Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Kulan: Knightfall's Heroes of Carnell Game [IC]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Knightfall" data-source="post: 8120017" data-attributes="member: 2012"><p>[SPOILER="Knowledge (religion) check results"]Maur remembers and old religious text that refers to rocks infused with shadow. These naturally occurring stones are considered to be sacred to those who worship shadows and darkness, but aren't inherently evil in of themselves. The dwarf paladin can't remember what the stone is called but it naturally radiates darkness. Priests of Dumathoin do consider the stones to be valuable, as there is often veins of metals located nearby, especially silver.[/SPOILER]</p><p></p><p></p><p>Quinn nods. <strong>"Yes, I guess it doesn't matter how we go about it."</strong> He grabs one end of the wrapped up undead and Timmins takes up the other end. They carry it out of the old slave quarters and back to the stone bridge. They decide against lighting it on fire and simply dump the rotting undead corpse over the edge and down into the darkness of the chasm.</p><p></p><p></p><p>The spell quickly overtakes the remains of the altar, although the effect of the spell goes beyond what Caerth has observed in the past. He's not sure if it is the unnatural darkness or Maur's cleaning rituals, but the vines and moss that spring forth bioluminescence in the darkness. The vines creep throughout the room and up the walls onto the ceiling creating intricate spirals. The moss growth reaches beyond the room's interior and covers most of the floor of the old slave pens, but that moss doesn't glow. Small white mushrooms pop up on the floor of the slave quarters. While the darkness in the old shrine remains, it is less ominous than before -- more akin to gentle shadows in the glow of the plants and the torchlight.</p><p></p><p><strong>"Well, that's interesting,"</strong> Quinn says with a smile once he sees the half-orc druid's handiwork.</p><p></p><p>"I could rest here, now," Weiland says with a chuckle.</p><p></p><p>"It's beautiful," Meridith says in wonderment. "I didn't know you could do this with your magic?" She says to Caerth.</p><p></p><p><span style="color: rgb(250, 197, 28)">"The walls are glowing underneath the plants,"</span> Aureus notes. <span style="color: rgb(250, 197, 28)">"It's almost like the walls have come alive."</span></p><p></p><p></p><p>[SPOILER=Knowledge (arcana) check results]Phar knows that the stone that the old shrine has dug out of is the cause for the magical darkness. It is a rare stone called Cenahite that occurs naturally but has a magical effect regarding shadow magic and darkness. Many religions that worship the shadows would consider such a place sacred. Elven priests of Alathrien consider the stone a great catalyst for creating magical runes while priests of Darahl believe that the stone enhances earth and nature magic. The Order of the Sacred Mountain consider Cenahite to be sacred to Tarsellis, the Elven God of Mountains, Rivers, and the Wilderness. The stone often glows blue-green under the light of Kulan's first moon, Novan, so it considered a blessing by many moon deities, especially the North Goddess known as Ramara.</p><p></p><p>Unfortunately, followers of evil gods often work to corrupt places where the stone forms. Clerics and necromancers of the Sword Gods work to find places with Cenahite and twist them for dark rituals, especially Druaga, the Sword God of Fiend Summoning. Thus, it's not surprising the Crow God cultists created a shrine out of it. If there is more in the complex, it could give the cultists a deadly edge, if they have done more than simply cut into it.</p><p></p><p>Phar knows that if he takes some cutting of the plant with him and keeps it alive, it could counteract the magical darkness elsewhere in the temple complex. A cutting would need to be properly cared for with broken up dirt mixed with crumbled Cenahite for its roots and a bit of fresh water each day.</p><p></p><p>Note that the altar wasn't made of Cenahite, as the stone is VERY HARD (but not as hard as Adamantine), so Maur's hammer would not have danaged it hardly at all. It can be used to shape powerful magical hammers and other bludgeoning weapons that have natural shadow magic effects by a skilled weaponsmith (with at least 10 ranks). Such weapons can damage any type of lycanthrope without having to be enchanted but have to be masterwork in quality. (such items are not automatically considered masterwork.)</p><p></p><p><strong>Cenahite</strong></p><p>This hard stone adds to the quality of a weapon. Weapons fashioned from cenahite have a natural ability to damage lycanthropes without having to be enchanted, automatically bypassing damage reduction. As well, all light within 10 feet of a cenahite weapon is considered to be of shadowy illumination. It takes a skilled stonemason to cut through cenahite without damaging its properties and a skilled weaponsmith to construct cenahite weapons (at least 10 ranks in each skill). While Cenahite is rare, expensive and hard to work with, weapons made from it aren't automatically considered masterwork. The price for masterwork quality must be added on in addition to the costs listed below. Weapons without metal or stone parts cannot be made from cenahite. While a light mace could be made of cenahite, a quarterstaff could not.</p><p></p><p>Only bludgeoning weapons normally made of metal or stone can be fashioned from cenahite. Weapons normally made of steel that are made of cenahite have one-fourth more hit points than normal. Cenehite has 30 hit points per inch of thickness and hardness 15.</p><p></p><table style='width: 100%'><tr><td><strong>Type of Cenahite Item</strong></td><td><strong>Item Cost Modifier</strong></td></tr><tr><td>Ammunition</td><td>+40 gp</td></tr><tr><td>Bludgeoning Weapon</td><td>+2,025 gp</td></tr></table><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8120017, member: 2012"] [SPOILER="Knowledge (religion) check results"]Maur remembers and old religious text that refers to rocks infused with shadow. These naturally occurring stones are considered to be sacred to those who worship shadows and darkness, but aren't inherently evil in of themselves. The dwarf paladin can't remember what the stone is called but it naturally radiates darkness. Priests of Dumathoin do consider the stones to be valuable, as there is often veins of metals located nearby, especially silver.[/SPOILER] Quinn nods. [B]"Yes, I guess it doesn't matter how we go about it."[/B] He grabs one end of the wrapped up undead and Timmins takes up the other end. They carry it out of the old slave quarters and back to the stone bridge. They decide against lighting it on fire and simply dump the rotting undead corpse over the edge and down into the darkness of the chasm. The spell quickly overtakes the remains of the altar, although the effect of the spell goes beyond what Caerth has observed in the past. He's not sure if it is the unnatural darkness or Maur's cleaning rituals, but the vines and moss that spring forth bioluminescence in the darkness. The vines creep throughout the room and up the walls onto the ceiling creating intricate spirals. The moss growth reaches beyond the room's interior and covers most of the floor of the old slave pens, but that moss doesn't glow. Small white mushrooms pop up on the floor of the slave quarters. While the darkness in the old shrine remains, it is less ominous than before -- more akin to gentle shadows in the glow of the plants and the torchlight. [B]"Well, that's interesting,"[/B] Quinn says with a smile once he sees the half-orc druid's handiwork. "I could rest here, now," Weiland says with a chuckle. "It's beautiful," Meridith says in wonderment. "I didn't know you could do this with your magic?" She says to Caerth. [COLOR=rgb(250, 197, 28)]"The walls are glowing underneath the plants,"[/COLOR] Aureus notes. [COLOR=rgb(250, 197, 28)]"It's almost like the walls have come alive."[/COLOR] [SPOILER=Knowledge (arcana) check results]Phar knows that the stone that the old shrine has dug out of is the cause for the magical darkness. It is a rare stone called Cenahite that occurs naturally but has a magical effect regarding shadow magic and darkness. Many religions that worship the shadows would consider such a place sacred. Elven priests of Alathrien consider the stone a great catalyst for creating magical runes while priests of Darahl believe that the stone enhances earth and nature magic. The Order of the Sacred Mountain consider Cenahite to be sacred to Tarsellis, the Elven God of Mountains, Rivers, and the Wilderness. The stone often glows blue-green under the light of Kulan's first moon, Novan, so it considered a blessing by many moon deities, especially the North Goddess known as Ramara. Unfortunately, followers of evil gods often work to corrupt places where the stone forms. Clerics and necromancers of the Sword Gods work to find places with Cenahite and twist them for dark rituals, especially Druaga, the Sword God of Fiend Summoning. Thus, it's not surprising the Crow God cultists created a shrine out of it. If there is more in the complex, it could give the cultists a deadly edge, if they have done more than simply cut into it. Phar knows that if he takes some cutting of the plant with him and keeps it alive, it could counteract the magical darkness elsewhere in the temple complex. A cutting would need to be properly cared for with broken up dirt mixed with crumbled Cenahite for its roots and a bit of fresh water each day. Note that the altar wasn't made of Cenahite, as the stone is VERY HARD (but not as hard as Adamantine), so Maur's hammer would not have danaged it hardly at all. It can be used to shape powerful magical hammers and other bludgeoning weapons that have natural shadow magic effects by a skilled weaponsmith (with at least 10 ranks). Such weapons can damage any type of lycanthrope without having to be enchanted but have to be masterwork in quality. (such items are not automatically considered masterwork.) [B]Cenahite[/B] This hard stone adds to the quality of a weapon. Weapons fashioned from cenahite have a natural ability to damage lycanthropes without having to be enchanted, automatically bypassing damage reduction. As well, all light within 10 feet of a cenahite weapon is considered to be of shadowy illumination. It takes a skilled stonemason to cut through cenahite without damaging its properties and a skilled weaponsmith to construct cenahite weapons (at least 10 ranks in each skill). While Cenahite is rare, expensive and hard to work with, weapons made from it aren't automatically considered masterwork. The price for masterwork quality must be added on in addition to the costs listed below. Weapons without metal or stone parts cannot be made from cenahite. While a light mace could be made of cenahite, a quarterstaff could not. Only bludgeoning weapons normally made of metal or stone can be fashioned from cenahite. Weapons normally made of steel that are made of cenahite have one-fourth more hit points than normal. Cenehite has 30 hit points per inch of thickness and hardness 15. [TABLE] [TR] [TD][B]Type of Cenahite Item[/B][/TD] [TD][B]Item Cost Modifier[/B][/TD] [/TR] [TR] [TD]Ammunition[/TD] [TD]+40 gp[/TD] [/TR] [TR] [TD]Bludgeoning Weapon[/TD] [TD]+2,025 gp[/TD] [/TR] [/TABLE] [/SPOILER] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Kulan: Knightfall's Heroes of Carnell Game [IC]
Top