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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 8273780" data-attributes="member: 2012"><p><strong>From Round 10:</strong></p><p></p><p>Angus's lance slices into the man's backside, but he still manages to disappear around the angled corner of the corridor.</p><p></p><p><strong>Round 11:</strong></p><p></p><p>The cultist facing off against Angus watches his ally flee in frustration. He mulls it over for a second and decides its best to run to live another day instead of fighting against a superior foe without allies. He turns and runs... leaving the centaur to face an empty corridor.</p><p></p><p>I don't think so," Wieland says. He seizes the opportunity to rush forward but he soon finds himself at the edge of what he can see in the shadowy light of the dimming torch. "Damn it! I can't see a thing! How the hell are they moving around in the dark so easily."</p><p></p><p>Meanwhile, Brutus and Meridith watch the half-orc druid move forward and transform. If it wasn't for the sputtering torch on the floor, it would have looked like Caerth disappeared. The light flickers.</p><p></p><p>"I guess he's fine," Brutus says looking at the potion in his hand.</p><p></p><p>"But Timmins isn't," Meridith says. "Go give it to him!"</p><p></p><p>Brutus nods. He rushes forward to the older warrior's side and offers him the healing potion. The stubborn old warrior tires to wave away the the young half-ogre. "Don't make me have to pour it down your throat after you collapse," Brutus insists.</p><p></p><p>Aureus watches the cultists flee and notes Caerth, then Brutus, rushing forward into the southern corridor. She turns to Phar. <span style="color: rgb(251, 160, 38)">"Since you can understand him, I'll go help the others."</span> She moves back to the other corridor and stops just short of running into Caerth in his owl form. She grins and her tail swishes. She senses it is the druid.</p><p></p><p><span style="color: rgb(251, 160, 38)">"Lets see if I can improve our odds,"</span> she takes aim and fires a single shot at the bard. The arrow flies over the fight in front of her and slams into the woman's shoulder. The bard yelps in pain.</p><p></p><p>Timmins gives in to the half-ogre's insistence regarding the potion, but he knows it's too much of a risk to take it and drink it while the demon clawed cultist menaces him. He moves away from the fight and hopes the cultist doesn't kill him with those claws. The cultist seizes the opportunity and lashes out. Luck is on Timmins side, as the claws only scrap his buckler. Once on the other side, he takes the potion from Brutus and drinks it down. His wounds close and his strength slowly returns.</p><p></p><p>"Thanks lad."</p><p></p><p><span style="color: rgb(184, 49, 47)">"Let's see if the power of my goddess is equal to your dirt god, dwarf!"</span> Hirasean calls out Malotoch's name before smiting the dwarven paladin with his first sword strike. The man's skill with the blade is paramount and he easily penetrates Maur's defenses with the strike. The blade nearly pierces Maur's armor into his chest, but the dwarf's divine guidance protects him and the blade only sinks into his shoulder. Still, the wound is one of the worst he's had in years. Hirasean swings his blade again, but Maur is ready for him this time. His shield blocks the blade. <span style="color: rgb(184, 49, 47)">"Your defenses are strong, paladin. I shall enjoy killing you."</span></p><p></p><p>The bard winces from Aureus's arrow. She knows she only has moments to act before the fight goes against her and her allies. Unaware of Caerth's transformation, she intones another spell while gritting through the pain. She summons healing magic to undo the damage of Aureus's arrow and bit more. She is able to remove the arrow from her shoulder and the wound closes.</p><p></p><p>Meridith moves to the torch and picks it up. She eventually gets it to stop sputtering and looks for a sconce to put it in. "There has to be one here someplace," she says to herself. She looks around in vain for someplace to put the torch so it doesn't go out.</p><p></p><p>[OOC]<strong>Allies</strong></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249320" target="_blank">Aureus - Composite Longbow: 1D20+13 = [12]+13 = 25</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249320" target="_blank">1D8+3 = [4]+3 = 7</a> (hit)</p><p>Timmins moves, takes the offered potion (free action?), and drinks it down (standard action). | </p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249322" target="_blank">Timmins - Cure Serious Wounds potion: 3D8+8 = [1, 8, 3]+8 = 20[/url</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249322" target="_blank">[url=http://roll.coyotecode.net/lookup.php?rollid=249326]Meridith - Search check: 1D20+3 = [7]+3 = 10</a></p><p></p><p><strong>Enemies</strong></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249321" target="_blank">Thomke - Demon Claws (AoO): 1D20+5 = [7]+5 = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249321" target="_blank">2D8+1 = [3, 6]+1 = 10</a> (miss)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249323" target="_blank">Hirasean - Full Attack (including Smite): 1D20+11 = [20]+11 = 31</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249323" target="_blank">1D20+6 = [1]+6 = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249323" target="_blank">1D8+11 = [2]+11 = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249323" target="_blank">1D8+3 = [3]+3 = 6</a> (critical threat and miss)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249324" target="_blank">Hirasean - Confirm Critical: 1D20+11 = [11]+11 = 22</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249324" target="_blank">1D8+11 = [2]+11 = 13</a> (not a crit) | <em>Recitation</em> saved Maur's butt! He still takes 13 points of damage.</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249325" target="_blank">Cultist Bard - Cure Moderate Wounds: 2D8+4 = [2, 3]+4 = 9</a></p><p>[/OOC]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8273780, member: 2012"] [b]From Round 10:[/b] Angus's lance slices into the man's backside, but he still manages to disappear around the angled corner of the corridor. [b]Round 11:[/b] The cultist facing off against Angus watches his ally flee in frustration. He mulls it over for a second and decides its best to run to live another day instead of fighting against a superior foe without allies. He turns and runs... leaving the centaur to face an empty corridor. I don't think so," Wieland says. He seizes the opportunity to rush forward but he soon finds himself at the edge of what he can see in the shadowy light of the dimming torch. "Damn it! I can't see a thing! How the hell are they moving around in the dark so easily." Meanwhile, Brutus and Meridith watch the half-orc druid move forward and transform. If it wasn't for the sputtering torch on the floor, it would have looked like Caerth disappeared. The light flickers. "I guess he's fine," Brutus says looking at the potion in his hand. "But Timmins isn't," Meridith says. "Go give it to him!" Brutus nods. He rushes forward to the older warrior's side and offers him the healing potion. The stubborn old warrior tires to wave away the the young half-ogre. "Don't make me have to pour it down your throat after you collapse," Brutus insists. Aureus watches the cultists flee and notes Caerth, then Brutus, rushing forward into the southern corridor. She turns to Phar. [COLOR=rgb(251, 160, 38)]"Since you can understand him, I'll go help the others."[/COLOR] She moves back to the other corridor and stops just short of running into Caerth in his owl form. She grins and her tail swishes. She senses it is the druid. [COLOR=rgb(251, 160, 38)]"Lets see if I can improve our odds,"[/COLOR] she takes aim and fires a single shot at the bard. The arrow flies over the fight in front of her and slams into the woman's shoulder. The bard yelps in pain. Timmins gives in to the half-ogre's insistence regarding the potion, but he knows it's too much of a risk to take it and drink it while the demon clawed cultist menaces him. He moves away from the fight and hopes the cultist doesn't kill him with those claws. The cultist seizes the opportunity and lashes out. Luck is on Timmins side, as the claws only scrap his buckler. Once on the other side, he takes the potion from Brutus and drinks it down. His wounds close and his strength slowly returns. "Thanks lad." [COLOR=rgb(184, 49, 47)]"Let's see if the power of my goddess is equal to your dirt god, dwarf!"[/COLOR] Hirasean calls out Malotoch's name before smiting the dwarven paladin with his first sword strike. The man's skill with the blade is paramount and he easily penetrates Maur's defenses with the strike. The blade nearly pierces Maur's armor into his chest, but the dwarf's divine guidance protects him and the blade only sinks into his shoulder. Still, the wound is one of the worst he's had in years. Hirasean swings his blade again, but Maur is ready for him this time. His shield blocks the blade. [COLOR=rgb(184, 49, 47)]"Your defenses are strong, paladin. I shall enjoy killing you."[/COLOR] The bard winces from Aureus's arrow. She knows she only has moments to act before the fight goes against her and her allies. Unaware of Caerth's transformation, she intones another spell while gritting through the pain. She summons healing magic to undo the damage of Aureus's arrow and bit more. She is able to remove the arrow from her shoulder and the wound closes. Meridith moves to the torch and picks it up. She eventually gets it to stop sputtering and looks for a sconce to put it in. "There has to be one here someplace," she says to herself. She looks around in vain for someplace to put the torch so it doesn't go out. [OOC][B]Allies[/B] [url=http://roll.coyotecode.net/lookup.php?rollid=249320]Aureus - Composite Longbow: 1D20+13 = [12]+13 = 25 1D8+3 = [4]+3 = 7[/url] (hit) Timmins moves, takes the offered potion (free action?), and drinks it down (standard action). | [url=http://roll.coyotecode.net/lookup.php?rollid=249322]Timmins - Cure Serious Wounds potion: 3D8+8 = [1, 8, 3]+8 = 20[/url [url=http://roll.coyotecode.net/lookup.php?rollid=249326]Meridith - Search check: 1D20+3 = [7]+3 = 10[/url] [B]Enemies[/B] [url=http://roll.coyotecode.net/lookup.php?rollid=249321]Thomke - Demon Claws (AoO): 1D20+5 = [7]+5 = 12 2D8+1 = [3, 6]+1 = 10[/url] (miss) [url=http://roll.coyotecode.net/lookup.php?rollid=249323]Hirasean - Full Attack (including Smite): 1D20+11 = [20]+11 = 31 1D20+6 = [1]+6 = 7 1D8+11 = [2]+11 = 13 1D8+3 = [3]+3 = 6[/url] (critical threat and miss) [url=http://roll.coyotecode.net/lookup.php?rollid=249324]Hirasean - Confirm Critical: 1D20+11 = [11]+11 = 22 1D8+11 = [2]+11 = 13[/url] (not a crit) | [I]Recitation[/I] saved Maur's butt! He still takes 13 points of damage. [url=http://roll.coyotecode.net/lookup.php?rollid=249325]Cultist Bard - Cure Moderate Wounds: 2D8+4 = [2, 3]+4 = 9[/url] [/OOC] [/QUOTE]
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