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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 8191279" data-attributes="member: 2012"><p>Brutus seems unsure what he should do to help as he steps out into the corridor. He looks for a foe to fight, but only sees his allies. Quinn notes the young half-ogre's puzzlement and motions for him to stand next to him. <span style="color: rgb(251, 160, 38)">"More villains in that room, but we best stand back until we have some room. We don't want to be stepping all over each other,"</span> Quinn suggests.</p><p></p><p>The young bruiser nods in understanding and holds his axe, ready to charge forward once there is room to maneuver.</p><p></p><p>Aureus moves back towards the others and stops next to Phar and shakes her head. <span style="color: rgb(250, 197, 28)">"If there was more space, I could tumble through to the other side."</span> Instead, she readies her composite longbow and takes aim towards the doorway. <span style="color: rgb(250, 197, 28)">"Fur fungus! I can't see a target!'</span></p><p></p><p><span style="color: rgb(147, 101, 184)">"Just wait for an opening,"</span> Phar says.</p><p></p><p>Timmins sheathes his sword and chooses to move up just behind Quinn. He readies his shortbow and waits for an opportunity to shoot a foe that presents himself.</p><p></p><p>Meridith muses and decides Quinn is right. The group has become too bunched together and she moves back into the short corridor next to her cousin. She keeps her shortbow ready but senses the others in the lead can handle these foes.</p><p></p><p>Phar considers his options. Any attack spell he casts would put Maur and Caerth in danger. There isn't enough room for him to <em>fly</em> above the others, and the gladiator's words ring true. If the cultists were to cast another area spell, too many of them might be caught in the blast. He casts a cantrip on himself to add a bit of protection.</p><p></p><p>[OOC]It is too far away for Aureus to double move and tumble through (at half-speed) the opponents into the room. She could try it a full speed, but with a -10, which would be next to impossible, even for her. At the angle she's at with her bow, there is no chance she can hit either of the cultists in the doorway.</p><p></p><p>Timmins sheathes his sword as a move action and then readies his bow as part of his move action forward. I checked and even with Quick Draw, he can't sheath his sword as a free action. So, he can only move and prepare to fire.</p><p></p><p>Phar casts <em>resistance</em> on himself.[/OOC]</p><p></p><p></p><p>The heavy rain pours down and the two cultists next to Maur yell in discomfort. The prelate grimaces and hisses in anger, as the flames in the brazier are snuffed out.</p><p></p><p><strong>OOC:</strong> <a href="http://roll.coyotecode.net/lookup.php?rollid=246466" target="_blank">Holy Storm damage: 2D6 = [1, 2] = 3</a></p><p></p><p><strong>END OF ROUND TWO</strong></p></blockquote><p></p>
[QUOTE="Knightfall, post: 8191279, member: 2012"] Brutus seems unsure what he should do to help as he steps out into the corridor. He looks for a foe to fight, but only sees his allies. Quinn notes the young half-ogre's puzzlement and motions for him to stand next to him. [COLOR=rgb(251, 160, 38)]"More villains in that room, but we best stand back until we have some room. We don't want to be stepping all over each other,"[/COLOR] Quinn suggests. The young bruiser nods in understanding and holds his axe, ready to charge forward once there is room to maneuver. Aureus moves back towards the others and stops next to Phar and shakes her head. [COLOR=rgb(250, 197, 28)]"If there was more space, I could tumble through to the other side."[/COLOR] Instead, she readies her composite longbow and takes aim towards the doorway. [COLOR=rgb(250, 197, 28)]"Fur fungus! I can't see a target!'[/COLOR] [COLOR=rgb(147, 101, 184)]"Just wait for an opening,"[/COLOR] Phar says. Timmins sheathes his sword and chooses to move up just behind Quinn. He readies his shortbow and waits for an opportunity to shoot a foe that presents himself. Meridith muses and decides Quinn is right. The group has become too bunched together and she moves back into the short corridor next to her cousin. She keeps her shortbow ready but senses the others in the lead can handle these foes. Phar considers his options. Any attack spell he casts would put Maur and Caerth in danger. There isn't enough room for him to [I]fly[/I] above the others, and the gladiator's words ring true. If the cultists were to cast another area spell, too many of them might be caught in the blast. He casts a cantrip on himself to add a bit of protection. [OOC]It is too far away for Aureus to double move and tumble through (at half-speed) the opponents into the room. She could try it a full speed, but with a -10, which would be next to impossible, even for her. At the angle she's at with her bow, there is no chance she can hit either of the cultists in the doorway. Timmins sheathes his sword as a move action and then readies his bow as part of his move action forward. I checked and even with Quick Draw, he can't sheath his sword as a free action. So, he can only move and prepare to fire. Phar casts [I]resistance[/I] on himself.[/OOC] The heavy rain pours down and the two cultists next to Maur yell in discomfort. The prelate grimaces and hisses in anger, as the flames in the brazier are snuffed out. [B]OOC:[/B] [url=http://roll.coyotecode.net/lookup.php?rollid=246466]Holy Storm damage: 2D6 = [1, 2] = 3[/url] [B]END OF ROUND TWO[/B] [/QUOTE]
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