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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 8274781" data-attributes="member: 2012"><p>The cultist turns towards Angus with his eyes wide with fear. It's the first man who ran away. He begins begging for his life, loudly. <strong>"Please! No more! You win! Have Mercy!"</strong></p><p></p><p>Angus can see the other cultist fleeing down the corridor. He is another 20 feet away from Angus and show no signs of stopping.</p><p></p><p>Phar watches Angus rush around the corridor and knows he should go after the centaur. Who knows what might lie ahead? He looks back towards Aureus and the others. The other corridor looks... crowded. He moves up to stand next to Wieland. <span style="color: rgb(147, 101, 184)">"Go back, you won't be of much use in the dark. Make sure Meridith keeps that torch lit so those <em>without</em> enhanced sight can see."</span> He continues around the corner and rushes past Angus to stand next to the cultist who yelled out his surrender. He switches his bow to his off hand and draws his masterwork longsword as he moves. He points the sword at the cultist. <span style="color: rgb(147, 101, 184)">"Drop your weapon and shield and we <em>might</em> consider your surrender."</span> Phar senses the man seems desperate with fear. His wounds are severe but not life threatening, yet.</p><p></p><p>"Either heal me or get rid of the bears," Hirasean says calmly to cultists gathered behind him.</p><p></p><p>The cultist flanking one of the bears with Thomke nods, retrieves his mace from his belt, and attacks the bear. The strike is a strong one, against the bear at least, and the weapon cracks the bear's front shoulder. The bear roars in anger and turns towards mace-wielding cultist. The other cultist tries to heal Hirasean instead of himself even though the bear mauled him. The man barely manages to get the spell off without the bear mauling him again. The third cultist unties his mace from his belt and swings the weapon at the bear standing adjacent to him. The swing is a feeble one and bear barely notices the man.</p><p></p><p>[OOC]<a href="http://roll.coyotecode.net/lookup.php?rollid=249346" target="_blank">Cultist - Attacks Bear with Heavy Mace (+2 flanking): 1D20+7 = [10]+7 = 17</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249346" target="_blank">1D8+1 = [8]+1 = 9</a> (hit)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249347" target="_blank">Cultist - Concentration check (DC 16): 1D20+6 = [10]+6 = 16</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249348" target="_blank">Cultist - Cure Light Wounds: 1D8+4 = [1]+4 = 5</a> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249349" target="_blank">Cultist - Attacks Bear with Heavy Mace <s>(+2 flanking)</s>: 1D20+7 = [5]+7 = 12 -2 = 10</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249349" target="_blank">1D8+1 = [1]+1 = 2</a> (miss)[/OOC]</p><p></p><p></p><p>The blows from the hammer seem to stagger Hirasean. If the other cultist hadn't healed him a moment before, Maur senses the man might have fell. <span style="color: rgb(184, 49, 47)">"Too strong,"</span> the man whispers to himself. His breath is ragged once more as the first blow cracked more ribs and the second one slammed into his knee with a resounding crack. <span style="color: rgb(184, 49, 47)">"Malotoch, give me y- your strength. I- I am faithful."</span></p><p></p><p>A moment later...</p><p></p><p>The blade slices the man's shoulder on the first strike and the second strike slashes deep into Thomke's chest. Blood pours out of the man and he falls down on top of the two other fallen cultists he was standing over. He didn't have the strength to even cry out. Quinn watches as the magic that gave him demon claws fades with his death and he is left with only one hand again.</p><p></p><p><span style="color: rgb(247, 218, 100)"><em>"Justice serves the righteous and lawful,"</em></span> Cruel Justice intones. Its inner light brightens and the corridor is soon glowing with an intense white light.</p><p></p><p>Angus and Quinn watch the expression on the cultist's face change from fright to menace. <strong>"Now! Do it now!"</strong> He yells. He quickly attempts to cast a spell on himself but he messes up the casting. <strong>"Damn!"</strong></p><p></p><p>Behind him, Angus hears the sound of doors opening and metal scraping on stone.</p><p></p><p><strong>OOC:</strong> Okay, the square with the <u>three fallen cultists</u> now counts as difficult terrain and costs two squares to move into/through. | The cultist that Angus attacked and missed yells out a command and tries to cast a protective spell on himself but the spell fizzles.</p><p></p><p>[Spoiler="DM Only"]<a href="http://roll.coyotecode.net/lookup.php?rollid=249343" target="_blank">Cultist - Bluff Check: 1D20+1 = [15]+1 = 16</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249344" target="_blank">Angus - Sense Motive (wants to believe the target): 1D20+3-5 = [2]+3-5 = 0</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249345" target="_blank">Phar - Sense Motive: 1D20+1 = [7]+1 = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249350" target="_blank">Cultist - Concentration check (DC 16): 1D20+6 = [9]+6 = 15</a> (fail)</p><p>---</p><p><strong>Round 12</strong></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249334" target="_blank">Cultists in Round 12 (x3) - Initiative: 1D20+1 = [12]+1 = 13</a></p><p>[/Spoiler]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8274781, member: 2012"] The cultist turns towards Angus with his eyes wide with fear. It's the first man who ran away. He begins begging for his life, loudly. [B]"Please! No more! You win! Have Mercy!"[/B] Angus can see the other cultist fleeing down the corridor. He is another 20 feet away from Angus and show no signs of stopping. Phar watches Angus rush around the corridor and knows he should go after the centaur. Who knows what might lie ahead? He looks back towards Aureus and the others. The other corridor looks... crowded. He moves up to stand next to Wieland. [COLOR=rgb(147, 101, 184)]"Go back, you won't be of much use in the dark. Make sure Meridith keeps that torch lit so those [I]without[/I] enhanced sight can see."[/COLOR] He continues around the corner and rushes past Angus to stand next to the cultist who yelled out his surrender. He switches his bow to his off hand and draws his masterwork longsword as he moves. He points the sword at the cultist. [COLOR=rgb(147, 101, 184)]"Drop your weapon and shield and we [I]might[/I] consider your surrender."[/COLOR] Phar senses the man seems desperate with fear. His wounds are severe but not life threatening, yet. "Either heal me or get rid of the bears," Hirasean says calmly to cultists gathered behind him. The cultist flanking one of the bears with Thomke nods, retrieves his mace from his belt, and attacks the bear. The strike is a strong one, against the bear at least, and the weapon cracks the bear's front shoulder. The bear roars in anger and turns towards mace-wielding cultist. The other cultist tries to heal Hirasean instead of himself even though the bear mauled him. The man barely manages to get the spell off without the bear mauling him again. The third cultist unties his mace from his belt and swings the weapon at the bear standing adjacent to him. The swing is a feeble one and bear barely notices the man. [OOC][URL='http://roll.coyotecode.net/lookup.php?rollid=249346']Cultist - Attacks Bear with Heavy Mace (+2 flanking): 1D20+7 = [10]+7 = 17 1D8+1 = [8]+1 = 9[/URL] (hit) [URL='http://roll.coyotecode.net/lookup.php?rollid=249347']Cultist - Concentration check (DC 16): 1D20+6 = [10]+6 = 16[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=249348']Cultist - Cure Light Wounds: 1D8+4 = [1]+4 = 5[/URL] :rolleyes: [URL='http://roll.coyotecode.net/lookup.php?rollid=249349']Cultist - Attacks Bear with Heavy Mace [S](+2 flanking)[/S]: 1D20+7 = [5]+7 = 12 -2 = 10 1D8+1 = [1]+1 = 2[/URL] (miss)[/OOC] The blows from the hammer seem to stagger Hirasean. If the other cultist hadn't healed him a moment before, Maur senses the man might have fell. [COLOR=rgb(184, 49, 47)]"Too strong,"[/COLOR] the man whispers to himself. His breath is ragged once more as the first blow cracked more ribs and the second one slammed into his knee with a resounding crack. [COLOR=rgb(184, 49, 47)]"Malotoch, give me y- your strength. I- I am faithful."[/COLOR] A moment later... The blade slices the man's shoulder on the first strike and the second strike slashes deep into Thomke's chest. Blood pours out of the man and he falls down on top of the two other fallen cultists he was standing over. He didn't have the strength to even cry out. Quinn watches as the magic that gave him demon claws fades with his death and he is left with only one hand again. [COLOR=rgb(247, 218, 100)][I]"Justice serves the righteous and lawful,"[/I][/COLOR] Cruel Justice intones. Its inner light brightens and the corridor is soon glowing with an intense white light. Angus and Quinn watch the expression on the cultist's face change from fright to menace. [B]"Now! Do it now!"[/B] He yells. He quickly attempts to cast a spell on himself but he messes up the casting. [B]"Damn!"[/B] Behind him, Angus hears the sound of doors opening and metal scraping on stone. [B]OOC:[/B] Okay, the square with the [U]three fallen cultists[/U] now counts as difficult terrain and costs two squares to move into/through. | The cultist that Angus attacked and missed yells out a command and tries to cast a protective spell on himself but the spell fizzles. [Spoiler="DM Only"][URL='http://roll.coyotecode.net/lookup.php?rollid=249343']Cultist - Bluff Check: 1D20+1 = [15]+1 = 16[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=249344']Angus - Sense Motive (wants to believe the target): 1D20+3-5 = [2]+3-5 = 0[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=249345']Phar - Sense Motive: 1D20+1 = [7]+1 = 8[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=249350']Cultist - Concentration check (DC 16): 1D20+6 = [9]+6 = 15[/URL] (fail) --- [B]Round 12[/B] [URL='http://roll.coyotecode.net/lookup.php?rollid=249334']Cultists in Round 12 (x3) - Initiative: 1D20+1 = [12]+1 = 13[/URL] [/Spoiler] [/QUOTE]
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