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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 8178153" data-attributes="member: 2012"><p>The dire boar steps through the doorway and then sniffs the air. The steps of the fleeing cultists make it turn towards the south. A fleeing cultist is still only 30 feet away from the broken door. The man barely has time to look back once the animal charges towards him. The large animal slams into the man and gores him horribly. The man screams in pain and nearly collapses under the weight of the animal.</p><p></p><p>"Pritchard, help me!" The man yells but the other man doesn't even look back.</p><p></p><p>[OOC] Ah, I didn't realize that the dire boar was a Large animal until just right now. It makes sense since it ripped through that door like it was paper. So, the dire boar takes up the entire ten-foot space beyond the doorway before it charges the cultist. I'll post an updated map.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=246130" target="_blank">Dire Boar - Charge attack vs. Cultist #1: 1D20+14+2 = [3]+14+2 = 19</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=246130" target="_blank">1D8+14 = [3]+14 = 17</a> (hit!)[/OOC]</p><p></p><p></p><p>Once beyond the broken door, Caerth can see that the corridor extends 40 feet to the north and, at least, 60 feet to the south (to the extent of his darkvision). The half-orc druid watches with pride as the summoned dire boar gores the cultist closest to him. The dire boar now stands partially in front of a closed wooden door. He cannot see much beyond the large animal's backside.</p><p></p><p>The corridor is eerily dark with no obvious light sources. How are these cultists seeing in the dark? They appear to be human, after all. At least two cultists are fleeing to the south of him (*) and other stands adjacent to a closed wooden door at the end of the corridor to the north. That man is trying to hide in the shadows not realizing that Caerth can see him. He has a heavy mace at ready in his hand and carries a small steel shield. Another closed wooden door is roughly 20 feet away from Caerth to the north along the corridor's eastern wall.</p><p></p><p>On the floor in front of Caerth is a dropped crossbow and steel shield that the boar has crushed under its hooves.</p><p></p><p>[OOC] Note that for Caerth, beyond his darkvision range, he cannot see anything. The torchlight only provides half of the illumination of what the boar can see with its low-light vision. I'm assuming Caerth would end his movement just beyond the shattered door in order to get a clear picture of his surroundings. That would be 20 feet of movement. *Caerth can only see the upper torso of the second fleeing cultist due to the dire boar's size.</p><p></p><p>Caerth can shoot any of the cultists with his composite longbow but the ones to the south have Soft Cover (+4 to AC) from the dire boar. Plus, cultist #1 is in melee with the dire boar, so Caerth must take the penalty for firing into melee if he wants to finish the man off. The cultist to the north has no cover or concealment.[/OOC]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8178153, member: 2012"] The dire boar steps through the doorway and then sniffs the air. The steps of the fleeing cultists make it turn towards the south. A fleeing cultist is still only 30 feet away from the broken door. The man barely has time to look back once the animal charges towards him. The large animal slams into the man and gores him horribly. The man screams in pain and nearly collapses under the weight of the animal. "Pritchard, help me!" The man yells but the other man doesn't even look back. [OOC] Ah, I didn't realize that the dire boar was a Large animal until just right now. It makes sense since it ripped through that door like it was paper. So, the dire boar takes up the entire ten-foot space beyond the doorway before it charges the cultist. I'll post an updated map. [url=http://roll.coyotecode.net/lookup.php?rollid=246130]Dire Boar - Charge attack vs. Cultist #1: 1D20+14+2 = [3]+14+2 = 19 1D8+14 = [3]+14 = 17[/url] (hit!)[/OOC] Once beyond the broken door, Caerth can see that the corridor extends 40 feet to the north and, at least, 60 feet to the south (to the extent of his darkvision). The half-orc druid watches with pride as the summoned dire boar gores the cultist closest to him. The dire boar now stands partially in front of a closed wooden door. He cannot see much beyond the large animal's backside. The corridor is eerily dark with no obvious light sources. How are these cultists seeing in the dark? They appear to be human, after all. At least two cultists are fleeing to the south of him (*) and other stands adjacent to a closed wooden door at the end of the corridor to the north. That man is trying to hide in the shadows not realizing that Caerth can see him. He has a heavy mace at ready in his hand and carries a small steel shield. Another closed wooden door is roughly 20 feet away from Caerth to the north along the corridor's eastern wall. On the floor in front of Caerth is a dropped crossbow and steel shield that the boar has crushed under its hooves. [OOC] Note that for Caerth, beyond his darkvision range, he cannot see anything. The torchlight only provides half of the illumination of what the boar can see with its low-light vision. I'm assuming Caerth would end his movement just beyond the shattered door in order to get a clear picture of his surroundings. That would be 20 feet of movement. *Caerth can only see the upper torso of the second fleeing cultist due to the dire boar's size. Caerth can shoot any of the cultists with his composite longbow but the ones to the south have Soft Cover (+4 to AC) from the dire boar. Plus, cultist #1 is in melee with the dire boar, so Caerth must take the penalty for firing into melee if he wants to finish the man off. The cultist to the north has no cover or concealment.[/OOC] [/QUOTE]
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