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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 8100319" data-attributes="member: 2012"><p>[OOC]It was more Quinn not knowing how long it takes vs. you and I knowing how long it takes.[/OOC]</p><p></p><p></p><p><span style="color: rgb(250, 197, 28)">"If it has a lock, I can get it open,"</span> Aureus brags. <span style="color: rgb(250, 197, 28)">"I wouldn't want to mess with that glyph, but if you want to pour this on it, go ahead."</span> She hands Maur one of the vials of acid before moving down towards the door.</p><p></p><p></p><p>Quinn nods and dusts himself off.</p><p></p><p></p><p>Just as Caerth says the words, the tanglefoot goo starts to become brittle enough to break away from the man's body and the door. He is soon free and releases the latch and turns slow to face Caerth and the others. He slowly raises his hands in surrender.</p><p></p><p>"Well, that solves that problem," Timmins notes. "We should tie him up."</p><p></p><p>Quinn notes the slight look of disappointment on Caerth's face. <strong>"Are you all right, my friend?"</strong></p><p></p><p></p><p>Aureus nods to her old friend and pulls the vials out of her bag and leaves them on the steps against the wall, <span style="color: rgb(250, 197, 28)">"We can find a place to dump them, later. Careful where you step. Now, let me take a look at that door."</span></p><p></p><p>She examines the door taking her time to look at the latch and the door's frame. She runs her fingers along the edges and examines the square hole in the door. It is closed and latched firmly from the other side.</p><p></p><p>"You'll never get it open. It is not only locked, but also barred with a steel band on the other side," the cultist says to her.</p><p></p><p><span style="color: rgb(250, 197, 28)">"Thank you, that's helpful information,"</span> the hutaakan rogue replies with a toothy grin.</p><p></p><p>The cultist sighs and shakes his head. "Even if you get it open, they will be waiting on the other side."</p><p></p><p><strong>"Quiet!"</strong> Quinn orders. <strong>"Or I'll gag you."</strong></p><p></p><p>Aureus doesn't find any traps and works the locking mechanism of the latch. She has to clean out some of the dried goo before working on the lock. It takes her almost no time to pick it. The lock clicks open and she she pulls the door handle down and pulls on the door. It doesn't budge.</p><p></p><p><strong>"You were saying,"</strong> Quinn mocks the cultist who can't believe his eyes.</p><p></p><p><span style="color: rgb(250, 197, 28)">"I'm going to try to disable the bar, but I don't know if I can."</span></p><p></p><p>She takes one of the vials of acid and pours it onto the metal parts of the wooden door's reinforcements. She waits a minute and then tries to open the door again. She puts all her weight on it but the bar on the other side stymies her. <span style="color: rgb(250, 197, 28)">"No. I can't get the bar off. We're going to have to break it down."</span></p><p></p><p>[OOC]<a href="http://roll.coyotecode.net/lookup.php?rollid=242467" target="_blank">Aureus - Search for traps and Open Lock check: 1D20+10 = [16]+10 = 26</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=242467" target="_blank">1D20+18 = [13]+18 = 31</a> (no trap; success)</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=242468" target="_blank">Aureus - Disable Device: 1D20+17 = [2]+17 = 19</a></p><p>(failed)[/OOC]</p><p></p><p></p><p>"While I am your prisoner, I'm not stupid. If I talk, you'll just kill me. I want some assurances that you're not going to just gut me after I tell you about the temple. If the others capture me, I will be tortured and then eaten alive by the rooks."</p><p></p><p>"You need to worry about what we'll do to you, not your fellow cultists," Timmins replies.</p><p></p><p>"But if you want reassurance, I can give it," Gareth says as he comes down the stairs. "I am Sir Gareth Porthglaze, the sherriff of Carnell. If you tell us what we need to root out your allies, I will personally speak on your behalf to Lady Pendour and ask her for leniency. You may only get away with prison instead of the noose."</p><p></p><p>The man looks at Gareth and shakes his head. "No, I want assurance from her, not you. Nobles are quick to execute despite what their underlings promise."</p><p></p><p>"That will take too much time. Either you accept my terms or I let these burly gentlemen get the information out of you, the hard way. Your choice."</p><p></p><p>The man curses and then sighs. He nods. "You give me no choice. Fine. As far as I know, there is only one other way out of the temple. A secret passage leads deeper underground. It comes out somewhere deep in the Underearth. It is meant as an escape, not another way in. And, I don't know where it is in the temple. Anselm and Tarrak do not share that kind of information with their underlings."</p><p></p><p>He looks at Phar. "The main floor of the temple is quite large. There is another locked door 20 feet beyond this one and it is trapped. There is a third level, as well, but it's only for the leaders, who are all powerful ghasts. Our numbers are not overwhelming but you will face dozens more acolytes like me with divine powers and a handful of powerful rook clerics, as well as ghoulish guards and ghasts. Xander likely will be in the Hell Forge. Anselm will likely be in his chambers or his work room. His chambers are always guarded. Tarrak, our great leader, will likely be in the unhallowed hall of Malotoch's sanctuary. He and the senior acolytes spend most of their time down there. I've never been allowed into that hall."</p><p></p><p>He looks back at Gareth. "Good enough?"</p><p></p><p>The sheriff nods. "What is your name?"</p><p></p><p>"The name given to me by Tarrak is Vesh Trevil. If I had another name once, I do not remember it." He pauses. "You will not defeat him. He is a powerful undead warrior and priest. You have no chance."</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8100319, member: 2012"] [OOC]It was more Quinn not knowing how long it takes vs. you and I knowing how long it takes.[/OOC] [COLOR=rgb(250, 197, 28)]"If it has a lock, I can get it open,"[/COLOR] Aureus brags. [COLOR=rgb(250, 197, 28)]"I wouldn't want to mess with that glyph, but if you want to pour this on it, go ahead."[/COLOR] She hands Maur one of the vials of acid before moving down towards the door. Quinn nods and dusts himself off. Just as Caerth says the words, the tanglefoot goo starts to become brittle enough to break away from the man's body and the door. He is soon free and releases the latch and turns slow to face Caerth and the others. He slowly raises his hands in surrender. "Well, that solves that problem," Timmins notes. "We should tie him up." Quinn notes the slight look of disappointment on Caerth's face. [B]"Are you all right, my friend?"[/B] Aureus nods to her old friend and pulls the vials out of her bag and leaves them on the steps against the wall, [COLOR=rgb(250, 197, 28)]"We can find a place to dump them, later. Careful where you step. Now, let me take a look at that door."[/COLOR] She examines the door taking her time to look at the latch and the door's frame. She runs her fingers along the edges and examines the square hole in the door. It is closed and latched firmly from the other side. "You'll never get it open. It is not only locked, but also barred with a steel band on the other side," the cultist says to her. [COLOR=rgb(250, 197, 28)]"Thank you, that's helpful information,"[/COLOR] the hutaakan rogue replies with a toothy grin. The cultist sighs and shakes his head. "Even if you get it open, they will be waiting on the other side." [B]"Quiet!"[/B] Quinn orders. [B]"Or I'll gag you."[/B] Aureus doesn't find any traps and works the locking mechanism of the latch. She has to clean out some of the dried goo before working on the lock. It takes her almost no time to pick it. The lock clicks open and she she pulls the door handle down and pulls on the door. It doesn't budge. [B]"You were saying,"[/B] Quinn mocks the cultist who can't believe his eyes. [COLOR=rgb(250, 197, 28)]"I'm going to try to disable the bar, but I don't know if I can."[/COLOR] She takes one of the vials of acid and pours it onto the metal parts of the wooden door's reinforcements. She waits a minute and then tries to open the door again. She puts all her weight on it but the bar on the other side stymies her. [COLOR=rgb(250, 197, 28)]"No. I can't get the bar off. We're going to have to break it down."[/COLOR] [OOC][URL='http://roll.coyotecode.net/lookup.php?rollid=242467']Aureus - Search for traps and Open Lock check: 1D20+10 = [16]+10 = 26 1D20+18 = [13]+18 = 31[/URL] (no trap; success) [URL='http://roll.coyotecode.net/lookup.php?rollid=242468']Aureus - Disable Device: 1D20+17 = [2]+17 = 19[/URL] (failed)[/OOC] "While I am your prisoner, I'm not stupid. If I talk, you'll just kill me. I want some assurances that you're not going to just gut me after I tell you about the temple. If the others capture me, I will be tortured and then eaten alive by the rooks." "You need to worry about what we'll do to you, not your fellow cultists," Timmins replies. "But if you want reassurance, I can give it," Gareth says as he comes down the stairs. "I am Sir Gareth Porthglaze, the sherriff of Carnell. If you tell us what we need to root out your allies, I will personally speak on your behalf to Lady Pendour and ask her for leniency. You may only get away with prison instead of the noose." The man looks at Gareth and shakes his head. "No, I want assurance from her, not you. Nobles are quick to execute despite what their underlings promise." "That will take too much time. Either you accept my terms or I let these burly gentlemen get the information out of you, the hard way. Your choice." The man curses and then sighs. He nods. "You give me no choice. Fine. As far as I know, there is only one other way out of the temple. A secret passage leads deeper underground. It comes out somewhere deep in the Underearth. It is meant as an escape, not another way in. And, I don't know where it is in the temple. Anselm and Tarrak do not share that kind of information with their underlings." He looks at Phar. "The main floor of the temple is quite large. There is another locked door 20 feet beyond this one and it is trapped. There is a third level, as well, but it's only for the leaders, who are all powerful ghasts. Our numbers are not overwhelming but you will face dozens more acolytes like me with divine powers and a handful of powerful rook clerics, as well as ghoulish guards and ghasts. Xander likely will be in the Hell Forge. Anselm will likely be in his chambers or his work room. His chambers are always guarded. Tarrak, our great leader, will likely be in the unhallowed hall of Malotoch's sanctuary. He and the senior acolytes spend most of their time down there. I've never been allowed into that hall." He looks back at Gareth. "Good enough?" The sheriff nods. "What is your name?" "The name given to me by Tarrak is Vesh Trevil. If I had another name once, I do not remember it." He pauses. "You will not defeat him. He is a powerful undead warrior and priest. You have no chance." [/QUOTE]
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