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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 7795946" data-attributes="member: 2012"><p>The idea of another party and more drinking makes his head swim a bit more.</p><p></p><p></p><p>"I've come to like learning and speaking this new 'common' tongue of your world. And I'll only get better at it by listening and speaking to people." She look at Phar, "Learning his elf language was much harder and I still don't understand all the variations between it and my old world's Elvish."</p><p></p><p></p><p>"I think she's likely to be more concerned with the threat of the cultists," Aureus agrees. "I don't know, I didn't get a chance to go to the manor and speak with her. Maybe once Hornauer and Lycia leave Carnell, she will be more agreeable. I will be sad to see them go, but I think we can trust Sir Balorix to keep his word."</p><p></p><p></p><p>Aureus looks at Quinn quizzically and then at Caerth. "Does he realize he's talking to someone who isn't here? Just how drunk is he?" The hutaakan rogue swishes her tail back and forth with a bemused canine grin on her face. "We should get some rest and start fresh in the morning, I think."</p><p></p><p>The rest of the night is uneventful, thankfully. In the morning, Sir Balorix and his partner prepare a light meal for all of you and the werekin. Sir Gareth even comes down to enjoy the food and he doesn't seem concerned by Hornauer and Lycia's presence. Once you see Sir Ghal Ebal, standing on the zenith of the worn path that leads up to Carnell from the beachhead. He is there only a moment and is then gone.</p><p></p><p>Once the meal is done, Balorix and Avanth pack up their camp. They embrace as warriors before Avanth gathers up his horse and rides off on his mission to to speak to the Senate in Ironsoul. Hopefully, he will be able to convince them to let the werefolk stay in the Strandlands in someplace more, remote.</p><p></p><p>The last few hours of the 24 hour period fade away quickly. The few locals who come down to visit you are in good spirits, at least. The dwarf blacksmith, Mabron Bronzethegn, appears and offers you some sharping of weapons and two full quivers of arrows for the fight against the cultists.</p><p></p><p>"Aye, I wish I could go with ya, but my place is here with the militia. Good luck, lads and lady."</p><p></p><p>Soon you're saying goodbye to Hornauer and his mate under the watchful eye of Sir Balorix. He keeps the locals in check and prepares his horse and another old mare he bought for Lycia. The horse doesn't balk at her although she isn't too happy about riding the horse. But she's ready to burst, or so the wererat tells you. Aureus hugs her goodbye. The trio leave quickly and with no fanfare. you can only hope they'll be okay on their ride through the Wasting Shores to Knightswall.</p><p></p><p>Once they leave, Sir Ghal and the warriors he's chosen to go with you come down to the beachhead — old Timmins Walmsley who looks gangling in his armor; the guard Wieland Bowen and his cousin Meridith who looks like she's ready for action; Gareth Porthglaze, surprisingly; and the big lad Brutus Wruck.</p><p></p><p>Sir Ghal isn't very friendly with you, but he's polite. The tension is unnerving. "I won't be going with you," he says plainly. "I don't want to be a distraction to you, so Gareth will take my place. I will stay at the manor and perform my duties as Defender for Lady Pendour, as she wishes. If you can convince him, take Quinten with you too." He looks to the old wharf shack. "With both of the boats gone, he won't have anything to do but eat and sleep, but I can't order him to go. I hope," he pauses. "That once you've returned we can work though our differences, but, for now, my place is here. Good luck!"</p><p></p><p>He walks away without another word. You note that Gareth is both eager to go and obviously nervous. He mumbles something under his breath about '<em>his wife</em>'. Brutus turns out to be a massive young <u>half-ogre</u> with muscles nearly as big as Phar's head. Still, he looks a bit green in his gear, however.</p><p></p><p>"Let's get those cultist bastards," Timmins says with zeal. "Old Betty here hasn't tasted blood in ages." He pats an old longsword in a well-worn scabbard. It looks to be in better shape that his armor.</p><p></p><p><strong>OOC:</strong> I'm going to forget the idea of using different colors for speech. The colors just don't come through on a white screen.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 7795946, member: 2012"] The idea of another party and more drinking makes his head swim a bit more. "I've come to like learning and speaking this new 'common' tongue of your world. And I'll only get better at it by listening and speaking to people." She look at Phar, "Learning his elf language was much harder and I still don't understand all the variations between it and my old world's Elvish." "I think she's likely to be more concerned with the threat of the cultists," Aureus agrees. "I don't know, I didn't get a chance to go to the manor and speak with her. Maybe once Hornauer and Lycia leave Carnell, she will be more agreeable. I will be sad to see them go, but I think we can trust Sir Balorix to keep his word." Aureus looks at Quinn quizzically and then at Caerth. "Does he realize he's talking to someone who isn't here? Just how drunk is he?" The hutaakan rogue swishes her tail back and forth with a bemused canine grin on her face. "We should get some rest and start fresh in the morning, I think." The rest of the night is uneventful, thankfully. In the morning, Sir Balorix and his partner prepare a light meal for all of you and the werekin. Sir Gareth even comes down to enjoy the food and he doesn't seem concerned by Hornauer and Lycia's presence. Once you see Sir Ghal Ebal, standing on the zenith of the worn path that leads up to Carnell from the beachhead. He is there only a moment and is then gone. Once the meal is done, Balorix and Avanth pack up their camp. They embrace as warriors before Avanth gathers up his horse and rides off on his mission to to speak to the Senate in Ironsoul. Hopefully, he will be able to convince them to let the werefolk stay in the Strandlands in someplace more, remote. The last few hours of the 24 hour period fade away quickly. The few locals who come down to visit you are in good spirits, at least. The dwarf blacksmith, Mabron Bronzethegn, appears and offers you some sharping of weapons and two full quivers of arrows for the fight against the cultists. "Aye, I wish I could go with ya, but my place is here with the militia. Good luck, lads and lady." Soon you're saying goodbye to Hornauer and his mate under the watchful eye of Sir Balorix. He keeps the locals in check and prepares his horse and another old mare he bought for Lycia. The horse doesn't balk at her although she isn't too happy about riding the horse. But she's ready to burst, or so the wererat tells you. Aureus hugs her goodbye. The trio leave quickly and with no fanfare. you can only hope they'll be okay on their ride through the Wasting Shores to Knightswall. Once they leave, Sir Ghal and the warriors he's chosen to go with you come down to the beachhead — old Timmins Walmsley who looks gangling in his armor; the guard Wieland Bowen and his cousin Meridith who looks like she's ready for action; Gareth Porthglaze, surprisingly; and the big lad Brutus Wruck. Sir Ghal isn't very friendly with you, but he's polite. The tension is unnerving. "I won't be going with you," he says plainly. "I don't want to be a distraction to you, so Gareth will take my place. I will stay at the manor and perform my duties as Defender for Lady Pendour, as she wishes. If you can convince him, take Quinten with you too." He looks to the old wharf shack. "With both of the boats gone, he won't have anything to do but eat and sleep, but I can't order him to go. I hope," he pauses. "That once you've returned we can work though our differences, but, for now, my place is here. Good luck!" He walks away without another word. You note that Gareth is both eager to go and obviously nervous. He mumbles something under his breath about '[I]his wife[/I]'. Brutus turns out to be a massive young [U]half-ogre[/U] with muscles nearly as big as Phar's head. Still, he looks a bit green in his gear, however. "Let's get those cultist bastards," Timmins says with zeal. "Old Betty here hasn't tasted blood in ages." He pats an old longsword in a well-worn scabbard. It looks to be in better shape that his armor. [B]OOC:[/B] I'm going to forget the idea of using different colors for speech. The colors just don't come through on a white screen. [/QUOTE]
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