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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 8188724" data-attributes="member: 2012"><p>Phar considers letting the dwarf go ahead of him, but decides to move forward and join the other in the long corridor. He turns towards where Aureus had disappeared and sees her standing 15 feet away from a wooden door to the north. Timmins stands near the paragon elf wizard and another wooden door flanks the corridor on the eastern side. He watches as the north door begins to swing shut.</p><p></p><p><span style="color: rgb(147, 101, 184)">"How many,"</span> he asks Aureus.</p><p></p><p><span style="color: rgb(250, 197, 28)">"There was only one of them in the corridor,"</span> the female hutaakan rogue replies. I don't know how many are in that room. <span style="color: rgb(250, 197, 28)">"The floor here is slanted down a bit."</span></p><p></p><p></p><p>Maur finds himself in between Phar and Caerth with Meridith next to him and Quinn next to the big druid. Brutus watches Caerth's back from just inside the short corridor. Timmins stands just ahead and to the right of Phar and Aureus stands twenty feet in front of the elf wizard. The dwarf hears Aureus comment about the floor of the corridor and can she is right. The corridor beyond the west-facing door does indeed slope down, slightly. Maybe 2-1/2 to 5 feet by fist glance from his position. He readies himself to move forward, but he soon hears a loud incantation coming from the southern half of the corridor.</p><p></p><p><strong>"Someone's casting a spell!"</strong> Quinn exclaims to those who might not have heard.</p><p></p><p>Maur can tell the source is on the other side of the summoned dire boar, but the large animal blocks his view. He can tell right away that it is an attack spell. Then there is a loud cacophony of noise that seems to be centered on the summoned animal. The burst doesn't reach as far of Caerth and Quinn, but the boar squeals in agony. It seems unsteady on its feet.</p><p></p><p><strong>OOC:</strong> Cultist casts <em>sound burst</em> on dire boar: <a href="http://roll.coyotecode.net/lookup.php?rollid=246336" target="_blank">Sonic Damage: 1D8 = [8] = 8</a> | </p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=246337" target="_blank">Dire Boar - Fortitude Save: 1D20+10 = [4]+10 = 14</a> (failed) [stunned for 1 rd.]</p><p></p><p>Then there is the sound of retreating footfalls.</p><p>-------------------------------</p><p><strong>END OF ROUND ONE</strong></p></blockquote><p></p>
[QUOTE="Knightfall, post: 8188724, member: 2012"] Phar considers letting the dwarf go ahead of him, but decides to move forward and join the other in the long corridor. He turns towards where Aureus had disappeared and sees her standing 15 feet away from a wooden door to the north. Timmins stands near the paragon elf wizard and another wooden door flanks the corridor on the eastern side. He watches as the north door begins to swing shut. [COLOR=rgb(147, 101, 184)]"How many,"[/COLOR] he asks Aureus. [COLOR=rgb(250, 197, 28)]"There was only one of them in the corridor,"[/COLOR] the female hutaakan rogue replies. I don't know how many are in that room. [COLOR=rgb(250, 197, 28)]"The floor here is slanted down a bit."[/COLOR] Maur finds himself in between Phar and Caerth with Meridith next to him and Quinn next to the big druid. Brutus watches Caerth's back from just inside the short corridor. Timmins stands just ahead and to the right of Phar and Aureus stands twenty feet in front of the elf wizard. The dwarf hears Aureus comment about the floor of the corridor and can she is right. The corridor beyond the west-facing door does indeed slope down, slightly. Maybe 2-1/2 to 5 feet by fist glance from his position. He readies himself to move forward, but he soon hears a loud incantation coming from the southern half of the corridor. [B]"Someone's casting a spell!"[/B] Quinn exclaims to those who might not have heard. Maur can tell the source is on the other side of the summoned dire boar, but the large animal blocks his view. He can tell right away that it is an attack spell. Then there is a loud cacophony of noise that seems to be centered on the summoned animal. The burst doesn't reach as far of Caerth and Quinn, but the boar squeals in agony. It seems unsteady on its feet. [B]OOC:[/B] Cultist casts [I]sound burst[/I] on dire boar: [url=http://roll.coyotecode.net/lookup.php?rollid=246336]Sonic Damage: 1D8 = [8] = 8[/url] | [url=http://roll.coyotecode.net/lookup.php?rollid=246337]Dire Boar - Fortitude Save: 1D20+10 = [4]+10 = 14[/url] (failed) [stunned for 1 rd.] Then there is the sound of retreating footfalls. ------------------------------- [B]END OF ROUND ONE[/B] [/QUOTE]
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