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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 8007315" data-attributes="member: 2012"><p>"A good idea," Timmins replies. "I'd hate to wander into a pit or be caught off-guard by a monster or these cultists.</p><p></p><p></p><p>While examining the room and its entryway, as well as the door with the creature behind it, Maur spots a light coming from down the corridor. The light emanates out from the stairwell that Aureus noted on her map.</p><p></p><p></p><p>While examining what has changed in the room, Caerth manages to barely hear voices echoing through the corridor outside the room. The language isn't Common or any other language understands, however. He sees the same light (which is getting brighter) that draws Maur out to the doorway of the room.</p><p></p><p></p><p>Phar easily hears the voices out in the corridor with his sharp senses, but he cannot understand the words being spoken. There is something eerie to the language. He can also hear footfalls on stone of what could be as many as a dozen men climbing up steps, although the sound seems to echo from afar. A dim light appears from outside the doorway and grows brighter, as the footfalls begin to echo louder in Phar's ears.</p><p></p><p><span style="color: rgb(250, 197, 28)">"How many?"</span> Aureus whispers to Maur.</p><p></p><p>As the humanoids appear one by one from the stairwell, Maur counts as many as six. They don't seem to notice Maur but they are on high alert with their weapons, maces, and shields ready. Maur can tell the humans are definitely votaries to an evil cult. The symbol on the tabards covering their chainmail is emblazoned with a fiendish crow-like visage. One of them carries a torch with his shield slung on his back.</p><p></p><p>"Kyye hafr yhyw aeyl! Tarrak, sudd wcul afz muvyw uo sy dyz pary ulzrfvyrw oulv zmyur sih vasl myry," the first cultist to appear says to the others.</p><p></p><p>[OOC]The cultists don't see the group or their light at the moment. The PCs and Aureus have surprise but not the other NPCs. Roll initiative.[/OOC]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8007315, member: 2012"] "A good idea," Timmins replies. "I'd hate to wander into a pit or be caught off-guard by a monster or these cultists. While examining the room and its entryway, as well as the door with the creature behind it, Maur spots a light coming from down the corridor. The light emanates out from the stairwell that Aureus noted on her map. While examining what has changed in the room, Caerth manages to barely hear voices echoing through the corridor outside the room. The language isn't Common or any other language understands, however. He sees the same light (which is getting brighter) that draws Maur out to the doorway of the room. Phar easily hears the voices out in the corridor with his sharp senses, but he cannot understand the words being spoken. There is something eerie to the language. He can also hear footfalls on stone of what could be as many as a dozen men climbing up steps, although the sound seems to echo from afar. A dim light appears from outside the doorway and grows brighter, as the footfalls begin to echo louder in Phar's ears. [COLOR=rgb(250, 197, 28)]"How many?"[/COLOR] Aureus whispers to Maur. As the humanoids appear one by one from the stairwell, Maur counts as many as six. They don't seem to notice Maur but they are on high alert with their weapons, maces, and shields ready. Maur can tell the humans are definitely votaries to an evil cult. The symbol on the tabards covering their chainmail is emblazoned with a fiendish crow-like visage. One of them carries a torch with his shield slung on his back. "Kyye hafr yhyw aeyl! Tarrak, sudd wcul afz muvyw uo sy dyz pary ulzrfvyrw oulv zmyur sih vasl myry," the first cultist to appear says to the others. [OOC]The cultists don't see the group or their light at the moment. The PCs and Aureus have surprise but not the other NPCs. Roll initiative.[/OOC] [/QUOTE]
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