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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 8270740" data-attributes="member: 2012"><p>The cultist takes the full brunt of the shield on his head. It leaves a huge gash on his forehead. He winces in pain and shakes his head in discomfort.</p><p></p><p>Phar decides to move into the eastern corridor as well to help the centaur newcomer. He moves to within point blank range and takes aim at the cultist who Angus just hit. He takes aim and fires one shot quickly. The arrow embeds in the cultist's chest, as the elven paragon's skill outdoes the cover the man gains from Angus's being between Phar and the enemy.</p><p></p><p>"This... this cannot be," the cultist gasps in surprise. "We, we have the power of Malotoch on our side." He looks like one more hit will finish him off.</p><p></p><p>The three cultists drop their crossbows and move forward to help their champion. Two of them put themselves right behind Hirasean and the other cultist that the champion called Thomke. Both cast healing spells on the champion, leaving the demon clawed cultist to fend for himself. Maur watches as the worst of the man's injuries from his hammer strike heal. Hirasean's breathing becomes steady and sets himself for the dwarf's next attack.</p><p></p><p>But, before Maur can attack, the last of the three cultists stops just in front of his bard ally and casts a spell. Tendrils of purple darkness rise from the ground beneath his feet. The darkness surrounds the cultist and conceals him even in the light cast from the torch sputtering on the floor where Wieland dropped it.</p><p></p><p>[OOC]<a href="http://roll.coyotecode.net/lookup.php?rollid=249252" target="_blank">Phar - Elvencraft Bow with Recitation: 1D20+13 = [15]+13 = 28; 1D8+2 = [8]+2 = 10</a> (hit!)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249255" target="_blank">Cultists - Cure Moderate Wounds [x2]: 2D8+4 = [4, 1]+4 = 9; 2D8+4 = [7, 3]+4 = 14</a> | The champion gains back another 23 hp.</p><p>Last cultist casts <em>Veil of Shadow</em> on himself. Gives him a 20% miss chance from foes even if they have darkvision.[/OOC]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8270740, member: 2012"] The cultist takes the full brunt of the shield on his head. It leaves a huge gash on his forehead. He winces in pain and shakes his head in discomfort. Phar decides to move into the eastern corridor as well to help the centaur newcomer. He moves to within point blank range and takes aim at the cultist who Angus just hit. He takes aim and fires one shot quickly. The arrow embeds in the cultist's chest, as the elven paragon's skill outdoes the cover the man gains from Angus's being between Phar and the enemy. "This... this cannot be," the cultist gasps in surprise. "We, we have the power of Malotoch on our side." He looks like one more hit will finish him off. The three cultists drop their crossbows and move forward to help their champion. Two of them put themselves right behind Hirasean and the other cultist that the champion called Thomke. Both cast healing spells on the champion, leaving the demon clawed cultist to fend for himself. Maur watches as the worst of the man's injuries from his hammer strike heal. Hirasean's breathing becomes steady and sets himself for the dwarf's next attack. But, before Maur can attack, the last of the three cultists stops just in front of his bard ally and casts a spell. Tendrils of purple darkness rise from the ground beneath his feet. The darkness surrounds the cultist and conceals him even in the light cast from the torch sputtering on the floor where Wieland dropped it. [OOC][url=http://roll.coyotecode.net/lookup.php?rollid=249252]Phar - Elvencraft Bow with Recitation: 1D20+13 = [15]+13 = 28; 1D8+2 = [8]+2 = 10[/url] (hit!) [url=http://roll.coyotecode.net/lookup.php?rollid=249255]Cultists - Cure Moderate Wounds [x2]: 2D8+4 = [4, 1]+4 = 9; 2D8+4 = [7, 3]+4 = 14[/url] | The champion gains back another 23 hp. Last cultist casts [I]Veil of Shadow[/I] on himself. Gives him a 20% miss chance from foes even if they have darkvision.[/OOC] [/QUOTE]
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