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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 8017922" data-attributes="member: 2012"><p>Timmins holds the entrance to the room and orders the youngsters to wait. "We need to let the others advance first before we back them up. Be ready for anything," he says to Meridith and Brutus who both look ready to rush out into the corridor." The veteran warrior nods to Caerth and Quinn. He turns to do the same to Aureus but the hutaakan rogue has disappeared into the shadows and slipped out into the corridor.</p><p></p><p>"Where'd she go?" He muses to himself.</p><p></p><p>In the corridor, the cultist with the arrow in his gut grimaces as he plucks it from his body. "Heal us!" He orders the other cultists. Three of them incant healing magics with two of them targeting the leader and the third himself.</p><p></p><p>The leader casts his own magic, mumbling in a divine tongue. A red flash appears around the man before dissipating. He shouts at the trailing cultist holding the torch. I said go get the others! We will hold them here!"</p><p></p><p>The man nods and rushes down the stairs and out of sight. You can hear him yelling out in the same language they were speaking before.</p><p></p><p>The last of the cultists licks his wounds and casts a spell. Once is words are finished a cacophony of sound bursts out around those gathered in the corridor, as well as Timmins in the doorway. The ear piercing noise rattles teeth and bones. The noise stops Aureus in her tracks and she howls as it penetrates deep into her senses. She can only stand motionless as her head is wracked in pain.</p><p></p><p>[OOC]<strong>Cultists (x3)</strong>: <u>Cure Moderate Wounds</u> > <a href="http://identicalsoftware.com/coco/dicesessionview.php?id=906#35443" target="_blank">2d8+4=10</a>, <a href="http://identicalsoftware.com/coco/dicesessionview.php?id=906#35444" target="_blank">2d8+4=17</a>, <a href="http://identicalsoftware.com/coco/dicesessionview.php?id=906#35445" target="_blank">2d8+4=10</a></p><p><strong>Cultist Leader:</strong> PCs can use Spellcraft to determine the spell he just cast.</p><p><strong>Cultist:</strong> <u>Sound Burst</u> (Sonic Damage) > <a href="http://identicalsoftware.com/coco/dicesessionview.php?id=906#35446" target="_blank">1d8=3</a>, Aureus, Caerth, Maur, Phar, and Quinn must make a Fortitude save (DC 15) or be stunned for 1 round.</p><p><strong>Aureus:</strong> <u>Fortitude Save</u> > <a href="http://identicalsoftware.com/coco/dicesessionview.php?id=906#35447" target="_blank">1d20+5=9</a> (failed) | Stunned!</p><p><strong>Timmins:</strong> <u>Fortitude Save</u> > <a href="http://identicalsoftware.com/coco/dicesessionview.php?id=906#35448" target="_blank">1d20+6=16</a> (saved)[/OOC]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8017922, member: 2012"] Timmins holds the entrance to the room and orders the youngsters to wait. "We need to let the others advance first before we back them up. Be ready for anything," he says to Meridith and Brutus who both look ready to rush out into the corridor." The veteran warrior nods to Caerth and Quinn. He turns to do the same to Aureus but the hutaakan rogue has disappeared into the shadows and slipped out into the corridor. "Where'd she go?" He muses to himself. In the corridor, the cultist with the arrow in his gut grimaces as he plucks it from his body. "Heal us!" He orders the other cultists. Three of them incant healing magics with two of them targeting the leader and the third himself. The leader casts his own magic, mumbling in a divine tongue. A red flash appears around the man before dissipating. He shouts at the trailing cultist holding the torch. I said go get the others! We will hold them here!" The man nods and rushes down the stairs and out of sight. You can hear him yelling out in the same language they were speaking before. The last of the cultists licks his wounds and casts a spell. Once is words are finished a cacophony of sound bursts out around those gathered in the corridor, as well as Timmins in the doorway. The ear piercing noise rattles teeth and bones. The noise stops Aureus in her tracks and she howls as it penetrates deep into her senses. She can only stand motionless as her head is wracked in pain. [OOC][B]Cultists (x3)[/B]: [U]Cure Moderate Wounds[/U] > [URL='http://identicalsoftware.com/coco/dicesessionview.php?id=906#35443']2d8+4=10[/URL], [URL='http://identicalsoftware.com/coco/dicesessionview.php?id=906#35444']2d8+4=17[/URL], [URL='http://identicalsoftware.com/coco/dicesessionview.php?id=906#35445']2d8+4=10[/URL] [B]Cultist Leader:[/B] PCs can use Spellcraft to determine the spell he just cast. [B]Cultist:[/B] [U]Sound Burst[/U] (Sonic Damage) > [URL='http://identicalsoftware.com/coco/dicesessionview.php?id=906#35446']1d8=3[/URL], Aureus, Caerth, Maur, Phar, and Quinn must make a Fortitude save (DC 15) or be stunned for 1 round. [B]Aureus:[/B] [U]Fortitude Save[/U] > [URL='http://identicalsoftware.com/coco/dicesessionview.php?id=906#35447']1d20+5=9[/URL] (failed) | Stunned! [B]Timmins:[/B] [U]Fortitude Save[/U] > [URL='http://identicalsoftware.com/coco/dicesessionview.php?id=906#35448']1d20+6=16[/URL] (saved)[/OOC] [/QUOTE]
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