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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 7985378" data-attributes="member: 2012"><p>Aureus nods her ascent to Phar's words. She unties the rook, which still gasps for air meekly in Caerth's grip. The rook's clawed hands hang limply at its side. It doesn't even try to free itself.</p><p></p><p></p><p></p><p></p><p>The half-dead rook doesn't struggle as Caerth places Roobite in front of Quinn. It closes its eyes and Cruel Justice and Quinn move as one. The blade cuts the rook's head clean off and the body slumps down dead.</p><p></p><p><em>"Justice is served,"</em> the blade says solemnly to no one in particular. <em>"It was a harsh mercy."</em></p><p></p><p>"Aye," Gareth intones in agreement. "It is better this way. That creature would have likely have been a drain on our resources and tried to kill one of us the moment we let our guard down."</p><p></p><p>Timmins does the foul work of removing the dead body and placing its remains with the other dead rooks outside of the tower. "While it would probably be better for us to bury those bodies or burn them, we shouldn't attract more attention to ourselves," he says once he reenters the main floor of tower.</p><p></p><p>[HR][/HR]</p><p><strong>Maur Deepdelver:</strong></p><p>Maur ducks his head as the old rowboat barely passes under the tight entrance to the sea grotto. The tide is high and the passage is barely passable. The two nervous human lads working the oars of their father's boat look around warily once inside the grotto. The irregular sea cave is roughly 20 ft. by 20 ft. at its widest point.</p><p></p><p><em>There they are</em>, Maur thinks once her sees the two launches tied up to an old pier. There is also something else. The smell of dried blood and offal. Well, Lady Pendour did tell him the group already on Gurnard's Head had fought several pitched battles.</p><p></p><p>The boys row the boat close to the old dock for Maur to disembark. He could have rowed here faster on his own, but the old fisher would had been forced to lend the boat to Maur had insisted that his boys, Tamer and Shutt, do the rowing and then return with the boat right away.</p><p></p><p>No sooner had Maur's booted feet touched the dock, the boy was quickly turned around and launched out of the grotto as fast as the two boys could row. They were quickly out of sight. Maur had barely had time to grab his pack before the young humans fled. Now, he carefully climbs the winding stairs leading up to where the island's tower sits. The way is carved in stone with sections of the stairs open to the sea air. An old doorway once shut with a reinforced wooden door sits open and a natural escarpment lies beyond.</p><p></p><p>The tower, such as it is, is typical for human design and has seen better days. Its upper levels look like they could topple at any moment. Gaping holes litter the tower and the wind and rain lashes the old stonework. Then he smells it. Burnt flesh and fresh blood. Could he be too late to help the others?</p><p></p><p>The smell seems to be coming from a pile of corpses near a small set of stairs that winds up the side of the tower to an open doorway. He hears voices coming from inside the tower. Are they friend or foe?</p></blockquote><p></p>
[QUOTE="Knightfall, post: 7985378, member: 2012"] Aureus nods her ascent to Phar's words. She unties the rook, which still gasps for air meekly in Caerth's grip. The rook's clawed hands hang limply at its side. It doesn't even try to free itself. The half-dead rook doesn't struggle as Caerth places Roobite in front of Quinn. It closes its eyes and Cruel Justice and Quinn move as one. The blade cuts the rook's head clean off and the body slumps down dead. [I]"Justice is served,"[/I] the blade says solemnly to no one in particular. [I]"It was a harsh mercy."[/I] "Aye," Gareth intones in agreement. "It is better this way. That creature would have likely have been a drain on our resources and tried to kill one of us the moment we let our guard down." Timmins does the foul work of removing the dead body and placing its remains with the other dead rooks outside of the tower. "While it would probably be better for us to bury those bodies or burn them, we shouldn't attract more attention to ourselves," he says once he reenters the main floor of tower. [HR][/HR] [B]Maur Deepdelver:[/B] Maur ducks his head as the old rowboat barely passes under the tight entrance to the sea grotto. The tide is high and the passage is barely passable. The two nervous human lads working the oars of their father's boat look around warily once inside the grotto. The irregular sea cave is roughly 20 ft. by 20 ft. at its widest point. [I]There they are[/I], Maur thinks once her sees the two launches tied up to an old pier. There is also something else. The smell of dried blood and offal. Well, Lady Pendour did tell him the group already on Gurnard's Head had fought several pitched battles. The boys row the boat close to the old dock for Maur to disembark. He could have rowed here faster on his own, but the old fisher would had been forced to lend the boat to Maur had insisted that his boys, Tamer and Shutt, do the rowing and then return with the boat right away. No sooner had Maur's booted feet touched the dock, the boy was quickly turned around and launched out of the grotto as fast as the two boys could row. They were quickly out of sight. Maur had barely had time to grab his pack before the young humans fled. Now, he carefully climbs the winding stairs leading up to where the island's tower sits. The way is carved in stone with sections of the stairs open to the sea air. An old doorway once shut with a reinforced wooden door sits open and a natural escarpment lies beyond. The tower, such as it is, is typical for human design and has seen better days. Its upper levels look like they could topple at any moment. Gaping holes litter the tower and the wind and rain lashes the old stonework. Then he smells it. Burnt flesh and fresh blood. Could he be too late to help the others? The smell seems to be coming from a pile of corpses near a small set of stairs that winds up the side of the tower to an open doorway. He hears voices coming from inside the tower. Are they friend or foe? [/QUOTE]
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