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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 8105769" data-attributes="member: 2012"><p>The ghast groans loudly and moves towards its nearest foe, Quinn. As it moves, it comes into view of both Phar and Aureus. Phar considers incanting a scorching ray spell, but there are two many allies between the paragon elf wizard and the ghast, so he chooses to fire his bow, carefully, instead. He manages to find the right angle and his arrow finds its mark.</p><p></p><p>Aureus follows up with a short of her own, but her shot goes high over the undead creature's head.</p><p></p><p>Surprisingly, the ghast stops just short of the big man and uses the chain wrapped around its right arm to strike at the warrior. The chain hits the iron door instead of Quinn. The ghast's stench threatens to overwhelm both Maur and Quinn.</p><p></p><p><strong>"That is awful!"</strong> Quinn gags on the smell but steadies himself.</p><p></p><p>Timmins steps forward in between Maur and Quinn and moves just to the ghast's left. As he moves, the ghast lashes out with one of its chains, but the old warrior ducks his head out of the way. The smell of the creature makes him pause for a second then he slashes out with Meridith's magical longsword, but the strike only hits the chain wrapped around its left arm.</p><p></p><p>Quinn holds his breath for a second as he steps forward and slashes at the ghast with Cruel Justice! "<em>Begone foul creature!</em>" The sword yells, as the ex-gladiator slashes the creature's torso. The blade sinks deep and cuts through one of the chains.</p><p></p><p>Wieland steps forward to take up a position just behind Maur and next to Careth.</p><p></p><p>[SPOILER="Attacks and Saves"]<a href="http://roll.coyotecode.net/lookup.php?rollid=242774" target="_blank">Phar - <em>+1 elvencraft longbow</em> (-4 for firing into melee, point blank): 1D20+7 = [19]+7 = 26</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=242774" target="_blank">1D8+1 = [3]+1 = 4</a> (hit!)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=242775" target="_blank">20% Miss Chance: 1D100 = [62] = 62</a></p><p>---</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=242776" target="_blank">Aureus - <em>+3 composite longbow</em> (-4 for firing into melee): 1D20+9 = [3]+9 = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=242776" target="_blank">1D8+3 = [5]+3 = 8</a> (miss)</p><p>---</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=242773" target="_blank">Ghast - Attack with chain vs. Quinn (10 ft. reach): 1D20+5 = [8]+5 = 13</a> [vs. flat-footed AC] (miss)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=242779" target="_blank">Ghast - AoO vs. Timmins: 1D20+5 = [13]+5 = 18</a> (miss)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=242780" target="_blank">20% Miss Chance: 1D100 = [12] = 12</a></p><p>---</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=242777" target="_blank">Quinn - Fortitude save (DC 15): 1D20+9 = [5]+9 = 14</a>+2=16 (success thanks to Maur!)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=242783" target="_blank">Quinn - Full Attack w/<u>Cruel Justice</u> (<em>+1 keen adamantine scimitar</em>): 1D20+13 = [13]+13 = 26 (hit!)</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=242783" target="_blank">1D20+8 = [10]+8 = 18 (miss)</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=242783" target="_blank">1D6+5 = [5]+5 = 10</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=242783" target="_blank">1D6+5 = [6]+5 = 11</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=242784" target="_blank">20% Miss Chance: 1D100 = [91] = 91; 1D100 = [97] = 97</a></p><p>---</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=242781" target="_blank">Timmins - Fortitude save vs. Ghast Stench: 1D20+8 = [19]+8 = 27</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=242782" target="_blank">Timmins - <em>+1 longsword</em> attack, damage, and 20% miss chance: 1D20+7 = [7]+7 = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=242782" target="_blank">1D8+2 = [7]+2 = 9</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=242782" target="_blank">1D100 = [89] = 89</a> (miss)[/SPOILER]</p><p></p><p>The power of the dwarf's faith breaks through the gloom of the room and the evil infecting the altar is suppressed under the gaze of Moradin. The magical darkness in the room continues to affect him and the others, but the feeling of dread is now gone.</p><p></p><p><strong>OOC:</strong> I'm assuming that Maur doesn't need to be standing any closer than I've placed him on the map for the consecrate to counter the desecrate on the altar.</p><p></p><p>Meridith lets loose with an arrow through the doorway and tries hard not to hit any of her allies. The arrows seems to bend in the air above Maur and Quinn's heads, but deflects off the metal chains wrapped around the ghast's neck. Caerth notes the odd movement of the arrow in the air, but neither Maur or Quinn see its movement.</p><p></p><p>[SPOILER="Meridith"]<a href="http://roll.coyotecode.net/lookup.php?rollid=242786" target="_blank">Meridith - <em>+1 verminbane shortbow of seeking</em> (-4 for firing into melee, no miss chance): 1D20+2 = [15]+2 = 17</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=242786" target="_blank">1D6+1 = [1]+1 = 2</a> (miss)[/SPOILER]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8105769, member: 2012"] The ghast groans loudly and moves towards its nearest foe, Quinn. As it moves, it comes into view of both Phar and Aureus. Phar considers incanting a scorching ray spell, but there are two many allies between the paragon elf wizard and the ghast, so he chooses to fire his bow, carefully, instead. He manages to find the right angle and his arrow finds its mark. Aureus follows up with a short of her own, but her shot goes high over the undead creature's head. Surprisingly, the ghast stops just short of the big man and uses the chain wrapped around its right arm to strike at the warrior. The chain hits the iron door instead of Quinn. The ghast's stench threatens to overwhelm both Maur and Quinn. [B]"That is awful!"[/B] Quinn gags on the smell but steadies himself. Timmins steps forward in between Maur and Quinn and moves just to the ghast's left. As he moves, the ghast lashes out with one of its chains, but the old warrior ducks his head out of the way. The smell of the creature makes him pause for a second then he slashes out with Meridith's magical longsword, but the strike only hits the chain wrapped around its left arm. Quinn holds his breath for a second as he steps forward and slashes at the ghast with Cruel Justice! "[I]Begone foul creature![/I]" The sword yells, as the ex-gladiator slashes the creature's torso. The blade sinks deep and cuts through one of the chains. Wieland steps forward to take up a position just behind Maur and next to Careth. [SPOILER="Attacks and Saves"][URL='http://roll.coyotecode.net/lookup.php?rollid=242774']Phar - [i]+1 elvencraft longbow[/i] (-4 for firing into melee, point blank): 1D20+7 = [19]+7 = 26 1D8+1 = [3]+1 = 4[/URL] (hit!) [URL='http://roll.coyotecode.net/lookup.php?rollid=242775']20% Miss Chance: 1D100 = [62] = 62[/URL] --- [URL='http://roll.coyotecode.net/lookup.php?rollid=242776']Aureus - [I]+3 composite longbow[/I] (-4 for firing into melee): 1D20+9 = [3]+9 = 12 1D8+3 = [5]+3 = 8[/URL] (miss) --- [URL='http://roll.coyotecode.net/lookup.php?rollid=242773']Ghast - Attack with chain vs. Quinn (10 ft. reach): 1D20+5 = [8]+5 = 13[/URL] [vs. flat-footed AC] (miss) [URL='http://roll.coyotecode.net/lookup.php?rollid=242779']Ghast - AoO vs. Timmins: 1D20+5 = [13]+5 = 18[/URL] (miss) [URL='http://roll.coyotecode.net/lookup.php?rollid=242780']20% Miss Chance: 1D100 = [12] = 12[/URL] --- [URL='http://roll.coyotecode.net/lookup.php?rollid=242777']Quinn - Fortitude save (DC 15): 1D20+9 = [5]+9 = 14[/URL]+2=16 (success thanks to Maur!) [URL='http://roll.coyotecode.net/lookup.php?rollid=242783']Quinn - Full Attack w/[u]Cruel Justice[/u] ([I]+1 keen adamantine scimitar[/I]): 1D20+13 = [13]+13 = 26 (hit!) 1D20+8 = [10]+8 = 18 (miss) 1D6+5 = [5]+5 = 10 1D6+5 = [6]+5 = 11[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=242784']20% Miss Chance: 1D100 = [91] = 91; 1D100 = [97] = 97[/URL] --- [URL='http://roll.coyotecode.net/lookup.php?rollid=242781']Timmins - Fortitude save vs. Ghast Stench: 1D20+8 = [19]+8 = 27[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=242782']Timmins - [I]+1 longsword[/I] attack, damage, and 20% miss chance: 1D20+7 = [7]+7 = 14 1D8+2 = [7]+2 = 9 1D100 = [89] = 89[/URL] (miss)[/SPOILER] The power of the dwarf's faith breaks through the gloom of the room and the evil infecting the altar is suppressed under the gaze of Moradin. The magical darkness in the room continues to affect him and the others, but the feeling of dread is now gone. [B]OOC:[/B] I'm assuming that Maur doesn't need to be standing any closer than I've placed him on the map for the consecrate to counter the desecrate on the altar. Meridith lets loose with an arrow through the doorway and tries hard not to hit any of her allies. The arrows seems to bend in the air above Maur and Quinn's heads, but deflects off the metal chains wrapped around the ghast's neck. Caerth notes the odd movement of the arrow in the air, but neither Maur or Quinn see its movement. [SPOILER="Meridith"][URL='http://roll.coyotecode.net/lookup.php?rollid=242786']Meridith - [I]+1 verminbane shortbow of seeking[/I] (-4 for firing into melee, no miss chance): 1D20+2 = [15]+2 = 17 1D6+1 = [1]+1 = 2[/URL] (miss)[/SPOILER] [/QUOTE]
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