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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="JustinCase" data-source="post: 8021542" data-attributes="member: 6776182"><p>Caerth growls as his ears stop ringing enough to focus again, and the half-orc's concentration is enough to prevent the <em>bane</em> spell from taking hold of him.</p><p></p><p>Narrowing his eyes, the druid mutters a few sylvan words and motions for a creature from the very earth itself to come forward, preferably behind the cultists of an evil air demon.</p><p></p><p>[ooc]<a href="http://roll.coyotecode.net/lookup.php?rollid=239146" target="_blank">Will save: 1D20+9 = [14]+9 = <strong>23</strong></a> (saved)</p><p></p><p>Spontanious casting Summon Nature's Ally IV (instead of Scrying) in order to summon a medium earth elemental behind the cultists.</p><p></p><p>HP 55/58</p><p></p><p>Spells prepared:</p><p>Level 0: (6) create water (x2), detect magic, detect poison, purify food and drink, read magic</p><p>Level 1: (5) cure light wounds (x2), entangle, speak with animals, obscuring mist</p><p>Level 2: (4) lesser restoration, barkskin, gust of wind, warp wood</p><p>Level 3: (4) call lightning, cure moderate wounds, plant growth, dominate animal</p><p>Level 4: (3) <s>scrying</s>, ice storm {I guess I prepared 1 too few of level 4. So I'll add another version or ice storm}</p><p>[/ooc]</p></blockquote><p></p>
[QUOTE="JustinCase, post: 8021542, member: 6776182"] Caerth growls as his ears stop ringing enough to focus again, and the half-orc's concentration is enough to prevent the [I]bane[/I] spell from taking hold of him. Narrowing his eyes, the druid mutters a few sylvan words and motions for a creature from the very earth itself to come forward, preferably behind the cultists of an evil air demon. [ooc][URL='http://roll.coyotecode.net/lookup.php?rollid=239146']Will save: 1D20+9 = [14]+9 = [B]23[/B][/URL] (saved) Spontanious casting Summon Nature's Ally IV (instead of Scrying) in order to summon a medium earth elemental behind the cultists. HP 55/58 Spells prepared: Level 0: (6) create water (x2), detect magic, detect poison, purify food and drink, read magic Level 1: (5) cure light wounds (x2), entangle, speak with animals, obscuring mist Level 2: (4) lesser restoration, barkskin, gust of wind, warp wood Level 3: (4) call lightning, cure moderate wounds, plant growth, dominate animal Level 4: (3) [S]scrying[/S], ice storm {I guess I prepared 1 too few of level 4. So I'll add another version or ice storm} [/ooc] [/QUOTE]
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