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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 7804220" data-attributes="member: 2012"><p>"I don't know," Quinten replies. "I don't think I'm skilled enough to fight alongside you."</p><p></p><p>"C'mon, lad," Ol' Timmins says. "If I can brave that place, so can you."</p><p></p><p>"I- I don't know..." The young ranger replies.</p><p></p><p></p><p>"How comforting," Quinten quips with a smirk. He sighs and shakes his head in resignation. "Well, if Sir Ghal has ordered that I go, I really can't say no, can I." He moves gingerly to gather up his things while trying not to set off his hangover. Aureus insists again he get cleaned up, so he scrubs himself with sand and seawater and changes into some new clothes.</p><p></p><p>While he does, Gareth and Timmins help you prepare the two boats to head out to Gurnard's Head while the other young adventurers go over their gear and supplies with both excitement and a bit of fear. Of the youngsters, only Weiland seems unfazed by what he's likely to face, but he's a bit older (and an experienced guard).</p><p></p><p>His cousin, young Meridith, takes up the oars of one of the boats as she is a skilled boater while Quinn handles the oars of the second launch, as he's become quite adept. Everyone finds a seat in one of the two launches and soon you're all headed towards the rocky islet with the tower. This is the third time you've headed out across the shallow isthmus to Gurnard's Head. Hopefully it will be the last.</p><p></p><p>The waters are choppy but manageable, and you can still see the bottom below, although the sand swirls slightly. The tide is lower than the last time, and as you reach the grotto the water smooths to glass. It is quiet and eerie. You don't see any signs of the juvenile scrags you've already faced twice, and there is no scent of aquatic hobgoblins.</p><p></p><p>"I'm really beginning to dislike this place," Aureus whispers uneasily to Caerth as the two boats glide into the old dock of the grotto.</p><p></p><p>"Hmm, do you see that?" Quinten asks while pointing at the two old chest sitting in the bottom of the grotto in the sunken rowboat.</p><p></p><p><strong><span style="color: rgb(85, 57, 130)">"Don't even think about it,"</span></strong> Phar notes. <span style="color: #553982"><strong>"There are young sea trolls that use this grotto as their shelter against the weather. Everyone stay out of the water."</strong></span></p><p></p><p>"Yes, there are plenty of other dangers here," Aureus adds. She helps Caerth tie up one boat to the wharf's pylons while Quinn and Phar tie up the other. Again, the ledge connecting the wharf to the stairs are empty of any threats and soon you are all gathered at the base of the carved stairway leading up to the top of Gurnard's Head and the tower. As you climb the rough stairs, you keep an eye out for rooks, and the youngsters being to become nervous.</p><p></p><p>"So, what can we expect here, besides these cultists?" Quinten finally asks as you near the exit leading out onto the narrow ledge where you found Cruel Justice embedded in the rock.</p><p></p><p>"All sorts of evils," Aureus replies quietly. "And keep your voices down. We now know there are more rooks; an entire hatchery of them. Lets not sound like an army."</p><p></p><p>The door at the top of the stairs stands open, as Hornauer and his mate left it. While you don't sense any rats, something beyond that doorway stinks something awful. The hutaakan rogue takes the lead and sneaks to the top of the stairs to listen for danger. She comes back down and whispers to Caerth. "There are definitely rooks in there; could be as many as a dozen, but I can't tell. It sounds like they are eating something — smells like those little water-trolls from the grotto."</p><p>[HR][/HR]</p><p><strong><u>OOC</u>:</strong> <u>Move Silently</u>: <a href="http://identicalsoftware.com/coco/dicesessionview.php?id=901#35273" target="_blank">1d20+15=23</a>; <u>Listen</u>: <a href="http://identicalsoftware.com/coco/dicesessionview.php?id=901#35274" target="_blank">1d20+11=23</a></p><p></p><p>Your group has the chance to surprise them. They didn't hear or see Aureus.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 7804220, member: 2012"] "I don't know," Quinten replies. "I don't think I'm skilled enough to fight alongside you." "C'mon, lad," Ol' Timmins says. "If I can brave that place, so can you." "I- I don't know..." The young ranger replies. "How comforting," Quinten quips with a smirk. He sighs and shakes his head in resignation. "Well, if Sir Ghal has ordered that I go, I really can't say no, can I." He moves gingerly to gather up his things while trying not to set off his hangover. Aureus insists again he get cleaned up, so he scrubs himself with sand and seawater and changes into some new clothes. While he does, Gareth and Timmins help you prepare the two boats to head out to Gurnard's Head while the other young adventurers go over their gear and supplies with both excitement and a bit of fear. Of the youngsters, only Weiland seems unfazed by what he's likely to face, but he's a bit older (and an experienced guard). His cousin, young Meridith, takes up the oars of one of the boats as she is a skilled boater while Quinn handles the oars of the second launch, as he's become quite adept. Everyone finds a seat in one of the two launches and soon you're all headed towards the rocky islet with the tower. This is the third time you've headed out across the shallow isthmus to Gurnard's Head. Hopefully it will be the last. The waters are choppy but manageable, and you can still see the bottom below, although the sand swirls slightly. The tide is lower than the last time, and as you reach the grotto the water smooths to glass. It is quiet and eerie. You don't see any signs of the juvenile scrags you've already faced twice, and there is no scent of aquatic hobgoblins. "I'm really beginning to dislike this place," Aureus whispers uneasily to Caerth as the two boats glide into the old dock of the grotto. "Hmm, do you see that?" Quinten asks while pointing at the two old chest sitting in the bottom of the grotto in the sunken rowboat. [B][COLOR=rgb(85, 57, 130)]"Don't even think about it,"[/COLOR][/B] Phar notes. [COLOR=#553982][B]"There are young sea trolls that use this grotto as their shelter against the weather. Everyone stay out of the water."[/B][/COLOR] "Yes, there are plenty of other dangers here," Aureus adds. She helps Caerth tie up one boat to the wharf's pylons while Quinn and Phar tie up the other. Again, the ledge connecting the wharf to the stairs are empty of any threats and soon you are all gathered at the base of the carved stairway leading up to the top of Gurnard's Head and the tower. As you climb the rough stairs, you keep an eye out for rooks, and the youngsters being to become nervous. "So, what can we expect here, besides these cultists?" Quinten finally asks as you near the exit leading out onto the narrow ledge where you found Cruel Justice embedded in the rock. "All sorts of evils," Aureus replies quietly. "And keep your voices down. We now know there are more rooks; an entire hatchery of them. Lets not sound like an army." The door at the top of the stairs stands open, as Hornauer and his mate left it. While you don't sense any rats, something beyond that doorway stinks something awful. The hutaakan rogue takes the lead and sneaks to the top of the stairs to listen for danger. She comes back down and whispers to Caerth. "There are definitely rooks in there; could be as many as a dozen, but I can't tell. It sounds like they are eating something — smells like those little water-trolls from the grotto." [HR][/HR] [B][U]OOC[/U]:[/B] [U]Move Silently[/U]: [url=http://identicalsoftware.com/coco/dicesessionview.php?id=901#35273]1d20+15=23[/url]; [U]Listen[/U]: [url=http://identicalsoftware.com/coco/dicesessionview.php?id=901#35274]1d20+11=23[/url] Your group has the chance to surprise them. They didn't hear or see Aureus. [/QUOTE]
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