Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Kulan: Knightfall's Heroes of Carnell Game [IC]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Knightfall" data-source="post: 8275507" data-attributes="member: 2012"><p><strong>Meanwhile...</strong></p><p>Angus and Phar watch as the other cultist who didn't shout out the order continues to keep running. He ally is shocked by the man's continued flight.</p><p></p><p><strong>"Amada! You're supposed to help me! The plan!"</strong></p><p><strong></strong></p><p><strong>"That's Xander's plan not my plan!"</strong> The other cultist yells as he retreats down the hallway.</p><p></p><p>Angus and Phar watch the man disappear down another corridor to the southeast. The man is soon out of sight.</p><p></p><p>Wieland moves back down the corridor to stand next to his cousin, right behind Aureus. He relates Phar's orders to her and motions for her to hold the light up high.</p><p></p><p>Brutus decides to go back to the brazier room and retrieve his axe. He ties the heavy mace to his belt so he will have a hand free to pick up his weapon. "I'm going to get my axe," he says to Timmins and the others. "I'll be right back."</p><p></p><p>Just after he rushes away, the double doors open at the end of the corridor where Wieland was standing moments before. A pale red light spills out into the corridor. The light is eerie and flickers. Three men rush out into the corridor. Two of them disappear beyond what the hutaaken rogue can see but one moves toward her and the others.</p><p></p><p>He stops and begins casting a spell. Sound bursts all around Aureus, Meridith, Timmins, and Wieland.</p><p></p><p><strong>"Not again!"</strong> Wieland shouts. His ears start ringing. He looks at his cousin. "Mer, you okay?" She doesn't answer him as the magic stuns her into submission. Her bow and the torch drop to the floor of the corridor. <strong>"Mer!"</strong> Wieland yells with concern.</p><p></p><p>Aureus barks in pain and drops her bow. She tries to cover her ears but she can only stand and whimper like a hurt puppy.</p><p></p><p>"How many of these bastards are there?" Timmins says. "Wieland, I have to face this guy. Stay with your cousin and Aureus." He looks towards and Quinn and yells out to him. <strong>"More of them. At least three of them down towards where the centaur and Phar went! Aureus and Meridith are hurt!"</strong></p><p></p><p>The other two cultists move bravely (or stupidly) towards Angus. Both of them forgo attacking with their maces and instead cast sound burst on him, Phar, and their fellow cultist. While both are careful not to give the centaur an opening, only one of them successfully manages to cast his spell. The other cultist bumps into the open door next to him and it ruins his casting.</p><p></p><p><strong>"Not me, you fools!"</strong> The cultist yells just before his eyes go blank and he drops his mace and shield.</p><p></p><p>Phar's mind feels like it's going to split open and then he goes blank, unable to move. His ears are ringing and he drops his bow and longsword.</p><p></p><p>Timmins charges the cultist who released the sound burst on him and the others. His anger pushes him forward and he slams his blade against the cultist's arm. The wound isn't a severe one, but he's put himself in between the enemy and the youngsters.</p><p></p><p>[OOC]<strong>Enemies</strong></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249387" target="_blank">Cultist - Sound Burst: 1D8 = [3] = 3</a> | Aureus, Meridith, Timmins, and Wieland must all make a Fortitude save vs. DC 15 or be stunned for 1 round</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249392" target="_blank">Cultists - Sound burst spells with Concentration checks (DC 17): 1D20+6 = [13]+6 = 19; 1D8 = [5] = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249392" target="_blank">1D20+6 = [1]+6 = 7; 1D8 = [7] = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249394" target="_blank">Cultist - Fortitude save: 1D20+6 = [2]+6 = 8</a> (failed, stunned)</p><p></p><p><strong>Allies</strong></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249388" target="_blank">Aureus - Fortitude save: 1D20+6 = [8]+6 = 14</a> (failed, stunned)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249389" target="_blank">Meridith - Fortitude save: 1D20+8 = [2]+8 = 10</a> (failed, stunned)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249390" target="_blank">Timmins - Fortitude save: 1D20+8 = [17]+8 = 25</a> (saves)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249391" target="_blank">Wieland - Fortitude save: 1D20+10 = [18]+10 = 28</a> (saves)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249396" target="_blank">Timmins - Charge: 1D20+11 = [16]+11 = 27</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249396" target="_blank">1D8+2 = [2]+2 = 4</a> (hit)</p><p></p><p><strong>Phar</strong></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249393" target="_blank">Phar- Fortitude save: 1D20+5 = [5]+5 = 10</a> (failed, stunned)</p><p></p><p><strong>FYI...</strong> I'm going to add a separate post for Hirasean and the bard (Lady Panthera).[/OOC]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8275507, member: 2012"] [B]Meanwhile...[/B] Angus and Phar watch as the other cultist who didn't shout out the order continues to keep running. He ally is shocked by the man's continued flight. [B]"Amada! You're supposed to help me! The plan!" "That's Xander's plan not my plan!"[/B] The other cultist yells as he retreats down the hallway. Angus and Phar watch the man disappear down another corridor to the southeast. The man is soon out of sight. Wieland moves back down the corridor to stand next to his cousin, right behind Aureus. He relates Phar's orders to her and motions for her to hold the light up high. Brutus decides to go back to the brazier room and retrieve his axe. He ties the heavy mace to his belt so he will have a hand free to pick up his weapon. "I'm going to get my axe," he says to Timmins and the others. "I'll be right back." Just after he rushes away, the double doors open at the end of the corridor where Wieland was standing moments before. A pale red light spills out into the corridor. The light is eerie and flickers. Three men rush out into the corridor. Two of them disappear beyond what the hutaaken rogue can see but one moves toward her and the others. He stops and begins casting a spell. Sound bursts all around Aureus, Meridith, Timmins, and Wieland. [B]"Not again!"[/B] Wieland shouts. His ears start ringing. He looks at his cousin. "Mer, you okay?" She doesn't answer him as the magic stuns her into submission. Her bow and the torch drop to the floor of the corridor. [B]"Mer!"[/B] Wieland yells with concern. Aureus barks in pain and drops her bow. She tries to cover her ears but she can only stand and whimper like a hurt puppy. "How many of these bastards are there?" Timmins says. "Wieland, I have to face this guy. Stay with your cousin and Aureus." He looks towards and Quinn and yells out to him. [B]"More of them. At least three of them down towards where the centaur and Phar went! Aureus and Meridith are hurt!"[/B] The other two cultists move bravely (or stupidly) towards Angus. Both of them forgo attacking with their maces and instead cast sound burst on him, Phar, and their fellow cultist. While both are careful not to give the centaur an opening, only one of them successfully manages to cast his spell. The other cultist bumps into the open door next to him and it ruins his casting. [B]"Not me, you fools!"[/B] The cultist yells just before his eyes go blank and he drops his mace and shield. Phar's mind feels like it's going to split open and then he goes blank, unable to move. His ears are ringing and he drops his bow and longsword. Timmins charges the cultist who released the sound burst on him and the others. His anger pushes him forward and he slams his blade against the cultist's arm. The wound isn't a severe one, but he's put himself in between the enemy and the youngsters. [OOC][B]Enemies[/B] [url=http://roll.coyotecode.net/lookup.php?rollid=249387]Cultist - Sound Burst: 1D8 = [3] = 3[/url] | Aureus, Meridith, Timmins, and Wieland must all make a Fortitude save vs. DC 15 or be stunned for 1 round [url=http://roll.coyotecode.net/lookup.php?rollid=249392]Cultists - Sound burst spells with Concentration checks (DC 17): 1D20+6 = [13]+6 = 19; 1D8 = [5] = 5 1D20+6 = [1]+6 = 7; 1D8 = [7] = 7[/url] [url=http://roll.coyotecode.net/lookup.php?rollid=249394]Cultist - Fortitude save: 1D20+6 = [2]+6 = 8[/url] (failed, stunned) [B]Allies[/B] [url=http://roll.coyotecode.net/lookup.php?rollid=249388]Aureus - Fortitude save: 1D20+6 = [8]+6 = 14[/url] (failed, stunned) [url=http://roll.coyotecode.net/lookup.php?rollid=249389]Meridith - Fortitude save: 1D20+8 = [2]+8 = 10[/url] (failed, stunned) [url=http://roll.coyotecode.net/lookup.php?rollid=249390]Timmins - Fortitude save: 1D20+8 = [17]+8 = 25[/url] (saves) [url=http://roll.coyotecode.net/lookup.php?rollid=249391]Wieland - Fortitude save: 1D20+10 = [18]+10 = 28[/url] (saves) [url=http://roll.coyotecode.net/lookup.php?rollid=249396]Timmins - Charge: 1D20+11 = [16]+11 = 27 1D8+2 = [2]+2 = 4[/url] (hit) [B]Phar[/B] [url=http://roll.coyotecode.net/lookup.php?rollid=249393]Phar- Fortitude save: 1D20+5 = [5]+5 = 10[/url] (failed, stunned) [B]FYI...[/B] I'm going to add a separate post for Hirasean and the bard (Lady Panthera).[/OOC] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Kulan: Knightfall's Heroes of Carnell Game [IC]
Top