan strides over to Quinn in a huff and forces the blade into the big fighters hands, "You take CJ before I throw him into the sea."</p><p></p><p>She then storms off into Carnell to put some distance between her and the demanding magical sword. Cruel Justice doesn't say anything to Quinn after the canine rogue leaves. The sword is silent and sullen. Aureus spends most of the day talking with the locals and finding out whatever she can about recent events.</p><p></p><p>Caerth, Quinn, and Phar are left to their own diversions after Quinten heads off into his uncle's old hut to sleep off the heavy spirits he shared with Quinn. He passes out on his cot and doesn't move for he rest of the day.</p><p></p><p>Just before the sun goes down, several militia members come down the beachhead to 'convince' Sir Balorix to let them take Hornauer and Lycia into custody for the shapechangers' own 'protection'. Balorix tells them to get stuffed and the exchange gets heated until Sir Gareth shows up and calms everyone down. It is a good thing he arrives in time, otherwise you might have had to draw weapons and fight the locals <strong>(*)</strong>.</p><p></p><p>Aureus comes back to the beachhead just before dusk. She's been talking up the locals for hours and comes back with some interesting information to share about the latest rumors of the day.</p><p></p><p>"First, since we brought back Lord Pendour's body, there have been no more contact from the blackmailer. Whoever it is, hasn't contacted Lady Pendour. Rosey told me the rumor is that the lady suspects that it might be rival lady from the port city of Helt to the south." Aureus pauses and then whispers. "Others suspect it was Lord Ghal and that with his death, the matter will soon be closed."</p><p></p><p>Aureus clears her throat and tells another rumor. "Sir Gareth is worried about a young man named Shamus Taggart. The boy lost his father to a rook attack shortly before we arrive here. He had to abandon his family farm soon after his father was buried near the old house the man lived in all his life. Gareth is worried that the loss is torturing the boy inside. Shamus is starting to have nightmares about his father being tortured in the Nine Hells."</p><p></p><p>She takes a swig from her waterskin. "There is talk of bandits in the hills nearby and that they have been preying on lone riders traveling between here, a waystation called Hazepoint to the northeast, and the city of Belporte. The bandits are staking up the victims along the road with a written warning pinned to the victims that 'death rides these lands'."</p><p></p><p>"Also," she drinks more water. "Rumor has spread from the west and south that there is a large band of gnolls causing havoc near Fort Symas to the west and someplace called Elderspire that sits on the trail between here and Helt. I <u>hate</u> gnolls!"</p><p></p><p>"The weirdest thing I heard is a tall tale about a water dragon living offshore near an old shipwreck known as Green Star," Aureus shakes her head. "I think ol' Wilbur had too much to drink today."</p><p></p><p>Aureus notes their faces and goes on. "It's not all bad. Rosemergy has a birthday coming up in a couple days. She's planning a big celebration for her friends at the inn. It's a halfling tradition in these parts. We're welcome to join in the festivities."</p><p></p><p><strong>OOC:*</strong> I'm assuming your PCs stay close to the werefolk until the 24 hours have passed.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 7791978, member: 2012"] "And I would be happy to welcome you," Hornauer replies with a toothy grin. "I guess we'll see were that ends up being." "I'm sure I can find you someplace isolated but comfortable. At the very least, you will be a temporary guest in our home at Knightswall," Sir Balorix replies while motioning to Sir Avanth. "Yes, it's been quiet in the lighthouse since our daughter moved into BlackWater across The Avallbyr." "Wait, you live in a lighthouse?" Hornauer asks with some surprise. "Knightwall was once a great fortification but most of it is in ruins now. Its lighthouse is the one structure that has survived intact through the centuries, along with some of the attached walls," Balorix notes calmly. "There is one tower that hasn't collapsed completely, but its no more than a lookout now used by the soldiers of Blackwater." "There are some deep cellars under the lighthouse. It's nothing fancy, but we keep it clean and free from dangerous creatures," Avanth adds. "Sounds cozy," Hornauer says with a grin. "Maybe, could we stay longer?" "I doubt the Lord of Blackwater would be willing to grant you permanent residency, but I'm sure I can convince him to let you stay until Lycia gives birth to her pups, if she doesn't 'pop' on the road there. After that, you'll likely have to move on." The old knight pauses and rubs his chin thoughtfully. "The ruins I mentioned before are on the trail leading south past Blackwater. It's an old town called Bartan. It sits on a high hill on the coast surrounded by beach and coastal wastes. Hmm, it might be a harsh life there and it is sometimes used a waypoint by caravans, but the ruins are isolated and you'd have access to the sea and. . ." I don't think they would be happy there," Aureus interrupts. "It sounds very rugged and dirty." "We don't mind a bit of dirt, but we won't live the wastes," Hornauer notes. "Well, if you want to stay in Strandlands, there will be few options, "Avanth replies. "But we'll worry about that once we get you to our home." The conversation continues on for several hours and you all enjoy the downtime. Once all the food has been eaten and all the drink has been drunk, most of it by Quinten (and Quinn) the two knights head into Carnell to gather their possessions and mounts. They come back out to the beachhead and set up a small camp near the dock in between the thorpe and the wererat camp. Aureus stays close to Lycia. The hutaakan is concerned about Lycia and her unborn pups. She and Cruel Justice have a huge fight about the wererat his mate. In the aftermath, the hutaakan strides over to Quinn in a huff and forces the blade into the big fighters hands, "You take CJ before I throw him into the sea." She then storms off into Carnell to put some distance between her and the demanding magical sword. Cruel Justice doesn't say anything to Quinn after the canine rogue leaves. The sword is silent and sullen. Aureus spends most of the day talking with the locals and finding out whatever she can about recent events. Caerth, Quinn, and Phar are left to their own diversions after Quinten heads off into his uncle's old hut to sleep off the heavy spirits he shared with Quinn. He passes out on his cot and doesn't move for he rest of the day. Just before the sun goes down, several militia members come down the beachhead to 'convince' Sir Balorix to let them take Hornauer and Lycia into custody for the shapechangers' own 'protection'. Balorix tells them to get stuffed and the exchange gets heated until Sir Gareth shows up and calms everyone down. It is a good thing he arrives in time, otherwise you might have had to draw weapons and fight the locals [B](*)[/B]. Aureus comes back to the beachhead just before dusk. She's been talking up the locals for hours and comes back with some interesting information to share about the latest rumors of the day. "First, since we brought back Lord Pendour's body, there have been no more contact from the blackmailer. Whoever it is, hasn't contacted Lady Pendour. Rosey told me the rumor is that the lady suspects that it might be rival lady from the port city of Helt to the south." Aureus pauses and then whispers. "Others suspect it was Lord Ghal and that with his death, the matter will soon be closed." Aureus clears her throat and tells another rumor. "Sir Gareth is worried about a young man named Shamus Taggart. The boy lost his father to a rook attack shortly before we arrive here. He had to abandon his family farm soon after his father was buried near the old house the man lived in all his life. Gareth is worried that the loss is torturing the boy inside. Shamus is starting to have nightmares about his father being tortured in the Nine Hells." She takes a swig from her waterskin. "There is talk of bandits in the hills nearby and that they have been preying on lone riders traveling between here, a waystation called Hazepoint to the northeast, and the city of Belporte. The bandits are staking up the victims along the road with a written warning pinned to the victims that 'death rides these lands'." "Also," she drinks more water. "Rumor has spread from the west and south that there is a large band of gnolls causing havoc near Fort Symas to the west and someplace called Elderspire that sits on the trail between here and Helt. I [U]hate[/U] gnolls!" "The weirdest thing I heard is a tall tale about a water dragon living offshore near an old shipwreck known as Green Star," Aureus shakes her head. "I think ol' Wilbur had too much to drink today." Aureus notes their faces and goes on. "It's not all bad. Rosemergy has a birthday coming up in a couple days. She's planning a big celebration for her friends at the inn. It's a halfling tradition in these parts. We're welcome to join in the festivities." [B]OOC:*[/B] I'm assuming your PCs stay close to the werefolk until the 24 hours have passed. [/QUOTE]
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