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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 8237676" data-attributes="member: 2012"><p>Quinn clearly hears a voice singing from somewhere behind him, but with Angus in peril, he moves forward with his spiked chain to fight alongside the young half-ogre. He moves to the edge of the shadowy light and lashes out at the figure standing in front of Brutus. The spiked weapon slips past the cultist's defense and raze his chest and right shouder.</p><p></p><p><strong>"Wieland, move forward with at light!"</strong> Quinn orders. <strong>"And someone figure out where that singing is coming from!"</strong></p><p></p><p>The young guard of Carnell instinctively follows Quinn's orders and moves forward just far enough for the torch light to bathe both Brutus and Quinn in illumination. Beyond them, he can see two cultists in the shadowy light beyond.</p><p></p><p>[OOC] <a href="http://roll.coyotecode.net/lookup.php?rollid=248184" target="_blank">Quinn - Spiked Chain Attack: 1D20+15 = [16]+15 = 31; 2D4+7 = [1, 3]+7 = 11</a> (hit!) | <a href="http://roll.coyotecode.net/lookup.php?rollid=248185" target="_blank">20% Miss Chance: 1D100 = [64] = 64</a>[/OOC]</p><p>In the brazier room, the prelate strikes back at the half-orc druid with his heavy mace, but the blow is awkward and misses Caerth.</p><p></p><p><strong>OOC:</strong> <a href="http://roll.coyotecode.net/lookup.php?rollid=248187" target="_blank">Prelate - Attack Caerth with Heavy Mace (fighting defensively): 1D20+4 = [7]+4 = 11; 1D8+4 = [2]+4 = 6</a> (miss)</p><p></p><p>Brutus's eyes gleam in the light. His eyes allow him to clearly see the cultist in front of him. The young warrior stabs out with his punching dagger, but the cultist manages to block the strike with his shield and counterstrikes. Brutus avoids the powerful swing.</p><p></p><p>[OOC]<a href="http://roll.coyotecode.net/lookup.php?rollid=248188" target="_blank">Brutus - Punching Dagger: 1D20+10 = [8]+10 = 18; 1D4+7 = [1]+7 = 8</a> (miss)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=248189" target="_blank">Pritchard [Cultist] - Heavy mace (fighting defensively): 1D20 = [19] = 19</a></p><p>(miss)[/OOC]</p><p>In the brazier room, Aureus quickly picks herself off the floor and moves towards her bow. She scoops up the weapon and checks it over to make sure it is still sound. The bowstring is wet. She'll have to let it dry before using it again. She curses her bad luck.</p><p></p><p>Timmins listens to the song coming from behind him. He turns to face what might come, although he's not sure what is coming towards them. "Ho there! Be ye friend or foe? Mark my words, we have the numbers to stand against ye!" He yells out to the singer. He motions for Meridith to back him up.</p><p></p><p>She moves next to the old fighter and keep her bow ready to fire at anything coming out of the shadows near the broken door the dire boar burst through.</p><p></p><p>[Spoiler="DM Only"]</p><p><strong>OOC:</strong> <a href="http://roll.coyotecode.net/lookup.php?rollid=248191" target="_blank">Timmins - Sense Motive (Hunch): 1D20+2 = [6]+2 = 8</a>[/Spoiler]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8237676, member: 2012"] Quinn clearly hears a voice singing from somewhere behind him, but with Angus in peril, he moves forward with his spiked chain to fight alongside the young half-ogre. He moves to the edge of the shadowy light and lashes out at the figure standing in front of Brutus. The spiked weapon slips past the cultist's defense and raze his chest and right shouder. [B]"Wieland, move forward with at light!"[/B] Quinn orders. [B]"And someone figure out where that singing is coming from!"[/B] The young guard of Carnell instinctively follows Quinn's orders and moves forward just far enough for the torch light to bathe both Brutus and Quinn in illumination. Beyond them, he can see two cultists in the shadowy light beyond. [OOC] [URL='http://roll.coyotecode.net/lookup.php?rollid=248184']Quinn - Spiked Chain Attack: 1D20+15 = [16]+15 = 31; 2D4+7 = [1, 3]+7 = 11[/URL] (hit!) | [URL='http://roll.coyotecode.net/lookup.php?rollid=248185']20% Miss Chance: 1D100 = [64] = 64[/URL][/OOC] In the brazier room, the prelate strikes back at the half-orc druid with his heavy mace, but the blow is awkward and misses Caerth. [B]OOC:[/B] [URL='http://roll.coyotecode.net/lookup.php?rollid=248187']Prelate - Attack Caerth with Heavy Mace (fighting defensively): 1D20+4 = [7]+4 = 11; 1D8+4 = [2]+4 = 6[/URL] (miss) Brutus's eyes gleam in the light. His eyes allow him to clearly see the cultist in front of him. The young warrior stabs out with his punching dagger, but the cultist manages to block the strike with his shield and counterstrikes. Brutus avoids the powerful swing. [OOC][URL='http://roll.coyotecode.net/lookup.php?rollid=248188']Brutus - Punching Dagger: 1D20+10 = [8]+10 = 18; 1D4+7 = [1]+7 = 8[/URL] (miss) [URL='http://roll.coyotecode.net/lookup.php?rollid=248189']Pritchard [Cultist] - Heavy mace (fighting defensively): 1D20 = [19] = 19[/URL] (miss)[/OOC] In the brazier room, Aureus quickly picks herself off the floor and moves towards her bow. She scoops up the weapon and checks it over to make sure it is still sound. The bowstring is wet. She'll have to let it dry before using it again. She curses her bad luck. Timmins listens to the song coming from behind him. He turns to face what might come, although he's not sure what is coming towards them. "Ho there! Be ye friend or foe? Mark my words, we have the numbers to stand against ye!" He yells out to the singer. He motions for Meridith to back him up. She moves next to the old fighter and keep her bow ready to fire at anything coming out of the shadows near the broken door the dire boar burst through. [Spoiler="DM Only"] [B]OOC:[/B] [url=http://roll.coyotecode.net/lookup.php?rollid=248191]Timmins - Sense Motive (Hunch): 1D20+2 = [6]+2 = 8[/url][/Spoiler] [/QUOTE]
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